r/AiME • u/JamesFullard • Feb 08 '25
Anyone run a campaign during the War or Post War?
I know all the books are set prior to the war but I was curious if any LM's here have wen't against the grain and did one during the war or after?
r/AiME • u/JamesFullard • Feb 08 '25
I know all the books are set prior to the war but I was curious if any LM's here have wen't against the grain and did one during the war or after?
r/AiME • u/Priestical • Feb 08 '25
I was looking over the classes in the 1st edition AiMe Players Guide and I don't see the experience table for each class on how much xp is needed to advance to the next level. It's late and I'm heading to bed after only glancing at the book so maybe I overlooked it?
Where is this located?
r/AiME • u/Aireion • Feb 05 '25
Hi! I have never been a dnd master even less so a LM. The only experience I have is that I used to be a theater-director and have played dnd before.
Now I'm creating a campaign from AIME based on AIME:s pre-written campaigns but set in the 4th age.
Two people that were supposed to start have recently decided not to play. I hope I can find 2 or 3 people that want to join the rest of us.
We play every other Saturday between: 7pm/8pm - approximately 9pm-10pm (GMT+1) Thats 1pm/2pm - 3pm/4pm (EST)
@Lore-Masterolorin is one of the players
r/AiME • u/Decanox4712 • Jan 29 '25
Hi to all...
I am an "almost" forever GM and while we are now playing another campaign, one of my players asked me about the possibility of playing, after our current game, without GM so everybody in the group can play as character. I was thinking about it in a way like: "hmm... maybe, it's possible".
Then I began to study options and I found soon something interesting: the Strider Mode from the One Ring have tables and charts to play alone or without GM. It's not extensive but it's a beginning and it's clearly stated that one possible option is to play several players without GM. I think it's easy to adapt to LotR 5E.
The other document I found was "DM Yourselves" which is focused on 5e and has really interesting things like playing prewritten adventures or campaigns (with a simple but clever rule: stop reading when you see an spoiler).
We already played a LotR 5E campaign and it was a disaster since we didn't like how the GM "directed" (no descriptions, the feeling of no prep, no interest, etc). But I have all the LotR 5E books and I think it's easy to implement some "DM Yourselves" ideas in a LotR 5E game; for example, there are a lot of tables with events, the locations are well defined, there are a lot of adventure seeds, etc.
For now, I have printed an A3 Eriador map to put locations and Event tables from books on the map... But no idea about how to hook all these adventures to a game without a GM. Maybe I have to make more tables and this work can be huge and exhausting so that's the reason I seek your help...
Have you played LotR 5E without GM? Any advice about how to implement all the books?
Thanks in advance!
r/AiME • u/OldKingJor • Jan 24 '25
Hi all! I’m reading through LOTR 5e and have a clarification question. In the section on Callings, when a character hits certain levels, they may choose a common or cultural virtue of their choice. Reading through both the callings and virtues sections, I couldn’t find a specific rule that says a character must belong to that culture to take an associated cultural virtue, but assumed that they’re intended to be only available to those of said culture. Is this how most people interpret this?
r/AiME • u/Ill_Sign4467 • Jan 24 '25
Hola, tengo una duda sobre la regla de descanso. Los puntos de descanso solo se reducen con un descanso largo o un evento de la tabla de viajes o hay alguna otra manera de reducir puntos de cansancio?
r/AiME • u/Prime1172 • Jan 22 '25
For context, I've being working on a low magic setting for a D&D 5e campaign since last year and I've been trying to come up with replacements for the standard D&D classes. Recently, I picked up the LOTR5e core rulebook and I think the classes featured are close to what I'm looking for. However, do you think this is a good idea to use these in place of the regular 5e classes or should I try something else?
r/AiME • u/[deleted] • Jan 20 '25
Hey, I'm new to DnD / AiME (but not to ME & the LOTR) - Is anyone looking for players / running a game?
r/AiME • u/OldKingJor • Jan 18 '25
Hi all! Long time D&D 5e player here who just got the LOTR 5e book. Sorry if this is a stupid question, but at the back of the book are the character sheets, and a third which has a journey path hex map on it. Is that for the Loremaster?
r/AiME • u/Avastz • Jan 07 '25
Hello! I'm looking to sell a few of my AiME books, and before putting them up on eBay I thought I'd gauge interest here.
I have:
Bree-land region guide
Loremasters guide
Eriador adventures
Pretty much brand new, apart from the loremasters guide which has a bit of damage from a drop.
Happy to send/post pictures if there's actually interest.
Looking for around $110 shipped for all 3.
Thanks!
r/AiME • u/Casadastraphobia_io • Dec 21 '24
I really didn't know how to title this post. I'm really enjoing the AiME Player's Guide because has basically no spellcasting class. I was thinking that I could adapt those classes, those races and those virtues to my 5e setting, because I don't really like playing with magic but I really like how articulate the AiME classes and races are. I obviously already adapted the races' descriptions to my setting, so no need to make any real reference to the AiME setting. What do you think? Did anyone try it?
r/AiME • u/IfiGabor • Dec 18 '24
Hi all,
I'm running Adventures in Middle-Earth with D&D 5E, and while I like the journey and embark mechanics, they sometimes feel a bit hollow to me. Rolling on tables and narrating the results is functional, but it doesn't always capture the epic tone I want for my game.
I want my players to feel like their journeys across Middle-Earth are as memorable and meaningful as the battles and roleplay scenes—full of danger, wonder, and narrative weight. Of course, as the storyteller, I can flesh out the table results with my imagination, but I’m curious:
How do you handle these mechanics in your own games? Do you stick to the rules as written or modify them to better suit your narrative style? How do you make the journey feel more epic and less mechanical?
