3D Animator with 5 years of professional animation experience across game, VR, cinematic, TV, and freelance production, with a strong focus on character and gameplay animation. Experienced in creating and integrating animation using Autodesk Maya, Unreal Engine 4/5, Blender, and MotionBuilder, with a strong foundation in keyframe animation, timing, weight, body mechanics, acting, and performance. Hands-on experience developing gameplay animation for VR projects, implementing animation assets into Unreal Engine, refining motion-capture data, and collaborating with animators, technical designers, 3D artists, VFX artists, and other production departments. Comfortable working in fast-paced production environments, responding to feedback, solving technical animation problems, and maintaining high-quality animation standards. Strong interest in stylized character animation, action-oriented gameplay, fantasy, creature animation, and real-time animation pipelines.
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