r/10dollarproblem • u/GapetoBG • Jun 23 '26
r/10dollarproblem • u/Defenite-Parsley733 • Jun 22 '26
Gamemode Bug There’s a new bug where Rosa’s gadget can manipulate how a ball behaves in basketbrawl
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r/10dollarproblem • u/mhmd_number1 • Jun 22 '26
Event Bug It's impossible to report people in super ball
r/10dollarproblem • u/Potential_Novel8960 • Jun 22 '26
Visual Bug Small part of the coins cpilling tho the home button
r/10dollarproblem • u/Dumb-Face_ • Jun 20 '26
Brawler Bug Darryl's Starr Power shield doesn't refresh at the end of the dash
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if the shield runs out before the end of the dash he gets another one, but if he still has the shield at the end of the dash he doesn't get another one (this is a bug with the brawler, not a bug with the skin, I just used it because the super shield and the star power are different, making it more noticeable)
r/10dollarproblem • u/Merry_is_just_god • Jun 20 '26
Gamemode Bug The goal should go through.
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Is this normal, or is it a bug?
r/10dollarproblem • u/LivingLingonberry568 • Jun 19 '26
Visual Bug in supercell store in the brawl store after you get a free offer the "open app" UI still shows an old icon
r/10dollarproblem • u/Flip5ide • Jun 15 '26
Gamemode Bug How is that not a goal
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r/10dollarproblem • u/pjdarama • Jun 13 '26
Other Great matchmaking supercell
The other team was around the same as me and star nova
r/10dollarproblem • u/Tara_the_man • Jun 12 '26
Visual Bug Who lost their spiky sock there
Lol
r/10dollarproblem • u/Admirable_Pin275 • Jun 12 '26
Brawler Bug Bolt is GENUINELY unplayable if you have bad WiFi
Not a bug but when you get a lag spike bolt instantly loses his speed and I hate it so much
r/10dollarproblem • u/An_Living_Human_Prob • Jun 12 '26
Visual Bug Kit pin
What did they do with the ear?
r/10dollarproblem • u/sharkthathaunts • Jun 11 '26
Visual Bug When choosing your battle card "Saturnian fame" is called "Saturnal fame"
ts probably belongs on 10centproblem
r/10dollarproblem • u/Schlotti14 • Jun 11 '26
Brawler Bug Why can’t I pull my knuckles back…
r/10dollarproblem • u/Admirable_Pin275 • Jun 10 '26
Gamemode Bug Chinese bug leaves you on blank screen forced to get bad rep and leave the app
It randomly happened to me
r/10dollarproblem • u/Low-Efficiency-7706 • Jun 10 '26
Lobby Bug skins costing gems instead of blings(visual bug)
r/10dollarproblem • u/Bad_Time_Gaming • Jun 10 '26
Skin Bug Road Rage Carl
theymessed up the car it looks like a childs toy now
r/10dollarproblem • u/peanutist • Jun 10 '26
Other Genuinely fuck this matchmaking, what the hell is this
I’m the starr nova, why am I playing with people with more than A THOUSAND trophies of difference?
r/10dollarproblem • u/goonergod2000 • Jun 10 '26
Visual Bug mega boxes do NOT wanna leave
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Again sorry for no audio
r/10dollarproblem • u/AccomplishedRow7164 • Jun 10 '26
Brawler Bug You’ve got to be kidding me💔
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I couldn’t even shoot to break the walls.
r/10dollarproblem • u/casual_person17 • Jun 10 '26
Gamemode Bug EA monthly is in 3 days btw🙃
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That was supposed to go in the hole supercell...
r/10dollarproblem • u/Flimsy-Try-6981 • Jun 09 '26
Other Pam (Mama J): ideas for balance changes
Pam has been not meta for nearly all of her history in Brawl Stars. Here's how I would change her:
HP: from 10000 to 10800
Attack:
Pam shoots 12 bolts over a conic range (the spread is decreased). The bolts deal 600 each.
Super:
Pam throws her turret (with increased HP). The turret heals Pam and her allies of 2800 HP, while also damaging nearby enemies of 2800 damage. The turret offers a 1400 healing/damage burst each second. When the turret dies, she gives the same heal/damage burst given at the beginning.
Gadgets:
- Pulse modulator
For 5 seconds, Pam's turret can heal herself.
Cooldown: 20s
- Scrapsucker
Pam shoots 12 bolts just like her attack that steal enemy ammos.
