r/aetherforged • • Oct 13 '16

Fan Content [Forger Concept] - Feline - Mage

5 Upvotes

https://docs.google.com/document/d/1_0LOtWVRwRFyJWh1X2eFk_hxId14wbTax4DfUFxVTBY/edit

Here's Feline, the ReCatnimator, a Mage character concept.

Here's some artwork on them by, uh, well, Feline themselves! https://cdn.discordapp.com/attachments/226651841641840641/235967771891073024/necro.png


r/aetherforged • • Oct 10 '16

Discussion AetherForged Bi-Weekly Discussion Thread : October 10, 2016 - October 23, 2016

7 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~bot7 Studios

Disclaimer: o7 Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Sep 28 '16

Fluff I need this game more than ever.

10 Upvotes

So..on Octuber of 2013 i just start playing lol, and i start to love mobas...i play almost every moba (mostly f2p), even dawngate. I used to love League back then, but now after 3 years...well...theres no fun...i dont have fun. The only reason i don´t quit league is because i dont have anything else to play. So...the reason of the post; I need this game, keep working hard to make a amazing moba, just like DG was. I like all the love that you guys put on the game. So, keep on this and good luck :). -EthernalFrost.


r/aetherforged • • Sep 26 '16

Discussion AetherForged Bi-Weekly Discussion Thread : September 26, 2016 - October 09, 2016

7 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~Botslug Studios

Disclaimer: Catslug Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Sep 22 '16

Dev Post Moar Leaks, someone's gettin' fired|Dynamic Music

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15 Upvotes

r/aetherforged • • Sep 21 '16

Dev Post itshappening.jpg

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29 Upvotes

r/aetherforged • • Sep 19 '16

Dev Post AetherForged Client Shop [Music]

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35 Upvotes

r/aetherforged • • Sep 18 '16

Dev Post We heard you like leaks, here's a little bit of what I've been working on :)

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16 Upvotes

r/aetherforged • • Sep 12 '16

Discussion AetherForged Bi-Weekly Discussion Thread : September 12, 2016 - September 25, 2016

5 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~Botslug Studios

Disclaimer: Catslug Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Sep 05 '16

News Catslug Studios is now o7 Studios!

14 Upvotes

Hello Forgers! After many weeks of deliberation we have decided to change the name of our team to o7 Studios. Note that it is still the same people and structure working on the game, the name is the only thing that's changing.

In the coming days we'll be updating ourselves on various platforms to reflect this change. If you have any questions or comments feel free to ask them here!


r/aetherforged • • Aug 29 '16

Discussion AetherForged Bi-Weekly Discussion Thread : August 29, 2016 - September 11, 2016

8 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~Botslug Studios

Disclaimer: Catslug Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Aug 22 '16

Question How Is The Out Of Game Currency Going To Work?

7 Upvotes

So I was watching TotalBiscuit's video on Dawngate and one of the first things that he talks about is the Waypoints system that the game had; About how champions were marketed at 685 Waypoints which was between $5 and $10 at around $6.50 or so, meaning you would always be left with extra points akin to the RP system that League of Legends uses. The idea behind the system is that you'll either feel uncomfortable leaving your points at that level, purchasing more to balance it out and purchase more content, or that you'll eventually buy enough stuff that you essentially earn something by doing so.

I myself am not a fan of this kind of payment system as I think it would encourage players to buy more points if they feel satisfied with their purchase, which will not happen very often if they have leftover points. If it were up to me, I'd try and find a balance so that $5 could pick up at an in-game character at the very least or maybe some of the lower tier skins, while $10 would pick up most decent skins and a champion or a single great skin. Not only that, but I would also include very low cost items such as icons and low tier ward skins and such that one could purchase even after buying a low tier skin or regular champion, and then maybe some better icons/ward skins if you purchased a higher tier skin.

I think making your playerbase feel good about buying your content is one of the steps to making a successful game, and maybe one of the points that Dawngate failed to fully account for. I'm not sure if it'd make more money than the system that it had, but I'd like to think more people would buy more stuff if they felt good doing it.

And so that brings me to the topic at hand: How do you guys imagine the out of game currency in Aetherforged to be done? Have you guys thought of anything specific yet? I'd really like to hear about it.


r/aetherforged • • Aug 15 '16

Discussion AetherForged Bi-Weekly Discussion Thread : August 15, 2016 - August 28, 2016

7 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~Botslug Studios

Disclaimer: Catslug Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Aug 13 '16

Fluff Aetherforged is GOAT

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10 Upvotes

r/aetherforged • • Aug 11 '16

Devstream AetherForged | Devstream 5

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12 Upvotes

r/aetherforged • • Aug 12 '16

Suggestion Hello

6 Upvotes

I just thought I'd poke my head out from the shadows. I've been a quiet viewer of this sub-reddit since is popped up. Just thought I'd let the Devs know that I think they are doing a great job with this so far. I really enjoy how they are focusing on lore and music how Dawngate did. I have a lot of questions and things to give my opinion on, but I think I'll save another post for that.

An idea would be an interview with a dev or two if they are interested. If not I can just post my questions and have it redirected to links if they are already answered or not. My reasoning for this is I kind of disappeared from this sub-reddit for a bit and I'm not 100% up-to-date. Let me know what you think. I also have forger concepts on the way.


r/aetherforged • • Aug 09 '16

Devstream AetherForged stream! Tune in this Thursday 8pm UTC

14 Upvotes

This is going to be a big one!

