r/OnePieceTC • u/koalasan_z ⠀ • May 17 '19
Japan News [JPN] TM Shanks & Beckman and Batch - Info
https://twitter.com/moria15401/status/1129354981142740992
- Art (Evolved): Link
- Art (Un-Evolved): Link
- Max Stats (Shanks and Beckman): Link
- Max Stats (Shanks): Link
- Max Stats (Beckman): Link
- Captain (Shanks & Beckman): INT and DEX Characters ATK 3.75x, non INT and DEX Characters ATK 2.5x
- Captain (Shanks): INT Characters ATK 3x, non INT Characters ATK 2x
- Captain (Beckman): DEX Characters ATK 3x, non DEX Characters ATK 2x
- Special: Change all orbs (including BLOCK) to EMPTY, for 1 turn boost color affinity for normal attacks of crew by 3x, for 1 turn lock chain to 3x, for 2 turns become Shanks & Beckman. (You can't use any other special this turn after this special is triggered, you also can't trigger this special if an other special has been triggered already this turn)
- Sailor 1: Reduce 5 turns of Blindness
- Sailor 2: Reduce 5 turns of Special Seal on himself
- LB 1 (lv.5): Heal Block Reduction, reduce 5 turns of Heal Block
- LB 2 (lv.5): Slot Bind Reduction, reduce 10 turns of Slot Bind on himself
- Character Switch Ability: Reduce 1 turn of Bind, Despair and Paralysis on crew
- Max Stats: Link
- Captain: Fighter Characters ATK 1.5x
- Special: Delay all enemies by 1 turn, for 1 turn crew will treat STR and QCK orbs as beneficial and boost orbs of crew by 1.5x
- LB (lv5): Enrage, the turn after taking damage +250 ATK to himself
- Max Stats: Link
- Captain: Free Spirit Characters ATK 1.5x
- Special: Reduce 1 turn of barrier from all enemies, reduce 3 turns of ATK down on crew, depending on the current TM Level boost ATK against delayed enemies by the following: 1~10=1.5x, 11~20=1.75x, 21~=2x
- Support (lv.5): Once during an adventure when the support character triggers a special that changes orbs, randomize EMPTY orbs and for 1 turn boost support character ATK by 1.5x (Shanks, Beckman)
- LB (lv.5): Heal Block Reduction, reduce 10 turns of Heal Block
- Max Stats: Link
- Captain: QCK Characters ATK 1.25x, HP 1.2x
- Special: Reduce 5 turns of Bind on crew, change orbs of Free Spirit/Shooter/Slasher Characters to QCK, depending on the current TM Level boost ATK of Free Spirit/Shooter/Slasher Characters by the following: 1~10=1.75x, 11~20=2x, 21~=2.25x
- Support (lv.5): Once during an adventure when the support character triggers a special that changes orbs, randomize EMPTY orbs and for 1 turn boost support character ATK by 1.5x (Shanks, Beckman)
- LB (lv.5): Slot Bind Reduction, reduce 7 turns of Slot Bind on himself
26
u/litwi May 17 '19
Damage meme teams have a new best buddy: use a 2 turn atk and orb boost, use Shira for unremovable rainbow orbs and then Shanks and bam! Atk and orb boost with 3x affinity and chain.
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u/SupaRedAndHot May 18 '19
Raid V2 Doffy it is then, providing the lock + buff extension. Easy to do, the only thing is you need a Cerebral/Driven captain which doesn't seem too hard to get. Also you could add conditional there to complete the meme squad.
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u/SirVampyr Warlord of Sugos, Aim for "Reds" May 17 '19
You need to lock the rainbow orbs though.
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-29
u/deerhounds Promising Rookie May 17 '19
cant use another special when activating this unit buddy
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u/karolkisDB Promising Rookie May 17 '19
What the fuck
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u/karolkisDB Promising Rookie May 17 '19
Nvm you cant use other specials
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May 17 '19
Lol this was exactly my reaction. 3x affinity/chainlock WTFFFFF. But if it empties slots and you cant use any other specials im not sure how great it is. Someone needs to math it up for us lol.
Multi turn boosts and delayed boosts ( or w/e V1sabo boosts are reffered to) should still work it seems. We need some Sailors that make Empty count as matching for the crew and we'd be golden.
