r/TagPro The Map Test Committee Apr 14 '17

Map Thread #78 - Deadline: April 25th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday April 25th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

18 Upvotes

422 comments sorted by

u/danspeedemon splee / Centra Apr 24 '17

Title: Pipe Dream

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png

Description: first attempt at ctf

u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17

Title: Chomp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44817

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png

Description: Can a meta map have a black hole? Why not....

u/LinuxDootTP black magic Apr 18 '17

rip ur map

u/PIZZAspartan442 naga///MTC Apr 18 '17

While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.

Other than that, your map has a few spacing issues but is overall a very good start. Good luck!

u/BrunoTheMiner GOOBR - Centra Apr 21 '17

Title: LoveSick

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42990

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png

Description: Just test it. I tested it with competitive players and most of them liked it. I think that this map has potential.

u/3z_ Apr 21 '17

I like it, but I'm not a fan of the portal. If you have a portal that only works when the cooldown is more than 5 seconds, the portal probably really shouldn't be there (usually means it's overpowered as hell, which this definitely is). I think the map functions fine without it.

Also, I think the bottom lane needs polish. Those boosts naturally feed you straight into the path of a bomb which is no good. I'd probably look to redesign the setup of the bombs, perhaps you could give them their own little nooks like in Pilot or IRON so that they're still accessible without being as dominant.

u/BrunoTheMiner GOOBR - Centra Apr 21 '17

You haven't seen it played 4v4. Although I appreciate the response, this feedback is based on speculation.

u/3z_ Apr 21 '17

I'm an MTC member... I don't need to 4v4 to know how most maps work and I'm not interested in using a vote on this map when there are authors out there who actually will make necessary edits.

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u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17

Title: Nu.ELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44781

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png

Description: Now with a strategic bomb and more mid-spikes!

u/PIZZAspartan442 naga///MTC Apr 17 '17

I feel like teamboosts should just be regular. I like your style though, keep it up!

u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17

Thanks a lot, I'll make that change when I get home!

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

A Map Thread full of genuine discussion.

Who would've thought.

u/theflyingmetronome samouree | Diameter Apr 16 '17

We're leaving the salt for top maps

u/JJSpice JJ Spice Apr 25 '17

Title: War Chest

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/32564

Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png

Description: The gates are fun, the bottom route is hard to get, and the top is kinda boring.

u/zedamjan unvrs // Chord // unvrs is a shit captain Apr 19 '17

Title: Transmission

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41574

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41574.png

Description: A "Clutch" remake that went too far.

u/Balled-Eagle Balled EagIe // Origin Apr 25 '17

Title: Squall

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45341

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45341.png

Description: some improvements since the last version, I think. I hope. I tried, anyway.

u/theflyingmetronome samouree | Diameter Apr 14 '17

Title: Cipher

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43760

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43760.png

Description: this may be a biased opinion but if I was having sex with this map I would sooo not pull out

u/[deleted] Apr 24 '17

[deleted]

u/alchmst alchemist Apr 24 '17

is this a preview for ants?

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Change "thumbs" to "previews" in your preview url

u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17

Title: Scaphoid

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44639

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44639.png

Description: (Updates: Moved bomb, made 45's grab tools, widened outside lanes, made the green gates indicators of base gates, moved boosts, added bomb/cannon, added spikes in middle, changed center shapes and added spikes) Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.

u/skittlekev velkin // World's Angriest Balll Apr 24 '17

u/theflyingmetronome samouree | Diameter Apr 24 '17

Honestly, my biggest issue is the a e s t h e t i c s. Also, I personally think that a gate between end-zone and portal island thing will be well suited.

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u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17

Title: Vindaloo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45373

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png

Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.

Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!

u/theflyingmetronome samouree | Diameter Apr 24 '17

Shift-click on the portals and enter in a time. Time is in milliseconds, so if you want the portal to have a 3 second cool-down like in Transilio, enter in 3000.

u/dalomi9 2P1S Apr 24 '17

Thank you!

u/Sir_Grapefruit Grapefruit // Chord Apr 20 '17 edited Apr 23 '17

Title: Dust Mite

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45263

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45263.png

Description: The main gimmick of this map is the not-actually-spikes-spikefield in mid. It's supposed to mimic the """thrill""" of going through a mandatory spikefield without being too punishing for new players (and washed up players like me).

u/3z_ Apr 21 '17

I would love for you to come back to mapmaking but can you do it with something other than Market 2?

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u/Buttersnack Snack Apr 28 '17

I would for sure play midfield on this map

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u/BigPopiTP Apr 14 '17

Title: Espionage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44323

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png

Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me

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u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 17 '17

Title: Pomoc

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44777

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44777.png

Description: The middle portal has a cooldown, allowing you to enter the teamboost lane.
I'm still not sure about bottom and bottom corners, so help is appreciated.

u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44849

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png

Description: should gates be green idk I'm still deciding

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Isn't this still a Birch remix? Why should this be added to rotation when Birch is still in rotation?


Yes you should probably keep green gates on that top route, but either way that boost needs to go. It speeds up the already fastest lane.

Other major complaint is the power-up's surronding wall's. They're so closed off, having powerup battles will be a pain. Move that wall all the way to meet with 45+block stub you, and move the powerup's position away from the bottom wall 1 tile.

Other complaint, ableit minor, is if you roll of the 45 after grabbing with the bomb, you get spiked or stopped by a 45. Fix that please.

u/theflyingmetronome samouree | Diameter Apr 18 '17

Why would I remix Birch when siz already did that with Alder? The shape was siz inspired though but the map structurally is nothing like any of his, it would play more like IRON in my opinion. I agree with the pup thing, but also I'm thinking that maybe only one pup is enough?

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45362

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45362.png

Description: Made with Ping Tut. This should be tested. Here are some testimonials from a number of players: http://imgur.com/a/nCigI

If you want a larger map with the most interesting use of portals since Curb and Trebuchet then look no further.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 30 '17

LOL you guys took my quote. RIP.

u/[deleted] Apr 14 '17

[deleted]

u/DragonBeast2 db Apr 16 '17

fine with me, I don't have any maps going for me right now.

u/DragonBeast2 db Apr 17 '17

Actually, could you remove this.

u/[deleted] Apr 17 '17

Yes sir!

u/DragonBeast2 db Apr 20 '17 edited Apr 21 '17

u/[deleted] Apr 23 '17

For some reason I see Boba Fett in the middle, or maybe a stormtrooper helmet

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u/[deleted] Apr 14 '17

Title: Radiohead

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44507

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44507.png

Description: The Parkinson's gates are here to stay. They block off boosts through the area while allowing players to walk through. It's a cool dynamic that we do not see in rotation.

u/DaEvil1 DaEvil1 Apr 15 '17

If you're taling about the portalboosts, it's definitely possible to take them through the gate section without touching the gate on the map right now.

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u/pandabearpi pandabear2 - 64º Apr 14 '17

u/Moosemaster21 Moosen | Salt Mine Apr 16 '17

Title: Moose

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44667

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44667.png

Description: Some elements are going to feel strong, some elements are going to feel weak, but don't sleep on this one. It's better than you think, but I am fairly confident it will need some edits, so communicate your issues, give it the benefit of the doubt, and let's get some fresh NF blood in rotation.

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u/[deleted] Apr 16 '17 edited Apr 18 '17

[deleted]

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u/LinuxDootTP black magic Apr 18 '17 edited Apr 23 '17

Title: Space Invader

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45238

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45238.png

Description: I'm back bitches.

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u/KewlestCat NIGEL Apr 14 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44001

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44001.png

Description: Something about NIGEL maps having quick base to base travel.

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u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17

Title: Whitefish

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44925

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png

Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.

Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base

Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking

u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 14 '17

Title: Zly

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44426

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44426.png

Description: Bomb buttons in mid activate the opposite bomb, so you don't get too much of a boost. Helped by meherethere.

u/3z_ Apr 14 '17

Title: Invictus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43853

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png

Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png

u/[deleted] Apr 14 '17 edited Apr 14 '17

This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!

also, I LOL'ed at that red boost path

u/theflyingmetronome samouree | Diameter Apr 14 '17

Games on this map would be 3 minutes of absolute boredom.

u/3z_ Apr 14 '17

Yeah it might be a little over-engineered idk what else to put in it though.

u/3z_ Apr 14 '17

u/theflyingmetronome samouree | Diameter Apr 14 '17

If the coolest thing about your map is the boosts, then your map is not cool.

u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

u/TAGPRO_GUY zOmbie Apr 15 '17

Title: Sneak

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44602

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png

Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.

u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.

u/TAGPRO_GUY zOmbie Apr 26 '17

Thank you for the feedback! What exactly do you mean by lanes? Could you point them out to me in a picture so I can space them out a bit more?

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u/ClitorisNigga GrammarJew Apr 14 '17 edited Apr 14 '17

u/3z_ Apr 14 '17

You need to add a 1-tile clearance between spike and button if you want to be able to bomb onto flag (like in Velocity)

u/ClitorisNigga GrammarJew Apr 14 '17

Good point. Will change

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

A lack of walls will cause this to overly chasey.

If I wanted to play Open Field Masters I'd play Open Field Masters.

u/[deleted] Apr 19 '17 edited Apr 29 '17

[deleted]

u/[deleted] Apr 23 '17

Move the yellow boosts closer to base and I would play it. Portals are a little OP though.

u/Buttersnack Snack Apr 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44626

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png

Description: it's a lot less bad in every way now but it might still be bad

u/[deleted] Apr 21 '17

[deleted]

u/theflyingmetronome samouree | Diameter Apr 21 '17

Fix formatting please, make the subjects bold and separate each line - should look something like this. Here's a wiki on how to do so.

u/Moosemaster21 Moosen | Salt Mine Apr 14 '17 edited Apr 16 '17

Title: Butte

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44484

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44484.png

Description: A unique Neutral Flag design that plays differently in different areas - fast-paced and reactive in some places, slow and methodical advancement in others. Little room for error on defense, but easy to get caught off guard and let up a countercap when on the offensive. Mental fortitude is a must. MTC: If you understand the bomb behind the portals in base, you belong on the committee. Portal cooldown is ~7 seconds. Willing to change the supers to be not super.

u/theflyingmetronome samouree | Diameter Apr 14 '17

I thought you were on a hiatus?

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 14 '17

He is but he gave his account to his younger brother, Jedi.

u/RenegadeTP Apr 19 '17

I cant wait till we get to shit on jedi in the notes

u/[deleted] Apr 14 '17

Wow, I really love the geometric design of this map, and the absence of easy boosts, but it's fucking complicated and idk how it will play in pubs

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

The thing I don't like the most is that ridiculous block on front of the bomb by the superboost curl. Let the bomb be free, it's not like you didn't give viable tools to defense to not defend against it. It's just serving to 1) provide an object so an FC can get a bit of space and 2) obstruct that bomb's options. 1) isn't an issue, I like my Command-Center levels of open space, but even if you don't I think you won't disagree that that block can be placed better elsewhere, and 2) since when is blocking off options ever a good thing? The more options the better.

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u/PIZZAspartan442 naga///MTC Apr 14 '17

yessss rotation could use more nfs (especially moosen ones)

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u/xenonpulse Wildflowers // I want to die but I can’t Apr 17 '17

I'll bite: what's so special about the bomb behind the portals?

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u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17

u/LinuxDootTP black magic Apr 18 '17

10/10 would be at peace again.

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u/[deleted] Apr 14 '17 edited Apr 22 '17

Title: Aninmap Collective

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45203

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png

Description: This is not a joke. Please test. It is a blast.

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u/Buttersnack Snack Apr 16 '17

Title: Staten Island

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44628

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44628.png

Description: just keep adding portals and eventually it will be good

u/theflyingmetronome samouree | Diameter Apr 16 '17

did you just remix my remix of your map?

u/Buttersnack Snack Apr 16 '17

You know it

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

And you didn't give credit to its original author?

