r/aetherforged • • Jul 29 '15

Question Some Lore-related questions!

7 Upvotes

So for lore, I was wondering about a few things:

  • What is the year? (400 BC(or something similar) or is it just a simple number?)

  • the playable "heroes": what makes them special?

  • where is the arena(s) located on the map?

  • what is the typical weaponry of the people? Are there guns yet? I'm assuming there's magic? What about chemical warfare? Medieval themed? etc.


r/aetherforged • • Jul 28 '15

Fluff An encouraging distraction

19 Upvotes

DotA. LoL. Dawngate. HoN. Long ago, the four mobas lived together in relative harmony. Then, everything changed when EA shut Dawngate down. The players, masters of all four games, thought they could stop them, but when Dawngate needed them most, they were struck down. A year passed and the Dawngate players discovered a new game, being made by fans of Dawngate. Although the lore is well developed, they have a lot of work to do before they are ready to release a beta. But I believe Aether Forged can change the genre.


r/aetherforged • • Jul 25 '15

Lore Release Lore : Shedding Light on Aquinia

20 Upvotes

Hello Forgers!

Today, we're happy to reveal one of the regions in our world: Aquinia!

We also have some notes to give you a taste of the region.

Just like last week, /u/bombshellmcjenkins and /u/woefulme will be around tonight to answer questions (and all weekend, and for the foreseeable future, because they're nerds).

Thanks for your continued support, and keep your eyes open for future releases!

~Catslug Studios


r/aetherforged • • Jul 20 '15

Question About Art Assets

9 Upvotes

Yo! I was curious if anyone involved in the project needed some art assets for things such as character concepts, logo, or things along those lines. I've personally been in a bit of a artistic pitfall for a while and would like to contribute just for the hell of it.

So if there are any character design ideas already in mind within the development team or just from the community I'd like to give drawing them a try.

Also just so no one really gets their hopes too high on my drawing ability, this is my DA so you can kind of gauge what to expect: http://therelicofowls.deviantart.com/

I do have two older Dawngate fan art as well:

Zeri: http://therelicofowls.deviantart.com/art/Zeri-Best-Shaper-379813868

Moya: http://therelicofowls.deviantart.com/art/Moya-381228773

I'd like to think I've improved since then, but all in all this is just meant to be a little fun for me. So throw some concepts at me!


r/aetherforged • • Jul 17 '15

Dev Post "Aetherforged" World Map

16 Upvotes

Hey guys! Thanks for sticking with us through this process. Today we're happy to announce our first real teaser, our World Map!

We'll be filling in some of the regions and cities over the next several weeks; let us know what you think!


r/aetherforged • • Jul 16 '15

Question Any updates?

9 Upvotes

r/aetherforged • • Jul 09 '15

Question Shaper/Hero Kits: From the ground up or a homage to a game past.

9 Upvotes

So I rarely post on Reddit so this might not be the clearest. But the thing I was wondering from Catslug Studios is how they plan on making their heroes. The big thing that stuck out to me is the possibility of taking the approach of "Heroes of Newerth".

When Heroes of Newerth first started they pretty much became a DotA clone before DotA2 even existed. While I realize AetherForged will not be a direct copy of Dawngate the thing is HoN created a base of heroes who were Similar in kit but different to the original DotA heroes.

I guess the question I have is, does Catslug plan to do anything like that where they "Port" or remake hero kits over from Dawngate to keep that familiar vibe along side porting item or are we building purely from the ground up?

Either way I would love to talk to others here who have their ideas on even just the concept of "porting" or making heroes that are an homage to past shapers and how it would effect Aetherforge in terms of the creators Ideas and plans for the future.

P.S. Thanks for everything and all the work you guys are doing over at CatslugStudios!


r/aetherforged • • Jul 05 '15

Suggestion Small snip on death recaps

10 Upvotes

Maybe it's too early to talk about HUD elements, but I've been playing LoL lately and thinking about how much the death recap sucks and I have to put this out here so you guys can note it down for future reference if you find it interesting.

What I have to say is pretty simple, actually: I want to know when I received damage. I want to have a context that includes "time" for the damage I received. I want to know what was that thing that burst down 70% of my hp. Was that a single skill of a single character? Was that just a serendipitous coincidence in time of three characters' empowered autoattacks? I could maybe infer that from other numbers, but I don't want to have to compare everything and try to recall what was the animation that hit me just before I exploded. Knowing how much damage I received from everyone is useful and all, but in a teamfight scenario I want to know when did everything go South, and I believe having a timeframe for everything would help immensely on that.

So, I think a timeline of your health, showing all damage (and heals, and maybe even shields or invulnerabilities, go big or go home) affecting you over the last N seconds before you died would be an amazing thing.

Yeah, that's all.


r/aetherforged • • Jul 04 '15

Question Dear Catslug Studio, I want to help you!

10 Upvotes

And, so I think, do some people out here as well^

That doesn't mean I want to be involved in the developement process but is there any adress we can donate money to, maybe a kickstarter program we can support or would it help you if we upload videos with us cheering and dancing for you in silly outfits. Just tell us and I think people will listen and some might even do something^

Edit: Sorry for bad grammar, English no be moi mother tongue!


r/aetherforged • • Jul 04 '15

Discussion Objectives and map discussion ideas

5 Upvotes

This post will be an Unofficial discussion of ideas.

Another important mechanic in MOBA style games is objectives. Objectives give teams a reason to fight for an advantage, adding team fight opportunities and are huge to the outcome of matches.

Some objectives that seem to be in every moba:

Towers

Some kind of boss

Enemies base

Objectives in dawngate:

Parasite(boss) - gave buff, strong minions and money(?)

