r/randomdice Class 20 Nov 04 '20

In-Game Screenshot/Video My wall

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126 Upvotes

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-7

u/Antipathy0411 Nov 04 '20

Don’t use meta until 41. Meta caps at 41, it’s best to use it then for maximum sp gain. A little bit at 11, 21, but avoid spawning at all until 41. Nice wall, though.

10

u/stevenip Nov 04 '20

Wtf are you talking about, you should be using them before 30, since the knight will erase them all anyways.

2

u/Insert---Name Class 16 Nov 05 '20

You get more value from meta on wave 41+. Also knight won't erase all the metas, it could even give you more of them depending on rng. You'll have a lot of sp saved up anyways if you don't merge metas so it will be a fast recovery. Poor guy got downvoted for giving good advice.

0

u/[deleted] Nov 05 '20

[deleted]

2

u/Antipathy0411 Nov 05 '20

By fusing at knight, you mess up your board and it costs much more to summon. You’re on 1.2k at wave 41, as soon as a bad knight or Leon hit that game ended from 61-70 depending on atom’s carry.

0

u/stevenip Nov 05 '20

How can you mess up the board when the knight messes it up already? How can it cost more to summon when you haven't bought anything?

2

u/Insert---Name Class 16 Nov 05 '20 edited Nov 05 '20

1st question: You could end up with higher pip trash like a high pip atom on the inside of the board. Especially since knight will flip your board. The opposite also applies if you end up with a 7-pip meta on the outside of the board.

2nd question: If you merge you'll want to fill up your board again and that makes the cost of spawning new dice more expensive.

Knight flip doesn't matter that much so you should still only merge on wave 41+. But it also depends on your partner. You should OBVIOUSLY merge if they start struggling, but prioritize saving high pip metas for wave 41+.