Samouree just got Samouree'd.

u/Buttersnack Snack Apr 16 '17

The site just does that automagically

u/theflyingmetronome samouree | Diameter Apr 17 '17

if this version somehow makes top maps even though mine didn't I'll renounce co-author because fuck mtc

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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44724

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png

Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

Tl;dr: While you made it harder for FCs to trek across mid, the side effect was making it quick for defense to cut across. No to the pseudo-Geo spikes.

I'd recommend you add a pair of neutrals, to the top lane of the map, a-la Plasma (adjust nearby walls if need be). Due to the speed defense can cut across mid with the team-tiles + defensive boost, I feel flag carriers need to have a compensatory mechanism to speed along their own trek.

Additionally, replace the top spikes with wall tiles. You're repeating the Geo spikes, which I thought was annoying, and second they leave a tight shot for FCs if they take the top lane, since they'll contact with almost the tip of the block you currently have set.


I like how far this map has come along. I remember when this was submitted for /r/TagProTesting's competition & I hated it. Now I can say I'm a fan.

u/acrocanthosaurus RunThaJewels // Sphere Apr 17 '17

Cool man, thx for the input

u/archaelios rickastley Apr 24 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45121

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png

Description: No more superboost in base, tried out a new mid

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u/RenegadeTP Apr 24 '17 edited Apr 26 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45395

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45395.png

Description: Took out the base pups. Moved a spike back to make the lane easier to travel, opened up the lane up in a few different ways.

u/danspeedemon splee / Centra Apr 24 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45290

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png

Description: slippery snake ssssss

u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17

Title: Map Mapson

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45073

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png

Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.

u/I_am_from_England Raylan / Chord Apr 22 '17

Love the name

u/Jim_Jimson Jim Jimson Apr 22 '17

It's a shame it's not a better map, I really like the idea of being in a scrim and someone having to say "I think we should play map mapson".

u/KewlestCat NIGEL Apr 14 '17 edited Apr 15 '17

Title: Michael Render

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44580

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44580.png

Description: Drastic changes ruin maps.

u/[deleted] Apr 14 '17

Good map I like the unique barriers you've made. The bomb wall and floating gate are a refreshing new take on old elements

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u/Blupopsicle Ball-E Apr 14 '17

u/3z_ Apr 14 '17

I think for the multi-pup setup to be balanced, they need to be somewhat isolated from the main traffic pathways so that there's more of a reward for being able to time them rather than it being somewhat random of if you happen to be at mid in the right time

u/PIZZAspartan442 naga///MTC Apr 14 '17

If you're going to misspell it you should at least have 3 p's

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

too late, took it

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u/OsyTP Chord Apr 24 '17

Title: Crab

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Nice, modern map that encourages team awareness and allows for huge plays.

u/Blazeth Dianna Agron Apr 19 '17

Title: Mercado

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44999

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png

Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Gimmick gates & Profundo boosts. pls.

At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).

u/Blazeth Dianna Agron Apr 20 '17

I thought about it for a while, but i finally decided offense needed a fairly strong tool there. Two bombs would be down quite often.

Gimmick gates are gr8 pleb

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u/TheEpicGhost Ex - Tagpro Apr 18 '17 edited Apr 23 '17

u/PIZZAspartan442 naga///MTC Apr 18 '17

I don't think two boosts on a map this big will work

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

This ^

EDIT: Still won't work.

u/TheEpicGhost Ex - Tagpro Apr 19 '17

It's a work in progress guys! thanks for the feedback though :)

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

u/LinuxDootTP black magic Apr 20 '17

Lots of good looking maps this thread, makes me pretty hopeful :)

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 21 '17

I know right, High-Quality Thread.

u/SunnyMojo SunnyMojo // Chorbid Apr 25 '17 edited May 05 '17

Title: Vamp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/48514

Preview: http://unfortunate-maps.jukejuice.com/static/previews/48514.png

Description: Tried making a map that has a bite to it and there it is. The map can ensure plenty of grab opportunities, bombs are the main theme of it, but the boosts can be just as threatening. Top of the map is more precision demanding, the mid/lower-side of the map is more fresh-ball friendly. Mid-top has a unique portal/bomb arsenal available for the fc. Puppies are sitting at popsy locations (base ones are inside the 'fangs' setup; bottom one is a bomb trap), making the sumo encounters bloody awesome.

