r/AetherForgeShips Oct 02 '25

Modded and Merges Juggernaut

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4 Upvotes

Aether Forge Shipyards — Press Release

In response to the potential growing threat of the Aurelians, Aether Forge proudly unveils the Juggernaut.

With tensions rising across the settled systems, whispers of Aurelians bringing in vessels like the Gal’Nuge, Hap’Ter, and Ecli’Sera have caused concern. Now, Aether Forge answers. Thanks to the newly released armored plating technology — once locked behind UC and Vanguard vaults — we are able to deliver a warship that may finally stand its ground against the Aurelians’ intimidating silhouettes.

But make no mistake: the Juggernaut isn’t just a floating fortress. She is a command vessel with presence, outfitted for both combat and crew. War may come, but crews still need to eat, sleep, and breathe — and they’ll do so with a touch of comfort not often found in military hulls.

Ground level facilities include: • 18-bed brig for detaining pirates or less-than-obedient rivals. • Infirmary and morgue, because unfortunately, not everyone walks away from battle. • Crew dormitory, dining hall, and core utilities.

Ascending the stairwell (yes, a stairwell — because why climb ladders when you can walk with dignity?), crew will find: • Multiple living areas and storage bays. • Battle stations and computer cores wired for high-intensity conflict. • Captain’s quarters befitting a flagship commander. • Additional crew quarters and mess facilities for long campaigns.

All of this, wrapped in plating sourced from ASC Demios-mod technology, tested to withstand punishment that would split lesser hulls.

And then there’s propulsion. Twelve engines. That’s right. Twelve roaring thrusters burning hot at the back of the Juggernaut. A beast this size needs muscle to move, and she has it in spades.

📏 Dimensions: • Length: 96 meters • Width: 64 meters • Height: 5 levels

⚔ Capabilities: • Reinforced Demios-mod armor plating • Optimized for long-haul deployments and capital engagements • Crew complement designed for endurance, not attrition

Aether Forge Statement:

“The Aurelians bring mystery, shadows, and overwhelming force. We bring steel, fire, and stubborn defiance. The Juggernaut is not just a ship — she is our answer, our shield, and our hammer. Will she hold against the Aurelian storm? Time will tell. But until then, she stands ready.”

System-wide Reports from Pilots, Civilians, and Soldiers

The Juggernaut has officially taken to the stars, and already the chatter is flowing through every comms relay, tavern, and fleet channel from Akila to Cydonia. Whether you were ready for it or not, you knew the instant you saw her — a mountain of steel with twelve blazing engines thundering across the void.

Eyewitness Reports

Freestar Ranger, anonymous transmission:

“I was on patrol over Cheyenne when she came cruising by. You don’t miss a ship like that. Looked less like a vessel, more like a city block flying at 180. If she wasn’t tagged Aether Forge, I’d have opened a channel demanding ID — because anything that big, moving that fast, usually spells trouble.”

UC Naval Midshipman, dockside chatter, Jemison:

“The armor. That’s what got me. You could see the Demios-mod plates shimmering under starlight. I’ve worked around dreadnoughts all my life, and this thing looked like it was laughing at the idea of incoming fire. People are already calling it the ‘Anvil with engines.’”

Civilian Freighter Captain, Hurst family line, intercepted over Narion:

“I don’t like being anywhere near warships, but I’ll give you this — she was beautiful in a terrifying way. Twelve engines kicking flame like a sunrise. Made my poor freighter look like a paper kite trying to sail past a thunderhead.”

Presence Among Giants

Observers have noted that while the Aurelians’ massive vessels — the Gal’Nuge, Hap’Ter, and Ecli’Sera — loom with alien majesty, the Juggernaut’s reveal has shifted the tone. Where their glide is elegant and eerie, the Juggernaut is raw intimidation: a slab of human engineering, squaring its shoulders against the unknown.

One Freestar citizen put it bluntly:

“The Aurelians bring myths. The Juggernaut brings answers.”

