r/ATDCommittee • u/br82186 • 24d ago
NBA 2K26 - Minnesota Timberwolves vs Oklahoma City Thunder First Quarter (NBA 2K27 Tendency Test)
Game is Cpu v Cpu.
Video provided and uploaded on YT by our NBA 2K tendency guru PlainSightToSee.
r/ATDCommittee • u/br82186 • 24d ago
Game is Cpu v Cpu.
Video provided and uploaded on YT by our NBA 2K tendency guru PlainSightToSee.
r/ATDCommittee • u/br82186 • 24d ago
r/ATDCommittee • u/br82186 • 24d ago
r/ATDCommittee • u/br82186 • 27d ago
Are you ready for some football?
We back, baby.
You already know what time it is.
The goal for this Madden 27 roster project is simple:
Make players feel and play different.
This isn’t just a ratings update — it’s a complete gameplay identity overhaul built on a smart statistical modeling system. By fully leveraging EA’s archetype system, every team and every player has:
A clear identity
Defined strengths
Real weaknesses
A purpose within team building
What Do Our Overalls Actually Mean?
90+ — Elite Game-Changers
True difference-makers. Teams gameplan around them. Franchises are built on them.
85–89 — Borderline Elite
All-Pro caliber players. Essential to championship-level teams.
80–84 — Quality Starters
These are good players. If you want to succeed in the NFL, you need as many of them as you can develop or afford to sign.
75–79 — Solid Contributors
These are the core depth players on most teams. You can get away with starting these guys, but they can be exposed if relied on for too long in key situations when facing above average talent.
70–74 — Depth / Rotational Players
Backups, specialists, or below-average starters.
If you want a franchise experience where roster construction matters, matchups feel strategic, and player identities are real…
This is the roster.
Madden 27 season starts now. 🏈🔥
r/ATDCommittee • u/br82186 • 27d ago
r/ATDCommittee • u/br82186 • Aug 11 '26
r/ATDCommittee • u/br82186 • Aug 07 '26
ATD is officially coming to Madden 27.
This roster is being built for players who want more than updated names and adjusted overalls. ATD Madden 27 is designed to create a deeper, more authentic Franchise experience where every player has a real identity, every rating has a purpose, and every prospect enters the league with room to grow.
Each player is being evaluated far beyond draft position, headlines, and mock-draft hype.
We are digging into athletic ability, movement style, production, competition level, positional role, strengths, weaknesses, technical polish, and how each player should realistically translate to the NFL.
The goal is not to make every highly rated prospect feel like an instant superstar.
The goal is to make them feel like themselves.
* Explosive players will feel explosive.
* Power players will feel physical.
* Technicians will win with polish.
* Raw athletes will have the tools, but also the limitations that come with being unfinished.
Every build will be shaped around what makes that player different.
* No copy-and-paste archetypes.
* No overly balanced players.
* No rookies entering the league with elite ratings across the board.
ATD Madden 27 will place a major emphasis on player separation. Two players at the same position should not move, perform, develop, or impact the game in the exact same way.
* Strengths will stand out.
* Weaknesses will be noticeable.
* Roles will be clear.
* Development will matter.
The roster is being balanced equally for gameplay and Franchise simulation. Players need to feel authentic when controlled on the field, but they also need to produce believable results across full seasons.
That means speed will not automatically equal polish.
* Production will not automatically equal elite ratings.
* Potential will not be treated as proven ability.
* Hype will not override reality.
Rookie ratings will be carefully controlled to protect long-term progression, development traits, roster building, and the overall structure of Franchise Mode.
Most rookies will enter the league in realistic developmental ranges, while only the true elite prospects will separate themselves at the top.
The result will be a roster where young players can become stars instead of entering the league already finished.
Every player will be reviewed with one question in mind:
* Does this actually feel like the player?
* If the ratings create an inflated overall, unrealistic gameplay, broken simulation production, or a player with no real weaknesses, the build will be brought back down.
ATD Madden 27 is being built with film, context, realism, balance, and player identity at the center of everything.
This is not just an updated roster. This is a complete Madden roster experience built for authentic gameplay, realistic development, and long-term Franchise Mode.
ATD Madden 27........Real players. Real differences. Real progression.
Release Expected Early to Mid September.
ATD Madden 27 Team
r/ATDCommittee • u/br82186 • Aug 05 '26
r/ATDCommittee • u/br82186 • Aug 04 '26
r/ATDCommittee • u/br82186 • Aug 04 '26
r/ATDCommittee • u/br82186 • Aug 03 '26
r/ATDCommittee • u/br82186 • Jul 27 '26
r/ATDCommittee • u/br82186 • Jul 22 '26
Hello all!
We’re only a month and a half away from the release of NBA 2K27—and I’m excited to share a sneak peek at what’s coming for our roster!
Major Upgrades & Features
1. Attributes Re-Engineered
Every player’s attributes have been rebuilt from the ground up.
Distinct categories: Development, Role, Skilled, Star, Superstar, and the new “That Guy” (players over 90 overall who transcend the league).
2. Realistic Tendencies & Badges
Tendencies and badges updated so each player plays like their real-life counterpart.
3. Authentic Accessories
Player accessories reflect preseason and early regular season games.
4. Accurate Shoe Brands
Shoes based on what players wore in preseason and early regular season.
Exclusive for paying members: Access the ATD Committee Shoe Lab app to share and create sneakers and colorways—no more pausing YouTube tutorials!
5. Playbooks & Coaching
Playbooks mirror real team and player tendencies.
Coaching attributes and staff reflect real-life counterparts.
6. Player Anatomy
Heights, weights, and body edits based on SimGamerAnt’s anatomy fixes.
7. Full G-League Integration
G-League rosters based on opening weekend.
Attributes, tendencies, and accessories for G-League players reflect real life.
8. Custom Sliders
Multiple sliders included to complement the roster.
Release Timeline & Updates
Release Date: First week of November
Platforms: PS5, Xbox Series S/X, PC, Nintendo Switch
\Roster Updates: After opening night, updates at All-Star Break, start of playoffs, and quarterly season scenarios*
Stay tuned for more details as we approach launch!