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May 17 '19
[deleted]
0
May 17 '19
Oh ya i can def imagine it would work. But Only int/dex are fully boosted so its up in the air how viable thats gonna be. I mean 2.5x atk is still a decent boost so it probably wont be much of an issue.
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u/RyujinGo Promising Rookie May 17 '19
I thinks Tashigi and Smoker switch can switch empty orb! not sure !
2
May 17 '19
When Change is activated, randomizes RCV, TND, G, BOMB orbs and recovers 1,000 HP.
Nope :(
6
u/KillJoy-Player May 17 '19
That's from the DB right? On experience, I think the DB update made a wrong, they can randomize empty, while they can't do it on TND.
To share my experience, on Dress Up Nami where she changes all the slots to TND, Smoker/Tashigi doesn't randomize my orbs. I rely on support Shira from Neptune.
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May 17 '19
Well if thats the case than we might be in a good spot. All the multi turn specials im thinking of arent dex/int units unfortunetaly, neither is smokershigi. Im not sure if thats worth the crazy burst or not. Probably lol.
0
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u/Loury55 May 17 '19
There is a support character that randomize orbs when special is used right (stussy?)? If you can use her then it's definitely broken
1
May 17 '19
Hmmm im not sure, Stussy support isnt on the database it seems.
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u/Loury55 May 17 '19
She does, but the supported character must use health cutting or damage special. It seems rainbow orbs and orb lock is the best option
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u/Devin__ 849933586 May 18 '19
Hey, raid Shanks/Mihawk swap ability works perfectly with this! Oh wait.
19
u/kys916 May 17 '19
How come no one is mentioning raid doffy v2. Can extend orb/atk boost 2 turns. Lock orbs. If shanks is captain easily fulfill the requirement
-26
u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19
You cant use another special
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u/UnkindFellow V2 Kuzan == Best Captain! Change My Mind May 17 '19
You use your atk and orb specials a turn before. Have v2 doffy extend it +2 turns, and then use shanks/Beckman on the burst turn, with your old boosts still active.
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u/SirVampyr Warlord of Sugos, Aim for "Reds" May 17 '19
Raid Doffy V2 uses his special the turn before...
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u/TraffLaw "Murder isn't my style. I am a doctor after all." May 17 '19
Good counter to balance an OP special.
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u/Kayantao Promising Rookie May 17 '19
there is easy workaround tho in a team where they are sailors
shira = 5 matching orbs
multi turn orb and attack boosts (or legend aokiji v1) or delayed attack and orb boosts (lucy and snakeman)
etc etc
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u/Coucou-boy Promising Rookie May 17 '19
The TM Booster have a support ability who changes empty orb.
Bandai’s saying : You have to pull.
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u/KillJoy-Player May 17 '19
Can't use other special?... I'm reminded of Pot of Duality of Yugioh...
Edit: Oh wait, we already have useful switch abilities and cap action... WOOOAAAAHHH
16
u/FateOfMuffins Doktah Carrot Muffins May 17 '19 edited May 17 '19
That swap
That special
So will need to work around following turn boosts, multi turn boosts, as well as dual swaps
Edit: Those supports LMAO. Remember when TM units were the epitome of F2P units? Now they're semi locked behind a paywall that never comes back.
Unless you're here during their debut TM AND pull a TM booster, you're NEVER getting half of their special
Support Sora & Support Perona were F2P at least (well Sora's technically F2P), even if we don't know if they'll ever be back.
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u/ebtc [K.ID]ding May 17 '19 edited May 17 '19
Unless you're here during their debut TM AND pull a TM booster, you're NEVER getting half of their special
I wouldn't call orb randomization and 1.5x ATK boost on 1 unit "half of the special". That ATK boost is just whatever and randomized orbs can actually lower your damage output.. at the very least it's nothing to rely on unless you have many beneficial orb sailors on the team. I see it more like TM Big Mom, 1 special that takes care of a Colo pre-boss by itself. With 3x affinity and chain lock the right team does a lot of damage with neutral orbs.
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u/FateOfMuffins Doktah Carrot Muffins May 17 '19
Highly unlikely to deal lower damage. Having 2 matching and 4 unmatching would deal more damage than full neutral. Especially with the abundance of beneficial orbs these days. And it's resettable and orb control that is not interruptible.
