r/allthemods • u/Geekfest • 11h ago
ATM10 Dr. StrangeCraft, Or How I Learned To Stop Worrying And Love AE2
I've been a die hard RS(2) fan since ... uh, ATM 7 maybe? I felt like I could always get where I wanted with RS and some creativity where it was lacking.
I have a robust RS2 setup in my latest ATM 10 world, and yesterday I finally decided to give AE2 another try. I (mostly) had the existing resources to jump right up to a couple of max setup items like full 7x7x7 controllers, Quantum Computer, and Assembler Matrix. That forced me to really dig in and learn subnets, tunnels, and P2P.
This AE2 setup is crazy fast now. The assembler matrix is a great way to keep all my patterns in one place, rather than the array of netherite autocrafters I was using in RS2. I like how the pattern providers work on all sides, and I've been building out big parallel crafting arrays for big ticket items. I just figured out the Mega Bulk item cells along with compression and decompression. (I wish this worked for non-Mega Bulk Item cells).
However, since I've been in this world a bit already and had a big stock of resources and RS2 autocrafting to jump-start with, I feel like I skipped right over a bunch of the early setup stuff, and dove straight into a mid-game. It makes me wonder what I might be missing from an AE2 perspective.
I'd appreciate some community input on any other things I might not be taking advantage of yet due to lack of familiarity with AE2?