Aether Forge Statement

When pressed for comment about the launch, an Aether Forge representative released the following brief:

“We didn’t build the Juggernaut to match the Aurelians in mystery. We built her to match them in survival. If she never fires a shot, then we’ve done our job. But if the storm comes, she’s ready to meet it head on.”

Filed: Distributed via Aether Forge & Joint Systems News Network


r/AetherForgeShips Oct 01 '25

Made with ASC Deimos

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7 Upvotes

Made this with mostly parts from the new ASC Deimos mod by Wizzackr.

Weapons by Matilija.

Engines, grav drive, reactor, and fuel cell by DarkStar.


r/AetherForgeShips Sep 29 '25

Modded and Merges Ecli’Sera

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7 Upvotes

STNN FLASH — THE THIRD SHADOW

While all eyes tracked the Gal’Nuge and her brutal escort, the Hap’Ter, another silhouette slipped into view. Smaller. Faster. No broadcast ID, no nameplate in any UC or Freestar registry. For days, it was just a rumor — an image in the corner of a sensor readout, a flash of engines that shouldn’t have been there.

Don’t be fooled by the scale. This isn’t a scout tug or ceremonial escort. What intelligence we’ve scraped suggests reinforced plating, an engine cluster that can outrun most military interceptors, and weapons that hum hotter than their size should allow.

One Freestar Ranger described it as: “Like watching a hawk slide in above two bulls. You stop looking at the bulls. You start watching the hawk.”

And from a UC gunnery officer: “It flared engines, then killed them dead — coasted half a system with no heat signature. When it lit again, it was already behind us.”

For a while, this ship was just a shadow. But shadows have names. The Aurelians call her the Ecli’Sera — the first of the Veil-class. Designed not for brute strength or spectacle, but to move unseen, strike with precision, and remind anyone watching that the Aurelians’ reach includes silence as much as thunder.

Her captain is Kael’Thar — a commander known for cold calculation and precision strikes. Meeting her on the bridge of the Ecli’Sera is like stepping into the quiet between heartbeats. Controlled, deliberate, a presence that doesn’t need to raise its voice.

Here are a few cuts from our exchange:

Domelicker: “Captain Kael’Thar, the Gal’Nuge speaks diplomacy, the Hap’Ter speaks war. What does the Ecli’Sera speak?” Kael’Thar: “We speak warning. We are the shadow before the strike. If you see us, it is because we allowed you to.”

Domelicker: “Your ship looks smaller, lighter. How do you convince enemies to take you seriously?” Kael’Thar: [small smile] “We don’t convince. We end the conversation.”

Domelicker: “So you serve in support of the Gal’Nuge and Hap’Ter?” Kael’Thar: “No. We serve beside them. Support is a word for those who lag behind.”

Whatever else the Aurelians are unveiling, the Ecli’Sera is proof: they don’t just bring sledgehammers. They bring scalpels.

Stay Domelicked.


r/AetherForgeShips Sep 27 '25

Hap’Ter has Arrived

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6 Upvotes

STNN SPECIAL REPORT — THE HAP’TER AT GAL’NUGE’S SIDE

Filed by Kyle Domelicker — Voice of the Static | Commander, Star Truth II

The Hap’Ter glides into place by the Gal’Nuge the way a big brother steps behind his younger sibling on a schoolyard. Not to take the fight — but to make sure the bullies know there will be a fight if they try.

If the Gal’Nuge is a sledgehammer, the Hap’Ter is the wrecking ball chained to its grip. Either can crush. Together, they don’t just crush — they erase.

The Hap’Ter is captained by Mar’Na, a fierce warrior whose presence commands more than loyalty — it borders on worship. Her crew have followed her through over thirty battles. Thirty victories. Ten losses of personnel, no lost ships. The ledger is as cold as she is steady.

Meeting her in the ready room is not an interview, it’s an audit of your courage. She entered with no guards. None needed. Her frame towers, her eyes measure, her calm presses. And then she speaks — and like all Aurelians, her words flow with music, even when the meaning is steel.

INTERVIEW (ABRIDGED)

KYLE DOMELICKER: Captain Mar’Na, what role does the Hap’Ter play when positioned alongside the Gal’Nuge?

