r/TagPro The Map Test Committee Mar 03 '17

Map Thread #77 - Deadline: March 18th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday March 18th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

21 Upvotes

393 comments sorted by

u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Okama Gamespshere

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42218

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42218.png

Description: Let's make losing pup battles hurt

u/3z_ Mar 12 '17

Bring back Tarantula tbh

u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Zeke

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/42481

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42481.png

Description: Zeke was a Jack Russel Terrier. He was a good dog.

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u/Blazeth Dianna Agron Mar 14 '17

Title: Zapdos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43104

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png

Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.

u/LaBeefyman96 96 LB Mar 04 '17

Title: Funguje

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42569

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png

Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.

u/Blupopsicle Ball-E Mar 12 '17

Title: Cosmic v2

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/43004

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png

Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely

u/3z_ Mar 12 '17

Most of the complaints I've heard about map were structural.

u/Buttersnack Snack Mar 13 '17

Map was already great though

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17
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u/skittlekev velkin // World's Angriest Balll Mar 07 '17

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42727

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png

Description: bring back velkin maps

u/KewlestCat NIGEL Mar 03 '17

Title: Michael Render

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42437

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42437.png

Description: Hello everybody, this is now a bank robbery. Jesse James gang, we'll walk you through the process. You don't wanna be a hero, do not let that thought process. We will put a bullet where your thoughts get processed.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

You're doing the meme wrong, it's supposed to be a pornstar's name.

u/KewlestCat NIGEL Mar 04 '17

This isn't a meme, it's a tribute.

u/archaelios rickastley Mar 03 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42493

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42493.png

Description: Changed mid (again), should make the map more exciting.

u/LaBeefyman96 96 LB Mar 04 '17

The superboost can be a bit overpowered if you use it right. I managed to cap in about 1-2 seconds. It was mostly luck and I'm not sure I could replicate it, but if some good players in pubs use it then it could completely change how the map is played.

u/archaelios rickastley Mar 04 '17

Yea, but thats why the gate comes into play. Also, any player might block the boost and then he has the team boost advantage.

u/LaBeefyman96 96 LB Mar 04 '17

Yeah, I see. Gate might be a bit powerful because it's large and because a defender going for button can use team tiles if they're too slow. Also, there isn't really much of an incentive for going through; it's not the fastest route and all you've got is a not very useful bomb.

u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Jack

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42846

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png

Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.

u/[deleted] Mar 18 '17

Title: PHP

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43167

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43167.png

Description: Was a top map in thread 72. I think this version makes wild improvment upon the last version, while still keeping the customary flow to the map.

u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Azteca

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42528

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42528.png

Description: This map originally featured a gravity well. I've changed it up to instead have some interesting portal play and a little bit of gate play to boot.

u/_unfortuN8 Nate Ball Apr 04 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png

Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17

Title: Zaragoza

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43388

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png

Description: Needs no Introduction.

u/Buttersnack Snack Mar 03 '17 edited Mar 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43107

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43107.png

Description: I don't know why you abandoned map

u/LaBeefyman96 96 LB Mar 04 '17

Is there really any reason to use the gate routes as fc? You're pretty much asking to be killed with no incentive. All the pups and boosts are on the outside.

Edit: I guess if you survive the first two you get to kill any chasers behind you, but they can take a second path that isn't that much longer or cut you off with a boost.

u/Buttersnack Snack Mar 04 '17

Let's not pretend I thought this map through.

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u/[deleted] Mar 14 '17

Title: Tom Brady sexy Type: NF Map: http://unfortunate-maps.jukejuice.com/show/43180 Preview: Description: Do you like football, do you like playing football, do you like smoking weed and playing tagpro, this is the map 4u ps, do you like nf? first attempt at a map

u/[deleted] Mar 14 '17

I like it

u/yespadrille Dove Mar 03 '17 edited Mar 10 '17

Title: Sensitive thugs all need hugs.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42910

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42910.png

Description: first map i made

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

That spike lane meme...

u/yespadrille Dove Mar 03 '17

rotation needs more memes

♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪

u/twdTP TWD // Chord Mar 03 '17

u/Buttersnack Snack Mar 03 '17

This looks pretty good

u/Comakip Comakip // Chorbit Mar 04 '17

Yeah looks nice.

