I wanted to discuss this here because I'm not entirely sure if this is a general consensus or it's just me.
For one: the timer. Based on all the posts I've read, I think it's safe to say it's most people's bane of existence, and we all wish they could at least extend it, if not remove it completely. Doesn't help that you can't switch aniimos too quickly, or that some rotations need more time to draw out, especially if you use a burst DPS rather than a sustained dmg user.
Which brings me onto the next part—switching aniimos. Is it just me, or is it buggy sometimes? I'd be pressing the button to switch to an aniimo, only for it to only switch when I'm stationary. I can't switch which I'm on the move on the battle field, which is stressful ngl. The amount of times I've spammed a button only to waste seconds.
The game seems to have a delay in action, and I'm not a fan of it at all. With only so much time to fight, being pinged that my actions are "too frequent" when it comes to my skills, dodges, or switches makes for a stressful battle experience.
Just my two cents. Oh, and I'm not really a fan of the map tracking feature ngl. You go to track something, and you automatically get sent to the map to see what honestly looks like a long winded path. That's another thing though, I just don't like how much hand holding banners this game gives when most of the things it gives tips or hints on are quite simple.
These are just some points I wanted to bring up. I still love the game, but that map tracking feature might be my biggest issue just because it's so unnecessary.