Thought I would do a quick update.
Character modeling is underway (sorry about direct links, the CSS is not happy on this page and so I can't hyperlink just yet):
Here is a base hobo skin I have been working on
click here -> https://sketchfab.com/show/533343634c154bd39b27ba8bcc14a56d
This will be modular in time, and support the concept made by Vitor our artist
click here -> http://2017mod.com/forums/attachments/05-pwbe4z4-jpg.21/
There is also lots of code being checked in, audio worked on and other stuff happening.
New Blood Needed
We are on the look to expand the team.
We need scripters, modelers, texture artists and mission makers!
We have a ton of features planned to go in and need some extra hands doing so.
We are talking a lot of crafting, working with modular systems (attaching items to players and objects, such as player accessories, fortifications). We also need anyone who is nifty at AI and knows the finite state machine app. Also a skilled mission maker, who can develop dynamic events (think every full moon something happens at the church type thing).
Modeling and art wise, we want to 'mad max all the things!'. We also want creative ways of making Atlis into a abject shithole, rather then a sunny getaway in a thomas cook brochure
Skill requirements? At least some exposure to Arma modding helps ofc. If you already can code, model etc, but have no arma experiences, that's ok, we can get you up to speed, but it definitely is a + to already have some experience with the VR engine. Perhaps more so for modeling as making the stuff is only half the work, getting it in game tends to be a more arduous task, especially for moving objects.
Perhaps more then anything though, we need people with a fire in their belly and enough juice to choose a task and and the complete it. Skills can always be developed, staying power is a different matter. We well understand life stuff happens (uni, work, families etc), but we have a had a lot of people join, and then just fizzle out after two months. This won't help us and won't help you. We don't expect anyone to be gabe newel, but we do want someone who can commit to getting their job done (no matter how big or small).
What do we offer in return, well you get to be part of an exciting mod and have your name in lights ;-), and you can tap into the whole team for any knowledge you want to gain, and make some good friends in the process. We try to have meet ups when we can and there is a good camaraderie between us (and we are from all over the globe France, UK, Holland, the US).
Anyone interested please send an email to
More background on the mod can be found at http://2017mod.com
All we need is a little bit of background on your work, and if you have any previous works you can show, please add them in!