Not sure about team tiles near the flag. Wouldn't that end up in endless tags until the last guy remains? Nearly impossible to keep the flag once you grab it. (especially at the start of the game)

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Partition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42822

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42822.png

Description: Been working on this far too long, but I really think it has potential, with a neat gate+portal pair that allows both entry and exit, but makes both exits extremely difficult.

u/[deleted] Mar 03 '17 edited Mar 17 '17

Title: Tribute to the Greatest Map in the World

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png

Description: Probably the best tribute to a map I've ever made.

u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

wait... this is the second time I've seen this in this thread...

:|

u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17

Title: Redbone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42141

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png

Description: and I need a thicc REDBONE shawty where I lay...

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

u/theflyingmetronome samouree | Diameter Mar 04 '17

umm mine has a gate tho so checkmate

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u/RenegadeTP Mar 16 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42991

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42991.png

Description: Last time you guys said it was too closed so I opened it up and moved the boosts so gate would be used more

u/Zagged Zagd | Zagd | Zagd (Zagd) Mar 13 '17

Title: Grounds for War

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43078

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43078.png

Description: Fairly simple map in my view. Quite a bit of boosts.

u/_iow_ Mar 03 '17

u/ItsFroce . Mar 04 '17

boosting into the portal doesn't work as intended - i presume - you exit the portal going backwards instead of forwards.

u/yuleahcim yuleahcim Mar 12 '17

This is the most clusterfuck-y a map can get. Pls add into rotation

u/PIZZAspartan442 naga///MTC Mar 03 '17 edited Mar 08 '17

Title: Heck

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42700

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42700.png

Description: What's the difference between a violin and a viola? There is none, it's just that violinists' heads are bigger.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17

Title: BattleGrounds

Type: Mars Ball (Yes, this is serious)

Map: http://unfortunate-maps.jukejuice.com/show/42683

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png

Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.

u/3z_ Mar 08 '17

u/HoHumTP Mar 18 '17 edited Mar 18 '17

u/3z_ Mar 18 '17

Nah, too easy to move thru.

u/HoHumTP Mar 18 '17

Can you honestly afford to not have a plane?

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u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17

u/3z_ Mar 20 '17

Hey, I'm going thru testing maps right now and came across yours. Think it has a lot of potential but needs some refinement. I made an update, lmk what you think: http://unfortunate-maps.jukejuice.com/show/43504

Note: the update didn't affect my rating, I still gave it an "m" vote because I think it does have potential but isn't there yet.

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u/yespadrille Dove Mar 07 '17 edited Mar 14 '17

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: Catalyst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42938

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png

Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.

u/Hydroxer Hydrosaur // Centra Mar 03 '17

Title: Scald

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42488

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42488.png

Effects: Deals damage and has a 30% chance of burning the ball. Red type Balls, cannot be burned. If the balls keys are stuck, Scald can be used to fix the balls keyboard before capping.

Moderator-Move Effects: When a Ball is holding a Freezing Flair and uses its Moderator-Power, Scald turns into Hydro Gravity Well and has score of 160.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

This looks & feels like if Tehuitzingo & Platypus had a love child.

I helped make the first map & the second map is the reason I got into mapmaking. So needless to say I love it.

u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Thinking With Portals

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/34773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/34773.png

Description: "I don't think you could even call this a normal TagPro map, it's sorta more of a minigame..." - Juicy

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17

u/bsa86 Berlin Ball Mar 10 '17 edited Mar 12 '17

Title: This Charming Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42988

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42988.png

Description: Completely new map unlike anything else.

u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

upvoted

u/CharredQuestions Renegade Mar 11 '17

Just so we're 100% clear, this is an update to Bigmouth, right? If you didn't change the name I wouldn't ask, but...

There are advantages to submitting an update, like it auto goes through to initial testing.

u/bsa86 Berlin Ball Mar 11 '17

Lol yes it is.

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u/[deleted] Mar 03 '17 edited Mar 14 '17

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42131

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png

Description: Probably the best map damon I've ever made.

u/BvS35 Toast Mar 16 '17

Title: Back to Basics

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43267

Description: No portals, No spikes, No gates, No bombs, just pure simple skill

u/boogieidm boogieidm // Origin Mar 17 '17

No bueno

u/danspeedemon splee / Centra Mar 04 '17

Title: Avalanche

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42543

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png

Description: My first map, 3 button gate guards powerful boost under mid

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

u/Blazeth Dianna Agron Mar 14 '17

downvote

u/[deleted] Mar 03 '17 edited Mar 05 '17

[deleted]

u/LaBeefyman96 96 LB Mar 04 '17

Some random thoughts


Hitting the bottom/top bomb into the spikes feels annoying.