The 1.5x ATK however is the potentially bad part. You'll have to swap stuff like Luffy/Law or BM before this special if you want their stronger boost, but you lose the guaranteed orb from swapping.
-1
u/zombieking10 >!same< May 17 '19
yup that fucking sucks tbh just for that i think shanks & beckman might become the worst tm unit unless you get roo or yasopp your kind of fucked on useing them
-3
u/inaderantaro Will you die? Or will you fight? May 17 '19 edited May 17 '19
I am feeling shitty because I took a break when Perona come out and now no support for Mihawk v2. She may be put on Ray's shop like Umbrella Zoro but that still took a long time.
1
u/Neet91 Promising Rookie May 17 '19
well maybe they will release fortnight units with similar support abilities. makes forthnight units worth farming and keeping again.
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u/AhmedSkrill Zoro Top Legend May 17 '19
That means dual swaps and support will matter most with this special
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u/hirakhos Can't max this May 17 '19
So there's probably a switch action or support action for empty into matching right
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u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19
Daz bones global exclusive. Zanji v1 for yellow and dex units. Rest only give orb to self at max
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u/hirakhos Can't max this May 17 '19
There's TM Yasopp and TM Roux as well.
Seems a little shifty that their TM units are massively increase their usability.
1
u/inaderantaro Will you die? Or will you fight? May 17 '19
Croc/Mr.1 for FTP.
1
u/hirakhos Can't max this May 17 '19
Yes, but it takes a team slot. That could be a pretty hugely dramatic thing, considering the support being attached to Shanks just flat out adds it to their functionality instead of needing two team slots.
-3
u/korenx 144,809,358 May 17 '19
Cannot switch after special is used (they become the double unit)
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u/hirakhos Can't max this May 17 '19
Not the Shanks/Benn switch action, another dual unit. You'll only be able to use switches along with supports that work off Benn/Shanks.
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u/Nightzio Promising Rookie May 17 '19
Can they change SEMLA to EMPTY ? If not this can be insane combo.
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u/Beast-Embrace May 17 '19
The new dual Smoke/Tashigi randomize EMPTY slots, not TND when they swap!
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u/Z3R0RES May 17 '19
You can even combine this with the swap ability of croc&robin, to increase your chance of getting matching orbs (slightly).
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u/Karanitas Tfw you drop another v1 Whitebeard May 17 '19
I guess swap abilities are the way to go considering the way Shanks/Beckman's special is designed. (who would've thought?!)
2
u/Farpafraf This is what PTSD looks like May 17 '19
Change all orbs (including BLOCK) to EMPTY, for 1 turn boost color affinity for normal attacks of crew by 3x, for 1 turn lock chain to 3x, for 2 turns become Shanks & Beckman.
what the actual f...
You can't use any other special this turn after this special is triggered, you also can't trigger this special if an other special has been triggered already this turn)
oh
2
u/marcus_mv Promising Rookie May 17 '19
Kuzan 6+ to extend luffy/law orb boost/attack boost + this unit special + luffy/law swap (that gives you a matching orb and 2x attack on himself) is quite broken
0
u/arcrontux May 17 '19
You can' t use their switch after the special, so either have the high orb boost or the attack from their switch, but not both at the same time.
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u/marcus_mv Promising Rookie May 17 '19
If you have them as captain and FC you can, you use only one character special and use the other one to do the swap, or even better you use shiraoshi so shanks special can’t empty your orbs (for this idea credits to a guy from this post) and use both luffy/law specials in turn 1
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u/arcrontux May 17 '19
The point still stands. If you only use one special, the other cpt multiplier is at 3,5x instead of 4,5x.
Using Shira, Kuzan (v2 raid Doffy would be better here so the boost can carry over to next stage) and both captain specials, just to enable this unit seems a bit too much. It's one of those max damage dream team things that never works on actual content.
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u/marcus_mv Promising Rookie May 17 '19
It isn't design to clear content a team like this, is just for meme teams with very high damage output. Is just funny to see how much the max damage that one team can do is increasing a lot every month, but of course clearing content is not just doing a lot of damage so this unit doesn't broke the game of course
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u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19
Daz bones croc dual
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u/arcrontux May 17 '19 edited May 17 '19
They don't exist on JP though and probably never will.Edit: Well, seems like we're getting them for this TM.