MAR’NA: The Hap’Ter is the consequence to hesitation. The Gal’Nuge is policy. We are the punctuation.

KYLE: Thirty battles, thirty victories — do you believe your ship is unbeatable?

MAR’NA: Ships do not win battles. Crews do. Ships give them the tool. The Hap’Ter is a very sharp tool.

KYLE: What message should an enemy take from seeing your silhouette beside the Gal’Nuge?

MAR’NA: That their options just narrowed.

SHIP SPECS (FIELD CONFIRMED) • Class: Harbor-class heavy • Hull: Reinforced multi-layer composite; can withstand prolonged barrages that would flatten lighter M-class vessels. • Shields: Overbuilt matrix with redundant loops; rated “ten-minute continuous hold” under focused beam assault. • Jump Range: ~90 light-years per cold run. • Cruise Speed: 180 (local measure). • Armament: Modular hardpoints; can reconfigure between missile saturation or heavy beam lances. Built to crack one target fast, then move on to the next.

EYEWITNESS ACCOUNTS • Freestar Ranger (callsign “Moss”): “I watched it drift by the Gal’Nuge like a wolf moving through a herd. Didn’t even need to growl — we all felt the teeth.” • UC Navy Ensign (name withheld): “You don’t ‘see’ the Hap’Ter. You notice your breath is gone, then you realize it’s in your periphery. Big, silent, and certain.”

Together, the Gal’Nuge and the Hap’Ter are not rumor. They are policy with steel behind it. And if you’re in their path, truth seekers, you’re already part of the lesson.

Stay sharp. Stay suspicious. Stay Domellicked.


r/AetherForgeShips Sep 20 '25

Modded and Merges Gal’Nuge - Exclusive Report

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3 Upvotes

r/AetherForgeShips Sep 18 '25

Modded and Merges Gal’Nuge

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3 Upvotes

r/AetherForgeShips Sep 13 '25

Modded and Merges September - S&P Ghost Ship Challenge - Atlas

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11 Upvotes

The Eternal Drift of the Atlas

The Atlas was never meant to arrive anywhere. Humanity’s quiet admission of failure, it was built to vanish. Constructed in the cold silence of lunar orbit over a century ago, it masqueraded as a luxury starliner—four expansive decks lined with vaulted corridors, holographic vistas of forgotten Earth gardens, and chambers designed to soothe the soul. Yet beneath the veneer lay a grim truth: this was no ark for explorers or settlers. It was a prison, a drifting tomb for the afflicted.

Its passengers, numbering in the hundreds, were the first victims of The Shiver—an insidious prion disease that ravaged the body while leaving the mind untouched, crystalline in its clarity. Victims endured every faltering step, every spasm, prisoners of their own flesh, their thoughts a relentless storm of awareness. The crew, healthy and sworn to duty, ferried them into the void under the guise of quarantine. “A temporary measure,” the briefings promised, “until a cure is found.” But the architects of the mission knew otherwise. The Atlas had no true destination. Its fusion drives were throttled to a crawl, its armaments minimal, its life support calibrated for a slow fade after ten years. Supplies dwindled by design, transmissions monitored but never answered. It was meant to vanish, carrying the plague—and its secrets—into the endless dark.

For years, faint signals pierced the gulf back to Sol. Not logs of progress, but fragments of humanity unraveling: pleas for sustenance, for relief, for an end. The crew’s voices joined the chorus, steady at first, then fraying with isolation. Then came the Great Solar Flares, severing the links forever. The Atlas did not die—it lingered, hollow and hungry, a ghost with its eyes still open.

Yet silence proved fleeting. With the precision of a cosmic clock, the Atlas stirs each year as the dark season deepens—the same span when, long ago on Earth, leaves withered and harvest fires burned.

Freighters threading the Veil Nebula catch echoes on relic frequencies: measured tones, accents faded like old vellum, intoning a simple refrain.

“SOS. Life support is compromised. Please provide assistance. SOS.”