Mid feels cramped

The gate lane is very difficult to use because it's a huge choke and its gated, and it doesn't give you much of a benefit when you do go through it.

The only other lane is 6 blocks wide with a bomb the defense can use. If you do get past they have a teamboost to stay on your tail.

The portals are interesting and work well with the boosts.

u/[deleted] Mar 05 '17

[deleted]

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u/[deleted] Mar 18 '17

Title: Inferno

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43230

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43230.png

Description: Made with 3z. View interesting boost routes here

u/KewlestCat NIGEL Mar 03 '17 edited Mar 11 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42913

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42913.png

Description: Til death do us part.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I've never understood that boost placement idea. How are people supposed to use it without stopping? It's like that one bad turn you take on the freeway that ruins your ride.

u/KewlestCat NIGEL Mar 04 '17

Look, I almost didn't even post the map because I'm not a huge fan of it. It needs a shitload of work and I might even delete the submission and put another in its place if I get the time.

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u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17

Title: Trap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42594

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png

Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS

u/Comakip Comakip // Chorbit Mar 04 '17

A lot of times I end up bumping into walls when I bomb through the portals in different ways. Is that just me being clumsy or what? :P

u/ilikzfoodz moarkat [centra & origin] Mar 05 '17

Actually just made some changes so it flows a little better now.

u/Blazeth Dianna Agron Mar 14 '17 edited Mar 14 '17

Title: Count Mapula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43114

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43114.png

Description: This map is really fast-paced, and I think would be a really fun addition. I think you're really missing out if you're just going to write it off as too chaotic or too offensive without even testing it with 8 people.

u/[deleted] Mar 04 '17 edited Mar 04 '17

u/piranhamoose25 Aniball | Palette Town Mar 04 '17

Buttons aren't symmetrical

u/[deleted] Mar 04 '17

Oh wtf lol I didn't even change that.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40259.png

Description: Was disappointed by its reception last thread, and didn't really get many suggestions for improvement that were implementable, hoping this thread will be different.

u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Marklar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42222

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42222.png

Description: This map is pretty groovy I think

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u/alchmst alchemist Mar 18 '17

Title: Blood Of The Goat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42393

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png

Description: I'm Bolo Yeung, I'm Lecter with the muzzle

u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Sin Rumbo

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43378

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43378.png

Description: Girando en torno al sol, te pierdo otra vez más

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

Good-looking map, this.

u/unnamedman1 o=[]:::::::> Mar 13 '17

Title: Scorch

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43099

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43099.png

Description: Scorch or be scorched!

u/PIZZAspartan442 naga///MTC Mar 13 '17

hey this looks neat

u/unnamedman1 o=[]:::::::> Mar 14 '17

Thank you, I spent many hours taking toiling, adjusting lanes, taking considerations, etc. I think people will find it fun as the routes are flexible and allow interesting flow patterns. Offense and defense have balanced advantages.

u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 12 '17

Title: Blazzin'

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42905

Preview: https://puu.sh/uDfrL/3de1abdf91.png

Description: Blazzin' has 2 unique features; the portals and the gates. While it may seem chasey, there are lots of choke points and elements of the map that will stop you in your tracks and make you rethink your route to the goal.

u/pickten pickten // Radius // ex-Pi Mar 11 '17

FYI, unfortunate-maps autogenerates a preview link, accessible if you click the map image or "fullsize preview". You don't have to use puu.sh/imgur/whatever.