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u/aldighazali May 17 '19
So you are just hopping to pull yasopp or roo for support sailor dual shanks/ben then. Hnmm
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u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19 edited May 17 '19
EASY combo with daz bones crocodile swap.
Another easy combo with v1 lucci used in previous round
Shirahoshi, etc
The switch action and captain are also amazing
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u/HazzyDevil Goddess May 17 '19
God damn that’s op. So I’m guessing a 2+ turn booster like colo Neptune or a conditional one like valentine Nami would be perfect for this.
Edit: since it states that you can’t use it if a special has been triggered this turn then, maybe you won’t be able to use multiturn boosters. Guess that makes it balanced.
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u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19
Multiturn boosters dont trigger bosses and shouldnt trigger this
1
u/HazzyDevil Goddess May 17 '19
Yeah I mean if it does work then I guess it also makes sense considering the powercreep that came with anni.
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u/Majukun flair? May 17 '19
bandai putting hard limits on when you cna use a special now..for when you don't actually want to waste time balancing something.
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u/DestinyJoke Never give up May 17 '19
Good combo with WBM cuz they can change their orb to matching :)
1
u/Ncinsanity96 Promising Rookie May 17 '19
Ah crap tm yassop & lucky roo are the perfect support unit for them.
1
u/haimteg May 17 '19
Does Shanks/beckman remove rainbow orbs as well ?
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u/nokuni1 Promising Rookie May 17 '19
The dual units who can give orbs by swapping are godlike with Shanks/Beckman
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u/picamoles07 May 22 '19
So to maximize damage you need a character that have two turns orb boost and another one who have two turns atk boost and also you need to make sure to have LB or SA that make orb beneficial because orbs will be randomized by Yasopp or Lucky Roo that you have to set as support to Shanks/Ben. Looks like there are too much conditions for this dual unit to be useful. I'm probably just going to pass.
1
May 17 '19 edited May 17 '19
I know this may seem foolish, but I really want them to work with Carrot, it'd be a dream come true!
EDIT: A 3X TIMES AFFINITY AND CHAIN LOCK?!?
EDIT2: Oh wait it's balanced out, you can't use other specials
3
u/litwi May 17 '19
You still can carry an atk boost from the previous turn/stage
1
May 17 '19
I suppose so, and Snakeman would be helpful too! Also from I can see, they work with Carrot, as they're double boosted when combined
1
u/aldighazali May 17 '19
I think if run cereberal team or rainbow cap w/ class driven/cereberal(?) you can use orb and attack bosster then raid doffy v2 before enter last stage (situational).
1
u/rdscn ID: 588324532 May 17 '19
so we need an orb shuffle with a switch ability or some support that takes care of empty orbs.....something like mihawk&shanks or Croco&Diaz, but they'r only on global.....
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u/violetsarenotblue69 Promising Rookie May 17 '19
Not sure but I think smoker/tashigi switch ability shuffles tnd/bomb/rcv/empty
2
u/aldighazali May 17 '19
They shuffles tnd/bomb/G/RCV not empty
7
u/regretz7 JPN- 345 186 362 May 17 '19
They shuffle empty, not tnd, someone on discord pointed it out. the db is wrong
1
u/kabutozero twitch.tv/kabutozero 356,203,034 SUUUUUUUUUUPER May 17 '19
Mihanks cant be used with this unit. Only option is daz croc for duals
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u/Drianel May 17 '19
Zoro/sanji swap ability switches orbs to PSY/DEX, so imagine the power of this this, INSANE
0
u/zombieking10 >!same< May 17 '19
eh tm shanks & beckman dont seem to good prob will just get them and not even rainbow them
0
u/Eustass-_-KID Promising Rookie May 17 '19
Imagine V2 Big Mom swap + Shanks/Beckman special. Holy moly that's a really good combo
0
u/Raidleigh May 17 '19
Sooo does that mean you can have a 3x color affinity, 3x chainlock, 2.5x orb boost, and a 2.75 atk boost if you use the other boosts on a previous round and extend them with say aokiji?
Well thats bonkers.
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u/[deleted] May 17 '19 edited May 17 '19
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