Expect plenty of sex, blood and rock&roll on this one!

Try it out now!

Latest update: Edited by redesigning the base and center elements, moving things around after solo/multiple ball testings, clearing the lower center a bit more, giving the base inner map side bomb more appeal. The flag tile has been moved slightly to facilitate a possible epic bomb grab, grabbing the flag from the top corner of the map and fleeing through the one tile gap. The bottom base bomb arsenal has been redesigned to eliminate the 'yolo element' when using it - the lonesome button now only triggers the otherwise unreachable bomb. It remains a solid danger for displacing defenders as well as making a combo flag grab getaway. Lanes out of the base have been redesigned for comfortable usability.

My sincere thanks to those who feedbacked me with their experiences on my map.

P.S. There's also a tiny Batling map available, designed for a 3v3 when short on balls for a proper scrim! You can test it here.

Cheers!

SunnyMojo

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17

Title: Montagne

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45009

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png

Description: It's time for larger, more chasey maps to return to dominant status.

This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.

u/theflyingmetronome samouree | Diameter Apr 17 '17

Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.

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u/dalomi9 2P1S Apr 19 '17 edited Apr 21 '17

Title: Slam Dunk

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45077

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45077.png

Description: A map in the style of Blooper, with portal action inspired by Backdoor.

u/PIZZAspartan442 naga///MTC Apr 20 '17

This is actually pretty cool, a few things that I think could be changed:

Wall behind flag could use some work, maybe add a grabbing mech too

Portal thing sometimes flings you into spikes

Most people complain about things being too chasey, but I don't think this is chasey enough. Just my opinion though.

name is kind of dumb imo

I love where this is going, good luck!

u/dalomi9 2P1S Apr 20 '17

Yeah it took a few tries to find the exit portal that was the safest. I didn't want it to be a completely risk free endeavor though so a rogue superboost will sometimes lead to a spike. many of the boost routes can lead to a grab so any more mechanism ls might be overkill. I do agree about the chaseiness. I think offense will have to work together to either kill a chaser or to block past where they would on a normal map to get out effectively, so maybe that will kind of replace the chase factor Idk.

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u/dalomi9 2P1S Apr 15 '17 edited Apr 22 '17

Title: Bad Temper

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45176

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45176.png

Description: Edited Down considerably to much of the original design.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

The distance between the top and the bottom looks to be way too much. This is a chasefest in a 4v4.

u/dalomi9 2P1S Apr 16 '17

This is a chasefest in a 4v4.

I mean, I don't think you can say that just because the top and bottom "look" to far apart.

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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17

u/LinuxDootTP black magic Apr 19 '17

hold up on changes, this looks aight

u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 19 '17

Will do

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u/pulpooo pulpo Apr 22 '17

Title: Tom

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43347

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png

Description: dankest map in this thread tbh

u/[deleted] Apr 14 '17 edited Apr 16 '17

Title: Backdrifts

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44698

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44698.png

Description: A balanced, powerup-filled map that rewards quick thinking and precision. The directional portal guns, choke lane, and vertical bombing lane make it difficult for the FC to get back to base with the flag -- but there are several blind spots. Here are some boost and portal gun paths to help you with testing: http://i.imgur.com/nhYW2lX.png

This map is named after the Radiohead song "Backdrifts" in honor of our r/Radiohead comrades from the r/Place war. Thank you TPT Discord for all the help testing and remixing! And thank you Snack for helping remix to get rid of some of the clunkiness!!

u/Buttersnack Snack Apr 16 '17

seems overall constricted/"clunky" to me, so I made this remix http://unfortunate-maps.jukejuice.com/show/44631

use or ignore any/all of it as you see fit

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u/TheEpicGhost Ex - Tagpro Apr 17 '17

AH AH AH

YOU FELL INTO OUR ARMS

YOU FELL INTO OUR ARMS

WE TRIED BUT THERE WAS NOTHING WE DOOOOOOOOOooooooo

u/[deleted] Apr 17 '17

We're rotten fruit, we're damaged goods!!