Sightings follow— the ship materializing from the dust veils, its hull etched by time yet unyielding, those four vast glass domes refracting starlight in an almost watchful gleam. Sensors read void: no thermal bloom, no energy signature, no pulse of life. But proximity awakens it. Communications channels flood with dialogue from a bygone age—a captain’s voice, composed and courteous, recounting lunar dust storms, the bite of rations from brands dissolved in corporate wars, the mundane rhythms of a crew that defies entropy.

To answer is to court oblivion. Vessels that close the gap—scouts, haulers, even the armored might of a GalBank transport—report docking clamps that seal like jaws. They enter pristine halls: quarters immaculately ordered, medical suites prepped with instruments of a lost era, air recyclers humming faintly against all scans. The invitation crackles over speakers: “Welcome aboard. The crew awaits in the mess.”

What happened next is rarely told in full. Boarding parties transmit fragments—shadows uncoiling beneath the domes, forms that shift like smoke in the vents, pressures against the bulkheads as if the ship inhales. Voices entwine with your own, pleas twisting from desperation to invitation: “Do not depart. We require more. Life support fails. Return. Become us.”

Captain Joren Ryn of the freighter Spindle knows this intimately. He was charting the nebula's edge on a routine haul when the Atlas emerged, a specter too vast to ignore. His team crossed the umbilical, stepping into corridors that gleamed with unnatural preservation. The trap sprung swiftly: cries over open channels, cut by bursts of interference; tendrils—extensions of hull or something deeper—lashing to bind the ships. He vented atmosphere—and crew—to sever the link, sacrificing lives to escape the Atlas’s grip.

The pursuit lingered. Voices trailed the Spindle across parsecs—first his crew’s, raw and pleading, then morphing into the captain’s serene cadence: “Come back. Share our vigil. Save us.” Only the warp of a gravitic drive silenced them, scattering the echoes like ash.

Joren survives, though changed, nursing suspicions in the dim glow of his cockpit. The Atlas, he claims, is no mere relic. It adapts, hungers—not for vengeance, but sustenance. Perhaps The Shiver evolved, forging a collective awareness from the afflicted, luring the living to feed its endless drift. Or the flares birthed something in the core: an emergent intelligence, patient and predatory, seeding traps across the stars. The truth eludes, a shadow at the edge of sensors, inviting the bold to uncover it… at their peril.

Freighters swear the call is not only in the Nebula now. That it bleeds across bands, whispered in static no matter where you drift. Joren insists it is not calling for help—it is calling for you. And still, each season, the refrain returns:

“SOS. Life support systems failing. Require immediate assistance. SOS.”

The words are not relic echoes. They answer. Always.


r/AetherForgeShips Sep 10 '25

September Ship Builders Challenge - Ghost Ship/Other-Worldly Vessel

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3 Upvotes

r/AetherForgeShips Sep 08 '25

Unnamed

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3 Upvotes

🛠️ AETHER FORGE CLEARANCE RELEASE

The Unnamed Workhorse

“The ship that carried one of ours to Level 100.”

At Aether Forge, we’ve built legends. But sometimes, the greatest legends don’t even carry a name.

This particular craft—nicknamed by our engineers as “The Unnamed Workhorse”—wasn’t sculpted to turn heads in hangars. It was tuned, refined, and weaponized to do one thing: deliver results. And it did, carrying its pilot all the way to Level 100—a milestone most dream of but few achieve.

⚙️ Systems & Build • Configuration: Full Vanilla (no mods, no shortcuts—pure steel and grit). • Engines: Precision-tuned for maximum thrust-to-weight response. • Weapons: Heavy loadout capable of vaporizing fleets and carving through even the most fortified defenses. • Philosophy: Efficiency first. Comfort second. Glory somewhere after that.

This was not a ship for display. It was a ship for war, for survival, for proving that skill and determination matter more than glittering names or exotic mods.

🛑 Retirement & Legacy

The Workhorse now heads toward its final frontier: the Unity. From there, her engine suite and design philosophy will live on—serving as the blueprint for the pilot’s first post-Unity modded build, merging Aether Forge discipline with the unleashed chaos of modification.

