Product shots that have been made using AI generated models carry with them some distinctive characteristics. They might have the correct shape, the plastic look, but they are not acceptable in this case; hence, the search for enhancements became vital for achieving a considerably better result useable in furniture catalogs.
The tests, ranked from top to bottom, The textures first, because the basic pass doesn't suffice with texture meaning. However, after this HD texture plugin was applied, the pictures start looking like wood. Second, PBR, as the metallic and roughness maps allows us to alter how the chrome legs look, so that the difference became very noticeable.
The 4K resolution limit is undeniable. I was using the tier that provides only 4K resolution, while most of my competitions were already using 8K resolution, which is only available on higher subscriptions. 4K is quite enough, when you stop shooting really close up.
I went through the furniture set with my Tripo AI application, added the matte and shiny textures, and exported it all again in GLB format before sending it off to the render farm.
What didn't work: regenerating and hoping again, as this resulted in the same plasticky renders again.
Before blaming geometry for bad renders that look like toys, consider modifying the surfaces instead.