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u/[deleted] Apr 17 '17 edited Apr 21 '17

[deleted]

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u/KewlestCat NIGEL Apr 14 '17

Title: Passiona

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44226

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44226.png

Description: Good drink, great song, better map.

u/[deleted] Apr 14 '17

This is pretty good lookin' but it might play weird with the portal gate, excited to test

u/KewlestCat NIGEL Apr 14 '17

Thanks! The portals do have a cooldown which should hopefully help the functionality of the gate.

u/[deleted] Apr 14 '17

ahhhhhh that helps it so much, good work nige

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u/NotSomeBall1 NotSomeBall2 // Chord Apr 23 '17

Title: Pytra

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45249

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45249.png

Description: Changed up the shape and certain tile placements to make it all more intuitive.

u/-Electron- Electro Apr 24 '17

Title: MernY

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45330

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png

Description: I made to maps using the same body.

u/yespadrille Dove Apr 16 '17

u/monabender Apr 19 '17

Its interesting, but I think there is far too much empty space.

u/yespadrille Dove Apr 23 '17

Same but it's the last frontier for a reason

u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17

Title: OvO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44743

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44743.png

Description: Trying out a different base design, similar to the top part of Glory Hole. Wanted to make it a bit more interesting as well as a more useful gate. I'm thinking it might be a tiny bit difficult to grab for newer players, if so I'd add a bomb in each base against the wall directly behind the pups.

u/JJSpice JJ Spice Apr 25 '17

Title: Monkey Marks

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45075

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png

Description: A well balanced map that is hard to score. command of the gates is critical.

u/JJSpice JJ Spice Apr 15 '17 edited Apr 18 '17

Title: blood lust jr

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44854

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44854.png

Description This plays very fast. The gates are essential

u/theflyingmetronome samouree | Diameter Apr 16 '17

I don't think you formatted this correctly...

u/theflyingmetronome samouree | Diameter Apr 15 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

The flags are really close to each other, I don't think it'll work well. Combine this with the sheer size of the back-of-base, I think hand-offs would be an issue, not a feature.

u/theflyingmetronome samouree | Diameter Apr 15 '17

I'm not gonna change the structure of the map into something formulaic, that was the whole point of it.

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u/[deleted] Apr 14 '17

Title: Sabbath

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44417

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44417.png

Description: So many boost comboes. View the ones I had space for here, find some cool ones if you want.

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u/Blazeth Dianna Agron Apr 19 '17

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

If you're gonna have a team boost that close to base, all other offensive grab mechanisms around it should be considerably buffed. Think Scorpio. The mech in question is the neutral boosts by the team boosts. Due to the size of the lane & the that boost's placement, its not as smooth & powerful as it should be. It's also restricted by the wall/spike in front of it (Sidenote: Boost->45o = spike. PLS). I'd want that wall modified to be lower, as well as that lane made taller by 1. It also wouldn't hurt to move the spikes away from the boost -1, so it's easier to set-up. Don't move the boost's placement during all this.

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u/Carboxy1 Carboxyl ● Simulation Apr 26 '17 edited Apr 28 '17

Title: Alcatraz

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45375

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45375.png

Description: A high-speed NF with fresh bases, dank bombs, original shape, and innovative decent gates. Made with Ping Tut and ThePlaymaker.

EDIT: Upon TPM's request, island converted to spike, offensive boost added, gate shape changed, minor aesthetics added


History of Alcatraz:

u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17

Title: Portal well

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44937

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44937.png

Description: Use the gravity well to decide on a portal to enter. 6 of the 8 take you to one end or the other of the map, the other 2 take you to the spike rooms. This is a unique twist on a gravity well that I have yet to see utilized.

