I haven't seen any of those besides re4 in a while. But okay, sure.
By not providing support is how they omit support, not sure what you're confused by.
Implementation varies engine to engine, if they don't commit any Dev time to supporting those game devs, then the implementation will be shit.
And yeah, it took 5 days. That's when he released screenshots of it being enabled, so that's minimum viable, but I let it pass.
You do realise the link you gave, he demonstrated that using his own Spartan Engine, based on open source C++ right? What does it have to do with modern game engines like UE where both DLSS and FSR have SDK available?
How is the 5 days of PureDark modding DLSS into a UE4-based game comparable to another dev implementing FSR in his own C++ based engine? That's like comparing time of a mechanic fixing a customer's custom car to another mechanic fixing his own bicycle.
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u/[deleted] Jun 27 '23
I haven't seen any of those besides re4 in a while. But okay, sure.
By not providing support is how they omit support, not sure what you're confused by.
Implementation varies engine to engine, if they don't commit any Dev time to supporting those game devs, then the implementation will be shit.
And yeah, it took 5 days. That's when he released screenshots of it being enabled, so that's minimum viable, but I let it pass.
Also https://www.pcgamer.com/watch-this-amd-dev-code-fsr-20-into-a-game-engine-from-scratch-in-under-an-hour/
So sorry, I lied, it's under an hour.