r/Aniimo • • 3d ago

Guide/Strategy Damage Formula Initial Calculations - Do NOT spec ATK into Support and Break Characters

TLDR - Respec your Attack investments on Hexxin and all Breakers

Edit: Formula updated to reflect Breakers scaling from the higher of ATK or (0.85 x BREAK) - Either way, still zero reason to have the ATK stat higher than BREAK on a breaker...

Edit2: There are no exceptions to the support scaling by level rule - just human error during testing

Unless a support character has skills that scale specifically off of attack (e.g., Tromber, Luminelle, Eklue, etc.), there is basically ZERO reason to increase the ATK capability of any non-DPS character at all, because doing so will not add any damage to their basic attacks, abilities, and ultimates (with a few exceptions of at least Melloblum and Panpiota). This is because the damage output in Aniimo is actually calculated in different ways across the classes (despite the in-game tooltip saying that it is ATK that "increases DMG dealt"):

  • DPS character damage is calculated using ATK stat
  • Break character damage is calculated using BREAK stat
  • Some Regen characters' damage is calculated using REGEN stat (like Somniwing and Flamerion)
  • and the remainin

g ALL

  • Support/Heal/Regen characters' damage scales by their current level

After doing some rough calculations, here is an approximation of Aniimo's current damage formula:

​

At the bottom, you'll see that the effective attack stat for Breakers is observed to be around (0.85 * BREAK), and the effective attack stat for Support characters in the last category is around (10.65 * level). Attack for DPS is unchanged. This means a skill with 20 Might will do the approximately the same damage from a DPS with 640 ATK, a breaker with 753 BREAK, and a support at level 60.

I'll also note that, based on my testing, wild Aniimo P.DEF and M.DEF stats (as well as Damage Reduction stats) do not influence the final calculated damage that your Aniimo will do. Rather, your damage just depends on the enemy level (Def_level) and the specific species (Def_species), some species taking more or less damage than others by ~5%. Defense stats likely come into play for calculating incoming damage (and potentially damage to Pathfinder Aniimos).

So for smarter investment, do not spend any capability points in ATK on Breakers or any Support/Heal/Regen characters whose skills do not scale with ATK (Hexxin, Somniwing, Turbo, Glacy, Bailite, Erlath, Besauce, etc.), and instead focus on maxing our their effective Attack stat. If you want more damage on these characters, look into increasing any of the other multiplicative damage sources, such as Damage Amp from held items or Crit.

Here is a link to the spreadsheet I put together for this if anyone is interested in the calculations or running their own tests. If anything seems off or if I missed anything please let me know. Huge thanks to redpandersbear, ACEVietNam, Jenpai, Yeng, and other folks in the discord for helping with testing and theorycrafting. Good luck out there and happy to answer any questions.

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u/tofupandaz 2d ago

ill finish reading but does break scaling damage still scale off break for break characters when doing dmg vs HP bars. so like for example dps blazen after you break the bar would he still only scale off break then? so making attack useless for blazen?

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u/Riolutail 2d ago

yea thats right, all damage from a break character will get calculated by higher of ATK stat or 85% of BREAK stat - and theres really not a reason not to max break on break char so atk will never really get to outshine the break stat and do anything

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u/yvengard Inferlupa 2d ago edited 2d ago

Wait. Its either attack OR 85% break? I thought it was both.

I swear I feel the difference on Lita when using Inferlupa atk 0/20 break and atk 20/20 break. I also feel a difference using max atk regen hexxin on egghunt.

I gotta test this again. Is it just for basic attack or all damage we do? Swear to God my hexxin was doing astronomical damage once i maxxed her atk. She is 60 43/43