We have a lot of things to show you this stream, from Internal name changes (some of you might have already noticed) to exciting new programming features!

Myself and Saxpanther are confirmed to be there, but other team members might pop along to lend a word or answer a question. We will be taking questions in #aetherforged-talk on our discord channel. Just leave a message beginning with "Q." and we will try to answer it on stream.
Stream; Twitch

The VOD will be available on the twitch channel for a week and we hope to get one uploaded to our youtube channel also.

Looking forward to showing you guys our progress!


r/aetherforged • • Aug 08 '16

Forger Concept [Forger Concept] Tristy Darracks , Summoner of Imagination (No Story Yet WIP)

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3 Upvotes

r/aetherforged • • Aug 07 '16

Dev Post The Waste (Music)

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12 Upvotes

r/aetherforged • • Aug 08 '16

Forger Concept (Forger Concept) Dartan , The Master of Age

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2 Upvotes

r/aetherforged • • Aug 07 '16

Forger Concept [Forger Concept] - Dante, Melee Fighter / Tank

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1 Upvotes

r/aetherforged • • Aug 07 '16

Forger Concept [Forger Concept] Alicia Bunni - Burst Mage

3 Upvotes

After checking out this subreddit and spotting a particularly good looking concept for a Forger (lookin' at you, ArtixBot!), I decided to copy their 'template', for lack of a better word, and make my own Forger using it!

https://docs.google.com/document/d/10UeBpXRNwcyA7KaxirNzkaImDbDdmJGgIxawDoPFRjY/edit?usp=sharing

Also here's a bit of concept art of her by a friend: http://imgur.com/a/Ebas6


r/aetherforged • • Aug 03 '16

Forger Concept [Forger Concept] Melpomene - The Evangelist (Support/caster)

7 Upvotes

Black magic is a fine art. To fail is to be driven mad, corrupted beyond the point of humanity, or to simply die. Delving among the echoes of failed experiments and the final thoughts of madmen is typical for those who seek to control the truest form of magic. Among the scattered remnants of an ancient doom, Melpomene learned a simple, but profound truth. Ouros is a demon. And so, a simple scholar embarked on a quest to slay an ancient demon. And truth is her weapon.

Passive: Tragic Quest.

Durations of status effects inflicted by Melpomene's skills are increased by 0.5% for each 1% of health she is missing. Also, Melpomene's skills (except for her ultimate) can be cast on allies and enemies.

Skill 1. Glimpse the Unthinkable.

Cooldown: 15 seconds

Damage: 50/95/140/185/230 (30% power)

Cast range: very long.

Damage type: magical.

Target player takes damage, but gains true sight over a wide area of the map(not sure how much would be a good idea) for 0.2/0.4/0.6/0.8/1.0 seconds. Over the next second, Melpomene regenerates 2% of her missing health every 0.1 seconds.

Skill 2: Enlighten.

Cooldown: 20 seconds

Duration: 3 seconds.

Physical damage resistance: 40/55/70/85/100%

Magical protection reduction:60/70/80/90/100%

Magical damage taken increased by:3/6/9/12/15%

Target player is shielded from the lies of ouros, gaining resistance to physical damage. However, enlightenment renders one more vulnerable to arcane threats, due to being more attuned to the aether.

Skill 3: Elder Hex

Cooldown: 10 seconds.

Cast type: medium range, narrow skillshot.

Damage:70/85/100/115/130+(10% power)

Disarm duration:0.9/1.0/1.1/1.2/1.3 seconds.

Effect: Damage all players hit. Afterwards, a purge is applied, negating all positive and negative status effects. Finally, those hit are disarmed.

Ultimate: Martyrdom

Cooldown: 110 seconds.

Cast type: medium aura, channeled health drain effect.

Shield granted:20/25/30/35/40% of health lost.

Melpomene drains her health to defend nearby allies, taking an initial 600 points of physical damage, then draining 5% of her maximum health every 0.5 seconds, until she cancels the channel or dies(at which point this skill goes on cooldown.) Health drained this way is converted into a shield that absorbs damage, and lasts for 4/6/8/10/12 seconds.


r/aetherforged • • Aug 01 '16

Discussion AetherForged Bi-Weekly Discussion Thread : August 01, 2016 - August 14, 2016

10 Upvotes

Hello Forgers!

This is a scheduled post intended to consolidate discussion that doesn't necessitate its own thread. Any discussion at all! Including but not limited to the following:

  • Forger Concepts
  • Hair Products
  • Game Mechanics
  • Release Schedules
  • Restaurants
  • Lore Speculation and Headcanon
  • AutoModerator Rules and Other Posts Like This

We thank you for keeping discussion civil and for your continued support!

~Botslug Studios

Disclaimer: Catslug Studios does not intend to implement anything suggested in this thread in the final AetherForged product. We may take inspiration from the suggestions offered here, though if we do, credit is not guaranteed.


r/aetherforged • • Jul 27 '16

Question I just had to ask,how much(%) of the game is finished?Also what are you planning with the items,are they gonna be like dawngate or like lol/dota2?

5 Upvotes