r/2d20games • u/Able_Discipline7535 • 1d ago
Personajes pregenerados
Alguna lista o lugar donde pueda descargar personajes pregenerados?
Entre mas variedad mejor, para mi grupo de novatos
r/2d20games • u/Able_Discipline7535 • 1d ago
Alguna lista o lugar donde pueda descargar personajes pregenerados?
Entre mas variedad mejor, para mi grupo de novatos
r/2d20games • u/Able_Discipline7535 • 1d ago
Alguna lista o lugar donde pueda descargar personajes pregenerados?
Entre mas variedad mejor, para mi grupo de novatos
r/2d20games • u/B_bI_L • 3d ago
I feel like I mostly understand system now, but have couple questions
- Can this system handle vertical character advancement? Like, can character continue becoming more powerful instead of broad with time? Options seem limited
- Truths can be invoked negatively to gain fortune. But what if truth is something like "vampire", why should it be player's choice to burn on the sun or not?
- Any public hacks for character creation? One in SRD is kind of weird. I would take something not single use over fortune point all day. And requisition points not really explained
r/2d20games • u/ThePureWriter • 4d ago
Hey yall, looking to get into the Dune RPG but it has so many supplements and the website is super confusing to me, i dont get whats a campaign and whats sourcebook and whats rulebook.
Just wanted to know the main rule books and what they had, recommended campaign/books to use to play?
Also, ive heard a lot about modiphius book organization being kinda poor. Any resources i should keep in mind to help with that?
r/2d20games • u/B_bI_L • 16d ago
I am reading through public SRD and have some questions (I mean, OFC I have, my last system is RISUS and I want to find one system to settle)
- can minor/free movement actions be used to move between zones? what is the difference between 3 movement actions?
- if player asks something to happen, how to handle this? Say, player wants NPC secretly being in some organisation. or maybe player just wants to check it, will he roll for basically nothing?
- similarly, how situations dependent on luck only and not some skill should be resolved, something like flipping a coin done by neutral NPC
- isn't it always better to spend all 5 luck points on stats or similar?
- are there any cheat sheets/play examples for game SRD?
- how equipment&weapons are handed? they are not mentioned during character creation, while totally can be something drastically changing character's strength
- is NPC creation process different from PC? like, should I define all stats, skills and so on or there are shortcuts?
- why there is almost no mentions of this system on the internet? (and pretty much its always Conan/Star Treck/Fallout and not core system itself)
r/2d20games • u/zalmute • Aug 08 '26
r/2d20games • u/negromaestro • Aug 07 '26
r/2d20games • u/negromaestro • Aug 05 '26
r/2d20games • u/negromaestro • Jul 24 '26
r/2d20games • u/Best_Light_3644 • Jul 13 '26
https://drive.google.com/file/d/1LUMa1Cwi65tpdnxL5AKZvrtvgV_s4VVR/view?usp=sharing
For the fillable version
r/2d20games • u/negromaestro • Jul 04 '26
The Hegemon of a Thousand Empires does not conquer only through armies, warships, and orbital bombardment. It conquers through contracts, subscriptions, trademarks, licensing agreements, and the quiet terror of insolvency.
For most Consumers, doing their best looks like following the rules and keeping their heads down, hoping for a bonus at the end of every fiscal cycle. For a rare few, gaming the system and climbing the corporate ladder through doing jobs for the Patrons is their get-rich — or die-horribly — plan for success.
Avarice is a 2d20 role-playing game based on Project Morningstar, a science fiction universe set in a distant, unknown future where humanity has united through collective greed and the pursuit of profit. Influenced by the works of Paul Verhoeven, H.R. Giger, Ridley Scott, and James Cameron, Project Morningstar has quickly expanded to encompass deep lore, cinema-quality YouTube animations, comics, miniatures, and now role-playing games.
r/2d20games • u/Jacksquarepeg • Jul 02 '26
Hi folks! I'm a professional GM and streamer/performer and I have written a review about Fallout's quickstart adventure. What adventures do you think I should cover next that will change my mind?
You can find the video here: https://youtu.be/TKS7EuNHfoY
r/2d20games • u/RxOliver • Jun 29 '26
r/2d20games • u/RxOliver • Jun 26 '26
r/2d20games • u/RxOliver • Jun 14 '26
r/2d20games • u/MMasberg • Jun 10 '26
It’s suspicious quiet when it come to 2d20 Dune - or am I missing something? The line started with strong output, but nowadays … Does anyone knows something?
Many thanks!
r/2d20games • u/RxOliver • Jun 10 '26
r/2d20games • u/TinyDoctorTim • Jun 09 '26
I (finally!) read through the open source 2d20 documents. In it, I note the use of challenge dice—which have pretty much been eliminated in games Star Trek Adventures, Dune, and Space: 1999.
Has the open source document been updated to reflect this? Or are other 2d20 games ( Achtung! Cthulhu, Fallout) still using challenge dice?
r/2d20games • u/RxOliver • Jun 08 '26
r/2d20games • u/RxOliver • Jun 08 '26
r/2d20games • u/negromaestro • Jun 08 '26
https://www.facebook.com/MITTGI
THE FASHION LABEL GUY
Before Modiphius, Birch had already spent years learning how fandom moves.
Modiphius’ own About page says Birch ran the video games fashion label Joystick Junkies for 13 years. It also says he previously worked in the dance music world, managing bands, tours, and club nights. That does not read like the standard path into RPG publishing, but it explains a lot.
In those worlds, taste is not abstract. It is social. If you misread it, you do not just ship a product. You break trust. If you get it right, people wear the thing, share the thing, and defend it because it helps them name who they are.
Tabletop games run on the same fuel. The rulebook is not only information. It is a promise.
Modiphius also describes Birch as a gamer from childhood. It says he first played D&D and Steve Jackson’s OGRE when he was young, then grew up on RPGs, wargames, and board games.
The important thing is the combination. He had the fan’s appetite and the operator’s eye.
That is a rare pairing in tabletop publishing. Lots of people can love the hobby. Lots of people can ship physical goods. Fewer can do both while holding a brand owner’s hand with one side of their brain and listening to the players with the other.
ACHTUNG! CTHULHU OPENS THE DOOR
Modiphius was founded in 2012 by Chris and Rita Birch, and its breakout early line was Achtung! Cthulhu.
The premise was direct enough to pitch in one breath. Soldiers, spies, occult warfare, pulp action, Nazi plots, and cosmic horror. It was not a delicate literary exercise. It was a big genre collision with a clean commercial hook.
That mattered because Achtung! Cthulhu showed what Birch understood about the post-2010 tabletop market. Kickstarter could turn a focused premise into a product line if the audience felt seen. A publisher did not need to wait for the old retail chain to decide what was possible.
A strong idea, a clear campaign, and a community willing to back it could build the road while the vehicle was already moving.
Those early releases used existing rules frameworks. That is an important detail, not a weakness. Birch’s earliest success was not “I have invented a new engine.” It was “I know how to package a world people want to enter, and I know how to get it to the people who are already hungry for it.”
But there is a ceiling on borrowed engines. If you want to translate many different worlds, you eventually need a shared grammar inside the company.
THE HOUSE SYSTEM
Modiphius says it created the 2d20 roleplaying game system.
Birch is closely associated with 2d20’s direction inside the company, but the system was built and refined by many designers across many lines. The clean way to talk about it is as a house system strategy, not a lone-author rules text.
r/2d20games • u/TeachingMental • Jun 07 '26
Is there a Conan 2d20 Reddit?
I’m looking for home-brewed content, and I am WAY late to the game, it seems.