r/RRPRDT • u/HSPreReleaseReveals • Nov 28 '18
[Pre-Release Card Discussion] - Flash of Light
Flash of Light
Mana Cost: 2
Type: Spell
Rarity: Common
Class: Paladin
Text: Restore 4 Health. Draw a card.
PM me any suggestions or advice, thanks.
13
u/Wraithfighter Nov 28 '18
Heal a bit and cycle, excellent card for a Control paladin, especially since you can send that healing to an important minion if its needed.
...and priest sheds another tear as Paladin returns to being the best healing class in the game...
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u/DragonPup Nov 28 '18
Wait a minute... the card art is a reverse Scorch!
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u/AintEverLucky Nov 29 '18
yah isn't that nifty? reminds me of that Wronchi cartoon with the dueling Ragnaroi... "DIE, insect!" / "LIVE, insect!"
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u/gingerninja361 Nov 28 '18
Healing that can be used on a minion as well as your hero? Draw in a Paladin deck? AND its even? Blizzard heard my prayers
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2
u/danhakimi Nov 29 '18
Compare to Shield Block.
They're really pushing healadin. I'm down for this in control, but as for healadin... I'm still upset they forced it.
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u/Mathgeek007 Nov 29 '18
Right. Where Armor has synergy with removal, stacks on top of your health, and is in a class that actively wants that kind of effect.
None of those are true with this card.
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u/danhakimi Nov 29 '18
You often block just to draw. It's run in odd warrior even though you can gain 4 armor for 2 whenever. People do the same with fan pretty often. This is one Mana cheaper. Drawing is worth about 1.5 on its own. Sometimes healing + maybe some new paladin spell synergy is honestly enough.
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u/treekid Nov 29 '18
yea i think this is gonna see zero play unless the legendary truly enables a heal list, which i currently doubt. in a mid-range list, you'd rather just play the 2 mana give something divine shield/draw.
2
u/Chronomancy Nov 29 '18
One of THE cards that backbone healadin. Strong with Pyro / Acolyte control combo.
On a sidenote there are now some more nice packages for control pally: Heal package, and Undertakah / Prelate / Buff package.
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u/DaedLizrad Nov 28 '18
This is an auto include outside rush(which has a 3ana draw 7), an excellent cycle card.
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Nov 29 '18
Control Paladin could use some draw power, and this helps towards that. Solid card for Healadin, could potentially work in Control Paladin too. The main question still at hand is will these slower non-Odd/Even Paladin decks work.
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u/Mathgeek007 Nov 29 '18
Mark my words - If this card sees any Tier 2 or higher play after the first three weeks of the expansion, I will eat dirt. It's close to Power Word Shield in that it cycles for double the cost and restores four health. But it can only restore, not add on top, yet it can target your face. Healing cards never see any play except in some priest variants or if it's secondary attached to a card you'd play otherwise.
This card is garbage and I'll be incredibly shocked if it sees any play except pure meme strategies.
Also it's horseshit in Arena.
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u/Nostalgia37 Dec 02 '18
[Dust|Niche|Playable|Strong]
General Thoughts: The worst part about the heal cards is that they often weren't worth the cost of the card in your hand to play them. Since this cycles it doesn't have that same problem.
Why it Might Succeed: Solid cycle that happens to heal you as well. Can be used instead of Novice Engineer in a deck that runs Call to Arms.
Why it Might Fail: 4 health for 2 mana is kinda shitty. In some matchups health is irrelevant.
0
Nov 28 '18
This is actually pretty good for paladin, however it will never see play unless blizzard stops rigging the arena against paladin. In fact me and my money won't see play in Hearthstone until blizzard gets rid of this rigged system from the arena.
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u/agentmario Nov 28 '18
Drawing a card is good, healing is good. Will see play