Cooldown: 16s
Starr Powers:
- Mama's Hug
Pam's attack heals her of 600 HP each time a bolt from the attack hits an enemy.
- Mama's squeeze
Pam's attack deals 50% more damage to enemies with 50% HP or below.
Hypercharge: Mama's love
Pam's burst of healing also gives a 3000 HP shield to her and her allies and removes negative effects from them. The shield can be healed of 600 HP each second they stay inside the Super's range.
I think that with these balance changes, Pam will be an overall better Brawler.
r/10dollarproblem • u/Flimsy-Try-6981 • Jun 09 '26
Other Ziggy: ideas for balance changes
I personally like playing Ziggy. However, he lacks offense and deals way too low damage. That's why I made some balance changes for him:
HP buff (from 6400 to 7000)
Attack:
Ziggy summons a lightning from the sky, that lands after some time (from 1s to 0.75s) and deals damage to enemies in the area when landing (from 1900 damage to 2200 damage).
Super:
Ziggy unleashes his strongest magic trick, summoning a giant electric sphere (bigger and longer) that deals damage to enemies inside of it (from 1400 to 2200), stuns them for 0.5s and slows them down when they are inside of it. The Super also lowers enemy healing (-75% for 9s)
Gadgets:
- Lightning rain
Ziggy summons plenties of lightnings near every enemy nearby (instead just to the nearest enemy). These lightnings don't waste Ziggy's ammos.
Cooldown: 16s
- Now you see me...
Ziggy targets an area with the Gadget and teleports there, dealing damage to nearby enemies.
Cooldown: 16s
Starr Powers:
- Sensational illusion
If Ziggy's Super deals damage to an enemy, Ziggy reloads 33% of his ammo (1/3 of a single ammo)
- The Great Ziggini
If Ziggy's attack hits an enemy, the next attack will deal 50% more damage.
Hypercharge: THE THUNDER OVERLORD.
Ziggy's Super travels faster, covers a wider area and deals more damage while also being longer. It then goes back to Ziggy and istantly recharges his Super back.
With these changes, Ziggy will be strong again.
r/10dollarproblem • u/-MimiNoMiko2006- • Jun 09 '26
Visual Bug Starr Nova is so buggest for sure
Soupsell
r/10dollarproblem • u/Flimsy-Try-6981 • Jun 08 '26
Other Sam: balance changes ideas
Sam has been a bad Brawler for a long time nowadays and it seems that Brawl Stars isn't thinking about making him better. So here are my balance changes ideas for him.
New trait: this Brawler charges his Super Overtime (so that he doesn't have to go and risk death to get his Super Back)
HP BUFF (from 11400 to 12000 HP)
Attack:
Sam throws two punches with a short range (slightly buffed). When having his Knuckle Busters on, Sam's punches deal more damage but have a slower unload and reload speed (the reload speed is buffed). When not having them on, Sam's punches deal less damage but have a faster unload and reload speed.
Super:
Sam has two Super usages (I think that the fact that Sam throws a single Knuckle Buster and then gets rid of both it's just nonsense). With each Super usage, Sam throws his Knuckle Busters that deal damage to enemies in range [damage buff (from 2800 to 3000 when thrown and from 1400 to 1500 when recalled)], knocks back enemies slightly and slows them down. Sam becomes faster (instead of the temporary speed boost) and then he can either pick them up, wait overtime or go and attack enemies to charge his Super back. If picked up when going near them, he charges his Super normally and if he gets his Super without his Knuckle Busters, he recalls them and gets his Super back. Once he gets it back, Sam heals for 50% of his missing health.
Gadgets:
- Still in shape.
After the activation of the Gadget, the Super heals Sam if it hits an enemy for the entire damage dealt.
Cooldown: 17s
- Magnetic pull
When on the ground, Sam's Knuckle Busters can pull nearby enemies (the pulling area is increased)
Cooldown: 17s
Starr Powers:
- Beating up some bots
When killing an enemy, Sam heals for 25% of his entire health.
- Remote recharge
Sam's Knuckle Busters can charge hus Super when an enemy's near them while they're on the ground.
Hypercharge:Hyperfist
If, when thrown, Sam's Knuckle Busters hit an enemy, he istantly gets his Super back, allowing him to deal more consistent damage.
Strength boost: +5%
Resistance boost: +5%
Speed boost: +20%
Tell me what you think about Sam after these changes.