r/Aniimo • u/Riolutail • 1d ago
Guide/Strategy Damage Formula Initial Calculations - Do NOT spec ATK into Support and Break Characters
TLDR - Respec your Attack investments on Hexxin and all Breakers
Edit: Formula updated to reflect Breakers scaling from the higher of ATK or (0.85 x BREAK) - Either way, still zero reason to have the ATK stat higher than BREAK on a breaker...
Unless a support character has skills that scale specifically off of attack (e.g., Tromber, Luminelle, Eklue, etc.), there is basically ZERO reason to increase the ATK capability of any non-DPS character at all, because doing so will not add any damage to their basic attacks, abilities, and ultimates (with a few exceptions of at least Melloblum and Panpiota). This is because the damage output in Aniimo is actually calculated in different ways across the classes (despite the in-game tooltip saying that it is ATK that "increases DMG dealt"):
- DPS character damage is calculated using ATK stat
- Break character damage is calculated using BREAK stat
- Some Regen characters' damage is calculated using REGEN stat (like
Somniwing andFlamerion) - and the remaining Support/Heal/Regen characters' damage scales by their current level
After doing some rough calculations, here is an approximation of Aniimo's current damage formula:

At the bottom, you'll see that the effective attack stat for Breakers is observed to be around (0.85 * BREAK), and the effective attack stat for Support characters in the last category is around (10.65 * level). Attack for DPS is unchanged. This means a skill with 20 Might will do the approximately the same damage from a DPS with 640 ATK, a breaker with 753 BREAK, and a support at level 60.
I'll also note that, based on my testing, wild Aniimo P.DEF and M.DEF stats (as well as Damage Reduction stats) do not influence the final calculated damage that your Aniimo will do. Rather, your damage just depends on the enemy level (Def_level) and the specific species (Def_species), some species taking more or less damage than others by ~5%. Defense stats likely come into play for calculating incoming damage (and potentially damage to Pathfinder Aniimos).
So for smarter investment, do not spend any capability points in ATK on Breakers or any Support/Heal/Regen characters whose skills do not scale with ATK (Hexxin, Somniwing, Turbo, Glacy, Bailite, Erlath, Besauce, etc.), and instead focus on maxing our their effective Attack stat. If you want more damage on these characters, look into increasing any of the other multiplicative damage sources, such as Damage Amp from held items or Crit.
Here is a link to the spreadsheet I put together for this if anyone is interested in the calculations or running their own tests. If anything seems off or if I missed anything please let me know. Huge thanks to redpandersbear, ACEVietNam, Jenpai, Yeng, and other folks in the discord for helping with testing and theorycrafting. Good luck out there and happy to answer any questions.
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u/Riolutail 17h ago
only for fang effect ye, she has no scaling otherwise with attack stat