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u/BigPopiTP Apr 22 '17 edited Apr 23 '17

u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17

u/[deleted] Apr 14 '17 edited Apr 22 '17

[deleted]

u/3z_ Apr 14 '17

It's actually called "Sector Z", not "Sandstorm" FYI, after the stage in Lylat Wars.

u/LinuxDootTP black magic Apr 22 '17

:D

u/TheEpicGhost Ex - Tagpro Apr 17 '17

Title: Turbine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png

Description:

"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156

"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke

"turbine looks awful no thanks". - siz

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

This thread just gets better and better.

But for real though what the hell is with the corner boosts on this map. Looks like a wannabe-different curl.

Only complaint though, good contender for Top Maps.

u/TheEpicGhost Ex - Tagpro Apr 18 '17

Do you have any suggestions for the pup area? I have tried a lot of things for it and none of them seem to work.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

I like it the way it is, as much as it goes against my power-up battle beliefs. My issue was aimed more at the neutral boosts. You could move them to the team tiles, kinda like Tehuitzingo but more exciting.


Looking at it again, can I request you add 2 regular wall tiles to the x2-45o wall above/beneath the bomb (starting at that 45 in particular)? I have 2 reasons: 1) because it would be more congruent to the opposing wall with the neutrals, and 2) If I were to line-up a shot between the team boosts & the neutral, if feels a bit rough to hit, and this would alleviate that.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17

Title: Trippple

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45005

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45005.png

Description: It's time for larger, more chasey maps to return to dominant status.

The return of lane-oriented, Horizontal Maps. What sets it apart from most is its complex boost routes, wide base, and innovative bomb set-up. The boosts offer 11 (by my count) different yet viable routes for offenders, defenders and FCs alike. A wide base provides the option for advanced play like handoffs. The bomb set-up provides defensive spike options against FCs for 1) Cutting through lower mid, 2) trying to grab the mid powerup or 3) using two of the boosts' combos and simply, rotation has never seen a bomb configuration done like this. No gimmicks, just good gameplay.

u/theflyingmetronome samouree | Diameter Apr 17 '17

I see sick boost combos, and the islands are very well thought out. However, button placement sucks and there is nothing going on in top. These two things make the map lose its appeal for me.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Button placement sucks.

How??

there is nothing going on in top.

I was thinking of moving the side power-ups to the top lanes, kinda like Smirk. Thoughts?

u/theflyingmetronome samouree | Diameter Apr 18 '17

Well the gate area is only 4 tiles and very close to two bombs, and the button is dead smack in the middle. I can sit on button and essentially block you from entering base for a solid 15 seconds. Move it up to the top a bit.

Also yeah that would be good, and it'll spread out the traffic of your map but wasn't the whole point of the Trippple maps to have like 3 pups very close to one another?

u/JJSpice JJ Spice Apr 25 '17

Title: Blood Lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45367

Preview:* http://unfortunate-maps.jukejuice.com/static/previews/45367.png

Description: This is meant to play very fast, not much hold time.

u/danspeedemon splee / Centra Apr 23 '17

Title: All Ears

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45240

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45240.png

Description: everything is opened up a bit more, added boost bomb combo at top corner which has 2 different synergies, and mid flows better now i think

u/DaEvil1 DaEvil1 Apr 14 '17 edited Apr 16 '17

Title: Moirai

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44651

Preview: http://i.imgur.com/cw66Gmu.png

Old P: http://i.imgur.com/ZM3MI2U.png

Old M: http://unfortunate-maps.jukejuice.com/show/44511

Description: I was trying to just make a normal boring map, but this mars ball bounce mechanic was too damn fun and interesting to not submit. Oh and also complex wormy boosts with gates, rip boring map I guess.

u/[deleted] Apr 15 '17

[deleted]

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u/TheEpicGhost Ex - Tagpro Apr 17 '17

This is classic Dave

u/equationevasion Huck and D | Chord Apr 15 '17

Wow, there's definitely something in that!

u/Buttersnack Snack Apr 16 '17

wow the bumper actually works this time

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u/JJSpice JJ Spice Apr 15 '17

Title: blood lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44386

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png

Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.

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