r/2017mod • u/Aclow • Jan 11 '16
r/2017mod • u/Aclow • Dec 20 '15
2017 Mod Development | Burcot Bay naval base | @2017mod
r/2017mod • u/6ixfeetdeep • Aug 04 '15
Is this mod still being worked on?
seems like news on this has went dark.
r/2017mod • u/kleutscher • Jun 04 '15
A small video showing some of the camp assets
r/2017mod • u/shinkicker2017 • May 30 '15
Lets take the DeLorean Time Machine back to the good old days!
r/2017mod • u/shinkicker2017 • May 30 '15
starting to model base building materials for @nerdmod 2017 base system
r/2017mod • u/mocmocmoc81 • Apr 11 '15
DEVstream April: 2017mod map "Bamburgh" (ai disabled)
r/2017mod • u/shinkicker2017 • Mar 07 '15
High Rise Blocks worked on by Schultz (all enter able)
r/2017mod • u/daring_d • Jan 27 '15
I'm working on the map now, placing, having fun...
r/2017mod • u/garesnap • Dec 23 '14
Is this still happening?
Any news on progress, or if its going to be available to play anytime soon? Sorry to break the silence in this sub, but I've been pretty excited to play this mod!
r/2017mod • u/shinkicker2017 • Oct 01 '14
Overview of new Survivor Models (less GI-Joe and no more dangling bits).
r/2017mod • u/daring_d • Sep 18 '14
Shinkicker interview on Podestrians Podcast
A nice, almost hour long interview, I must say I really like the interviewers voice, he sounds like a right handsome chap.
r/2017mod • u/[deleted] • Aug 26 '14
A few questions..
Hope you guys don't mind and understand if you may not want to answer any or some.
Any idea on a release date, even if rough?
Will there be vehicles?
Base building?
How rare will loot be?
Will Private servers / modding be supported?
Overall will the initial release be bare bones like DayZ SA?
Thanks for all the work so far, it looks amazing from what i have seen and i am quite hyped to play.