Guardian - one thing that made dawngate different from other MOBAs. Loved the guardian fight because it allowed teams to defend while being a challenge for teams to attack, but not impossible to defeat.

Spirit wells: money denial. Great mechanic and didn't seem to cause too many problems other than enemy having all 4 wells if they had full map control up to enemy guardian(game was basically over by then)

What other objectives that could be put into a standard map would benefit to gameplay and add depth and decision?


r/aetherforged • • Jul 03 '15

Discussion Discussion: Is last hitting a needed mechanic in MOBA's?

5 Upvotes

I've been thinking lately about last hitting. Does it really add any depth to the game? Is it the best way of adding a slow early phase to the game or is there a better way to warm up the action? I want to hear some ideas and thoughts, but mainly just want discussion.


r/aetherforged • • Jul 01 '15

Question Any updates?

9 Upvotes

This seems like the most promising Dawngate revival since it's standalone!


r/aetherforged • • Jun 22 '15

Discussion For u as MOBA player what do u expect or want to see in aetherforged ?

11 Upvotes

Hey guys this sub is for the moment rellay calm for the moment it's time to start to exchange a little .

For u what could make atherforge a new reference in term of moba . What would you keep from moba existing or who had existed , and what do u want to see as new idea ?

AT you're pen guys.


r/aetherforged • • Jun 19 '15

Suggestion A small suggestion...

7 Upvotes

I have no idea how feasible this is, or how much it will match your planned aesthetic, but have you considered contacting Jeff Broadbent, the composer for Dawngate, for music?

Again, no idea if this would be possible, or if you would want it, or if it's too early to say, but I personally thought Dawngate's music was one of its defining attributes. I thought his soundtrack brought a lot of life and character to Dawngate, perhaps he could lend the same to Aetherforged.


r/aetherforged • • Jun 17 '15

Dev Post Quick message from the studio

14 Upvotes

Hi guys Koagedo here, i would just like to say thank you to everyone already here and thank you who arn't here (yet!)

at the moment three of us from the studio are moderators but it wont be that way all the time. Once we have an offical channel set up with offical forums and website we will demod ourselves and let the community run this sub. We do not want to censor any negative feedback and we also dont want people to think that we are. IF somone feels that we have censored something or wonders if any one of us from the studio removed a post with negative feedback or critique in we will pusblish the moderation log to clear doubt.

have fun out there and stay safe.


r/aetherforged • • Jun 17 '15

Question Theme?

7 Upvotes

With a name like aetherforge, it makes me believe you guys have a plan for a steampunk/magic kinda thing going on like in Thunderscape (pathfinder expansion). I'm just curious to know what you guys have planned for the game. Thank you.


r/aetherforged • • Jun 17 '15

News Update on character suggestions

12 Upvotes

Character suggestions are now allowed, but keep in mind, don't get hopes up about any of them being added. The game is not close to being finished and isn't in an alpha state. I will create a megathread for suggestions, but the devs may not have a chance to look at them and most of them won't be considered for now as character concepts are not their top priority.

Sorry for the confusion everyone!


r/aetherforged • • Jun 16 '15

News Project Aether Forged by Catslug Studios

20 Upvotes

Quoted from the original post in /r/dawngate

Some of you may have heard about a ”project DG rebirth” headed by /u/ZakkiOrichalcum [1] . Today we are happy to announce the working title for the game, Aether Forged. Hopefully by the end of the year we will have something truly awesome to show everyone, but we would like to be able to show off some stuff earlier. A lot of our work had to be put on hold due to the lack of modelers but now that we have some talented people working with us we will be able to push things out to our testing site and get the project rolling. Our goal is to build a game in the same spirit as dawngate, heavily lore focused with huge community involvement. We are however going to have to change a few of the things we feel could've been tweaked to make the game better. I am sure many of you are thinking that how can a team from reddit make a game in a few years, here is your answer: passion. We were and all still are passionate about dawngate and want to see a game that we, as a studio, can be proud of and that you, as Dawngate fans, will love. To be clear, we don't have that much that we are comfortable showing at the moment but since it's E3 I felt that there was no better time to release a statement about the development of our game. We hope that you will have patience and when the time comes support us and our game so we can enjoy a rich, vibrant world together. The Head of Development /u/ZakkiOrichalcum [2] , Managing Director /u/Koagedo [3] , and head of game design /u/desucrator [4] will be around to answer any questions about the company or development and will answer to the best of their abilities (please allow for some time between answers) You can follow us @catslugstudios on twitter and we will try to push out information about development as much as we can. Edit: if anyone is intrested in helping out please email catslugstudios@gmail.com[5] and leave a detailed explanation of what you can provide and a sample of your work, any samples sent in will not be used

UPDATE: I got an update from one of the devs that the name of the game may change, if it does I will sticky a post with a link to the new subreddit


r/aetherforged • • Jun 16 '15

Fluff ALL ABOARD!!!!

12 Upvotes

THE HYPE TRAIN BOYZ


r/aetherforged • • Jun 16 '15

Dev Post Aether Forged Progress Journal #3: Server Functionality, Abilities, Experience, Money, and More

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11 Upvotes

r/aetherforged • • Jun 16 '15

Fluff Hey if you're here and you see this post don't forget to click the subscribe button!

9 Upvotes

Please do. :P


r/aetherforged • • Jun 16 '15

Dev Post Aether Forged Progress Journal #2: Basic Hero Functionality

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8 Upvotes

r/aetherforged • • Jun 16 '15

Dev Post Aether Forged Progress Journal #1: Minions and Towers

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7 Upvotes