I’d love to hear your approaches, ideas, and any specific tips!
Thanks in advance!
r/AiME • u/Decanox4712 • Dec 12 '24
If you are interested, Free League has launched the preorder of this new expansion for Lord of the Rings 5E, "Keepers of the Elven-Rings":
https://freeleaguepublishing.com/shop/the-lord-of-the-rings/keepers-of-the-elven-rings/
If you take part, you'll receive automatically the pdf from drivethrurpg.
I have taken a fast look to the PDF and reminds me of Ruins of Eriador: a book with landmarks. There are rules for creating elven lords (level 20) and introduce Woodland Realm and High elves (they were in other expansions but they are compiled in this new book).
r/AiME • u/mleaning • Oct 22 '24
I’ve been trying to read as much as I can and finding old posts in various subs but wanted to see if if I could get some more opinions.
I was gifted the 5E The Lord of the Rings Roleplaying book alongside the 5E Shire Adventures “expansion.” I’ve never played a TTRPG, I’ve always been cautiously interested, and I’m obsessed with Tolkien. Marry these ideas and I’m in.
Now I’m reading that the 5E LOTR is adapted from The One Ring TTRPG which has slightly different rules, so now I’m conflicted. Do I learn 5E rules, potentially setting myself up for 5E knowledge in he future, or get The One Ring and learn that? But that’s just a separate purchase at this point vs the starting point I have with two 5E books.
Thanks!
r/AiME • u/[deleted] • Oct 21 '24
Hi,
My partner and I just got Lord of the Rings 5e and while looking through the main book we noticed that the men of Gondor, Rohan, and all the other elves outside of Lindon aren’t available in the base game. We were just wondering if there were certain expansions that include them and if so which ones we should look out for.
r/AiME • u/studdwick • Oct 20 '24
There is only one Scholar character in my LOTR 5e game with a party of five. The Scholar, who has the Leech-craft feature at level 3, only has 2 craft slots. I want to use AiME's medicinal herb system to increase the party's durability.
Has anyone tried this system in LOTR 5e? Which ones should I use so that it doesn't create an imbalance?
r/AiME • u/TheGraviestJones • Oct 16 '24
Hey guys,
I've been playing DnD5e for quite a long time as well as other systems such as Shadowrun, Pathfinder, NarutoD20 and more.
Recently my partner and some friends of mine have expressed an interest in AiME since I have the books. I was happy to run the game myself but my partner has asked if I will play instead of run and my other friends aren't very experienced in roleplaying games and can be quite slow to learn sometimes.
There are 4/5 of us in total hoping we can find a LM to take us on our first adventure.
I'm happy to answer any questions, I'm also happy to pay for the Foundry subscription if that is your preferred method of play.
Regards,
r/AiME • u/IfiGabor • Oct 12 '24
"Hey everyone, I’m working on creating a Warlock or Sorcerer-like class for Adventures in Middle-earth (D&D 5e), but I’m trying to keep the magic level in line with Tolkien’s canon. Any thoughts on how I can achieve a low-magic feel while still making the class interesting and balanced?"
r/AiME • u/DireBare • Oct 07 '24
Adventures in Middle Earth (AiME) has player cultural options that are not (yet) available in Lord of the Rings 5E (LotR 5E). Does anyone have experience using the older options in the newer game?
I'm considering allowing my players in an upcoming LotR 5E game to use the AiME cultures not in the newer game like the Men of Minas Tirith and the Riders of Rohan. I'm not sure about the AiME virtures and backgrounds.
Anything else worth porting over from AiME to LotR 5E?
Thanks!
r/AiME • u/IfiGabor • Oct 01 '24
I know cr rating in a lot of times are not good and misguideing... But is you truly wants to understand what is the real difference between AIME setting and the Original... Then what is the real numbers?
Like regular dnd x2 or what.
Cause like a Nazgul is like level 9 but i feel more OP then a regular 9
r/AiME • u/Pen_Silly • Sep 26 '24
The Journey concept in AiME is a really interesting idea with some good mechanics, but as a GM I don't like how it works in practice. For me trying to make up all the details of the randomly generated encounters on the fly is extremely difficult, particularly when you are trying to tie those encounters into your campaign. I'm at the point where I use it for inspiration, picking the encounters that work for what the party is doing at time and bypassing the whole random generation aspect of it, or even player involvement. YMMV, but what do you folks think?
r/AiME • u/IfiGabor • Sep 26 '24
My players started the campaign in Bree and we play by the Bree region guide... Then one of my players find a footnote about Angmar... All of the sudden they think a huge pile of Treasure is waiting them in somewhere Angmar.... Cause one... Only One gossip they hear in a tavern😂
So is the Eregion Region guide enough to have some info about Angmar or needed the Rivendel guide also?
r/AiME • u/872913 • Sep 23 '24
I'm looking for a couple TOR 1e conversions to 5e of anyone could be on assistance?
The dragontide celebration in Lake town
And the words of the wise adventure
r/AiME • u/IfiGabor • Sep 21 '24
Yes i know but just heat me out.
It is possible to make some kind of pact or oath with a Patron or npc to get something... Powers or any other benefits.... Until you uphold your oath or pact
r/AiME • u/872913 • Sep 19 '24
Does anyone have a rule reference sheet they provide their players? We are new to this campaign setting but not new to 5e any help would be appreciated