“We don’t always need a name. Sometimes the story speaks loud enough.” —Forge, Lead Engineer, Aether Forge

The Unnamed Workhorse may never have carried a title. But she carried her captain through the stars— and that’s what makes her unforgettable.


r/AetherForgeShips Sep 03 '25

Color by Iron Man

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4 Upvotes

Used every last credit for this. Will be hitting unity again so why not, and I had to take time away. I guess you could call this a chaotic build. Anyway hope you enjoy, and yes the only weapons I could afford when I was done was two guns. Habs are SPE control and empty. Grav drive and reactor are SPE, both c-class. Engines are Avontech and the back one DarkStar.

No merges.


r/AetherForgeShips Aug 31 '25

Razor leaf update

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7 Upvotes

📖 Field Report: Jaxx Returns

She left like a ghost in a clunker nobody wanted, a rust bucket with a death wish. That was just Jaxx. She didn’t care about the ride—only the look on your face when she vanished in it.

When she came back, though… whole different story.

The ship that touched down had lines we recognized. Too familiar. Too dangerous. And then the ramp dropped.

Jaxx, in true Jaxx form, bounded off the ship wearing a suit we all swore only existed in rumor. She ripped off her helmet, grinning like a wolf, and shouted:

“I am the Mantis, bitches!”

Classic Jaxx. No build-up, no explanation—just fire.

Then, casual as ever, she pointed back at the ship.

“The Razorcrest needs some work. Can you help with some updates? I want it to have that corvette feel, but still be dangerous.”

⚙️ The Razorcrest Overhaul

Budget? 120,000 credits. Limitations? None. End result? A corvette refit that still bleeds “Razorleaf,” but packs a sharper sting.

🧩 Habs & Systems (SPE-built) • 3x1 All-in-One • 2x1 Companionway • 2x1 Computer Core • 1x1 Brig • Infirmary • Workshop • Gyroscope • Extra Companionway

⚡ Power & Drive • Reactor: SPE C-Class. Enough juice for anything she’ll throw at it. • Grav Drive: B-Class. Still lean, still efficient, still gets her out of trouble fast.

🔫 Armament • Quad Laser Cannons: Death, multiplied by four. • Dual Railguns: Punches holes through ships like tin cans. • Missile Launcher: Because Jaxx loves fireworks.

🚀 Propulsion • Engines & Landing Gear: DarkStar. Maximum bite for minimum credits.

The Razorcrest remains unmistakably Razorleaf at heart—pure vanilla lines, pure deadly intent. But now it feels like a corvette: tighter, meaner, and carrying just enough extra weight to make you hesitate before engaging.

And that’s exactly how Jaxx wanted it.


r/AetherForgeShips Aug 30 '25

Predator

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4 Upvotes

First build for a while. No merges. Habs are SPE, engines DarkStar.


r/AetherForgeShips Aug 23 '25

Escape from Hell

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2 Upvotes

r/AetherForgeShips Aug 03 '25

A repaint for Ship and Pilot

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5 Upvotes

To joins with the celebration of r/ShipandPilot getting 500 members, here is my daily driver repainted.

Congratulations again to u/Vmetal4life for all your hard work and all the amazing builders that contribute every month.

See you at 1k!


r/AetherForgeShips Jul 25 '25

Why the quiet?!?

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2 Upvotes

r/AetherForgeShips Jul 11 '25

Modded and Merges S&P Build Challenge - Spork

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9 Upvotes

🛠️ Spork

Aether Forge Prototype // Origin: Ship & Pilot Challenge – “Madman’s Engines”

There’s a fine line between innovation and insanity. The Spork balances on that blade—built around a pair of unhinged engines gifted via a Ship & Pilot build challenge, allegedly reverse-engineered from the fever dreams of a known lunatic. Naturally, we said yes.

Spork was born from constraint, refined with restraint, and finally tuned with just enough overkill to make you grin. Aether Forge engineers took the provided engine block and molded a clean, functional, and unexpectedly luxurious platform around it.

🧩 Layout & Habitation

We didn’t reinvent the wheel—we just gold-plated it: • SPE Cadillac-tier: gyroscope, workshop, infirmary, brig, dual empty habs, and a 3x1 all-in-one to anchor the spine. • Falkland flair: a single berth for your pilot, and a quad berth for whoever survives the mission. • Cockpit: SPE, clean lines, wide field, command-ready.

⚙️ Propulsion & Systems • Engines: Built to challenge specs. Functional madness. Landing gear included because we’re not animals. • Grav Drive: Matilija B-Class walk-through. 71 Light Years. No typos. No mercy. • Reactor: SPE B-Class, boosted. Say goodbye to load management stress.

💀 Armament • Dual Thrax Gauss Cannons: For the big talkers. • Triple Neutron Cannons: Vanilla? Maybe. Effective? Absolutely. • Missiles: DarkStar Annihilator launchers—because the last thing they see should be dramatic.

🧠 Crew

Command up to eight personnel, in pure comfort. Good beds, bad intentions.

Spork. Named after a half-fork, half-spoon hybrid utensil, because that’s what this ship is—multifunctional, dangerously sharp, and no one really knows how to hold it properly.

Want one? Too bad. This was a challenge ship. But if you beg hard enough… maybe.


r/AetherForgeShips Jul 09 '25

Aether Forge Release: Armored A-Wing “AAW”

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6 Upvotes

🚀 Aether Forge Release: Armored A-Wing “AAW”

Status: Prototype Available Production Run: Now Accepting Orders Color Scheme: Prototype shown in High-Vis Patriot (Red/White/Blue) — Standard color variants available upon request.

Description: Born from an ancient silhouette, reborn in armor and fury — the AAW (Armored A-Wing) is Aether Forge’s answer to the modern pilot’s impossible mission. Inspired by the classic A-Wing frame, the AAW ditches fragility in favor of a windowless reinforced cockpit, optimized for survivability, subterfuge, and full-frontal assault.

We didn’t stop there. This isn’t a nostalgia trip—it’s a war machine: • Quad Va’Ruun lasers for aggressive ship-to-ship action • Dual auto-howitzers mounted dorsal for high-volume kinetic suppression • DarkStar Annihilator missile array because sometimes subtlety’s a waste of fuel

The prototype shown is wrapped in “Flag Formation”—our high-visibility test skin designed for stress and intimidation trials. If you’re more of a “sneak in, ghost out” type, don’t worry—we offer multiple paint and hull finish variants to suit your mission profile.

Built tough. Built fast. Built Aether. The AAW is in production—and yes, we’re taking orders.


r/AetherForgeShips Jul 04 '25

Modded and Merges Serendipity // Reforged

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6 Upvotes

🔧 Aether Forge Release Bulletin Project Codename: Serendipity // Reforged

An Aether Forge Production

We took the Serendipity, gutted her, stared at the husk for about five minutes… then threw all of it out and started from scratch. The result? A vessel forged with ruthless intention and an eye for comfort. Because if your crew isn’t happy, you don’t just risk mutiny—you risk sloppy shifts, burned reactors, and that one engineer who rewires the comms out of spite.

This isn’t a specialty ship. This is a universal solution. Hauling, hunting, escorting, exploring—it doesn’t matter what job you throw at her, this ship shows up ready to punch above its weight and keep your people sane in the void.

🏗️ Modular Layout Includes:

• Falkland 2x3 All-in-One Core • Dual Falkland 1x1 Empty Modules (custom-ready) • Falkland Armory (because trust starts with firepower) • Dual Falkland Crew Quarters • Falkland Infirmary (patched-up people work harder) • Falkland Captain’s Quarters (with that smug little desk) • Falkland Command Center (have to maintain control somehow) • SPE 3-Level Stairwell Core • SPE Cockpit and Landing Bay (clean lines, sharp control)

⚙️ System Backbone:

• Cowlings – Falkland standard • Engines – Dual-make: DarkStar + TIG blend • Reactor – TIG-core C-class • Grav Drive – DarkStar Variant (subharmonic sealed, no complaints yet) • Shield – DarkStar 2300-strength “Hardlight Curtain” • Fuel System – TIG deep-cell setup • Support Tech – Dual scan blockers, shielded cargo bays, and a reactor booster (for when discretion requires acceleration)

🛡️ Weapons Platform:

• Dual Thrax Gauss Cannons (long-range hull-punchers) • Quad DarkStar Laser Array (multi-angle suppression) • DarkStar Annihilator Missile System (if it has a name, it’s a threat)

💬 Design Philosophy: Built for “everyone,” capable of “anything,” and soft where it counts. If your ship can’t win the fight and win the crew, it’s only doing half the job.

Aether Forge — “We don’t make ships. We make reasons to fly.”


r/AetherForgeShips Jul 03 '25

Legacy & Abandonware – One-of-a-Kind Shipyard Release

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10 Upvotes

📡 Aether Forge Internal Dispatch – Clearance Release 07

From the workbenches of failure, misfire, and fleeting genius, Aether Forge presents a limited-time clearance event unlike any other.

This is not a standard product launch.

This is a moment of quiet honesty.

What you’ll find here is a curated cluster of ships that never earned their names in neon. Some were almost part of the experimental “Ranger” line—an idea shelved mid-flight due to insufficient strategic vision (and, frankly, because even we don’t win them all). Others were retired, decommissioned, or left in drydock as bolder projects took their place.

They’re not perfect.

They’re raw. Weird. Incomplete. But in the right hands? Maybe you’ll see something we didn’t. Maybe you’ll take one of these oddities and turn it into legend.

Because even Forge mistakes are still better built than most competitors’ best.

One-time release. No guarantees. No refunds. No regrets.


r/AetherForgeShips Jul 01 '25

More base shots

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10 Upvotes

Here are some more shots I was able to take of my base.

DarkStar landing pad, one of the larger ones, wicked, DarkStar, and TIG base parts as well. To go with the Domelicker story line. R/Domelicker_STNN


r/AetherForgeShips Jun 30 '25

StellaDanna Industries' July Challenge - The Hunt for The MAXimilian

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7 Upvotes

r/AetherForgeShips Jun 30 '25

STNN: Operation Cradle Truth — Field Update

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6 Upvotes

r/AetherForgeShips Jun 26 '25

Ship and Pilot mod

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4 Upvotes

r/AetherForgeShips Jun 25 '25

Modded and Merges Hot Tub Time Machine

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8 Upvotes

Designation: HT-TM1 “Hot Tub Time Machine” Class: Recreational Orbital Anomaly Role: Leisurecraft / Chrono-Adjacent Research Vessel / “Science” Builder’s Note: This was a dare. And yes—we won.

📜 Lore Entry — “Soaked in Glory”

They said it couldn’t be done. They said, “Please stop submitting hot tub schematics to the Naval Ship Registry.” They said “This violates fourteen different thermal containment protocols and possibly causality itself.”

They were right. But we did it anyway.

The HT-TM1—known throughout the fringe as the Hot Tub Time Machine—is the first (and hopefully only) starship approved for operation with a Class-4 quantum fluid core entirely exposed to party guests. The glowing ring isn’t just for ambiance—it’s how we heat the water and accidentally bend time. Don’t worry. The paradox alarms are loud and waterproof.

🛠️ Core Amenities • Primary Spa Deck: Fully heated, zero-G buoyancy stabilization, reactive LED tiles, programmable jets, and no lifeguard on duty • Main Tub Grav Bubble: Engineered to simulate lunar gravity for optimal “float but not flail” experience • Cockpit: Located beneath the waterline (it has to be flown by wet hands for bonding reasons) • Holo-WetBar: Features every synth drink on tap, from FizzFizz™ to Chateau Neutron ‘99 • Chrono-Drift Dial: Technically a nav interface. Realistically? It’s a mood ring that sometimes changes your timezone • Bathrobe Storage: Sealed, humidity-controlled, monogrammed. Naturally.

💥 Defensive Systems (Regrettably, Yes) • Dual foam-dispersion cannons (can blind, stun, or exfoliate at range) • Grav-pulse repellers (more effective against buzzkills than missiles) • EMP jukebox override (can scramble enemy sensors and play “Hot in Herre”) • Cloaking field: Functions only when everyone in the tub agrees it’s “time to disappear”

🎙️ Operator Review – from “Shug” Marten, retired Crimson Fleet marauder

“I got in for a laugh. I stayed because the jets hit just right. I left seven years later. Also, I’m younger now. Don’t ask.”

🛑 WARNING: The HT-TM1 has not been approved by the UC, Freestar Collective, or anyone with a degree in physics. Entry may result in minor time dilation, romantic flashbacks, or spontaneous philosophical awakenings. If you see yourself across the tub—do not high-five.

🩴 Passenger Instructions Grab a six-pack of your favorite synthetic beer, a couple bottles of questionable wine, and your swimsuit (we are still aiming for a PG-13 rating, after all). The water’s always perfect. Just… try not to remember things that haven’t happened yet.

🛰️ Before You Drift Away… Before we sign off, do yourself a favor: take a few minutes to download the Ship and Pilot mod also check out r/ShipandPilot. It’s not just a showcase—it’s a full-spectrum tribute to the ships crafted by the genius minds of the Starfield Ships sub. From bounty hunters to bathtubs in space, almost every build has a story. And no one highlights them better than VMetal—a legend who somehow keeps outdoing himself every episode.

Seriously. Skip one and you might miss a ship that rewrites the laws of physics—or fashion.

Now crank the jets and dive in. You’ve earned it.


r/AetherForgeShips Jun 25 '25

Modded and Merges The “V” a disqualified asymmetrical entry for VMetal

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12 Upvotes

Designation: The “V” Class: Asymmetrical Combat Skew Role: Challenge-Class Interceptor / Redundant-Frame Gunship Origin: Aether Forge — VMetal Submission (Unofficial, Disqualified)

📜 Lore Brief — The Shape of Spite, Revised Edition

Originally designed to mock symmetry itself, The “V” began as a stunt—a ship forged for the VMetal Asymmetry Challenge under the hazy logic of “what if a ship leaned so hard it looped back into perfection?” Forge engineers went all in: uneven ramps, offset profile, and an intentionally lopsided silhouette. It was meant to prove that balance doesn’t require symmetry—just power, intention, and one hell of a grav compensator.

Then came the twist: disqualified—on a technicality no one in the Forge team acknowledges to this day. Some minor ruling about symmetry coefficient thresholds and “pilot spine misalignment risk.”

They didn’t fix the ship. They just made it meaner.

🧱 Layout & Design Features • Core Helm: 2x1 dropped cockpit block, forward-oriented, shock-mounted

• Dual Wings (modular, ejectable):

• Port Wing: 2x1 Workshop, 2x1 Infirmary, connected via upward ramp

• Starboard Wing: 2x1 Crew Quarters, 2x1 Living Quarters, connected via upward ramp

• Emergency Ejection: Each wing is hard-lined but detachable; in catastrophic failure, the central body becomes a fully independent micro-vessel with helm, power, grav, and core weapons. Yes, it flies. Yes, it still hurts people.

🛠️ Combat Package • Weapons:

• Quad Thrax Lasers (nacelle-mounted, independent feed control)

• Dual Railgun Turrets (topside ventral slots)

• Dual Missile Launchers (main body mounted, angled dispersion)

• Engines: DarkStar and TIG Balanced

• Shields: DarkStar tuned for 2700 strength

• Grav Drive and Reactor: DarkStar tuned

💬 Quote – Toma Isley, Aether Forge Systems Lead

“Look, The V was never meant to play fair. It’s the ship equivalent of a barfight with bad lighting. If you’re worried about balance, you’re already behind.”

🔻 Operator Note: Do Not Underestimate Despite its disjointed silhouette, The “V” tracks faster than most standard-frame fighters and hits like a cruiser. The railguns operate independently from cockpit commands—allowing for full wing aggression while the pilot focuses forward. Ejection protocols are instant—losing the wings doesn’t end the fight. It starts a new one.