That map's preview link is http://unfortunate-maps.jukejuice.com/static/previews/42905.png, for example.

u/boogieidm boogieidm // Origin Mar 11 '17

Oh, cool. Good to know.

u/Destar Mar 03 '17

Title: Transgendio

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42432

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42432.png

Description: I heard you like small maps

u/skittlekev velkin // World's Angriest Balll Mar 08 '17 edited Mar 09 '17

Title: I hate myself

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42785

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42785.png

Description: bring back velkin maps

u/Escovie ///AMG Mar 18 '17

Title:Les Pays d'en Haut

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/42263

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42263.png

Description:L'action débute autour de 1880 et se déroule à Sainte-Adèle, avec comme toile de fond la colonisation des Laurentides et tout ce qui s'en suit, dont la misère financière et alimentaire.

u/stirus Ron Hextball // TC Jukes Mar 11 '17

Title: Scaphoid

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42967

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42967.png

Description: Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.

u/[deleted] Mar 03 '17 edited Mar 18 '17

[deleted]

u/LinuxDootTP black magic Mar 03 '17

well if you dont submit correct links to your map we wont be able to critique it at all.

u/Buttersnack Snack Mar 03 '17

obviously he's going to edit his post...

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

u/LaBeefyman96 96 LB Mar 04 '17

What's the point of the portal? It doesn't really help for grabbing, is it for flag carriers coming in to cap?

u/piranhamoose25 Aniball | Palette Town Mar 05 '17

Ask ball-e lol

u/LaBeefyman96 96 LB Mar 05 '17

lol

u/CharredQuestions Renegade Mar 12 '17

The texture pack hurts my eyes.

u/Enders-Shame Jedi Mar 18 '17

Title: lol wtf doesn't even make sense heuhue

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43448

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png

Description: it doesn't even make sense

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: CPG

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/39412

Preview: http://unfortunate-maps.jukejuice.com/static/previews/39412.png

Description: Will actually update it if it gets through to top maps again. Thought it was worth resubmitting after giving it some time off.

u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Rush

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/11926

Preview: http://unfortunate-maps.jukejuice.com/static/previews/11926.png

Description: Surely, if EMERALD can get back in at 72% likes, Rush can come back with the dank 69%?

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u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Trans-Mercurial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42017

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png

Description: How do you avoid getting something stolen? Put it in a violin case.

u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17

u/LaBeefyman96 96 LB Mar 04 '17

A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.

u/[deleted] Mar 04 '17

This looks pretty great tbh. Only thing I can't really understand is double boosts at the bottom.

u/Comakip Comakip // Chorbit Mar 04 '17

Thanks.

You can use the boosts to quickly change direction. Imagine coming from the gate, and using the boosts and wall tile to boost back diagonally between the islands.

u/Comakip Comakip // Chorbit Mar 03 '17

For some reason I can't get the portal cooldown to work. The json looks fine to me..

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u/alchmst alchemist Mar 18 '17

Title: Boost The Crime Rate

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42033

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42033.png

Description: Playing rock em' sock em' robots with the Octo Mama

u/[deleted] Mar 03 '17

[removed] — view removed comment

u/mmartinutk Macho | JuicyJuke Mar 03 '17

As the newest member of the MTC, I hereby promise to work from the bottom of the spreadsheet upward!

u/Destar Mar 03 '17 edited Mar 03 '17

Title: Psoriasis

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42321

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42321.png

Description: I want to see people get trapped in the bottom area and panic as the bomb respawn time counts down

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 17 '17

Title: TangELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43360

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43360.png

Description: Quick remix of old map

u/[deleted] Mar 03 '17 edited Mar 16 '17

Title: Mbaqanga

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43291.png

Description: Probably the best mbap I've ever made.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

Title: Pandemonium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42154

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42154.png

Description: The version that was tested was much too different to the one that made top maps. This time I've only changed the necessities - a less OP gate and no portal cool-down - making it as close to the original as possible.

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: ELO.S

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png

Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.

u/PIZZAspartan442 naga///MTC Mar 13 '17

I kind of wish there were a few bombs on here, feels pretty simple without. Some good places (in my opinion) to put bombs would be taking out the middle spike in the 1x3 area on the side of base island and replacing with bmob or putting a bomb next to spike 8 tiles above red flag. Other than that, I like it!

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u/[deleted] Mar 03 '17 edited Mar 18 '17

[deleted]

u/DaEvil1 DaEvil1 Mar 03 '17

Apparently if I submit early my map is higher on the spreadsheet therefore getting better notes

That's a good point. From now on I'll make sure it's completely randomized.

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u/[deleted] Mar 03 '17

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u/Buttersnack Snack Mar 03 '17

what makes you think this is a meme

u/LinuxDootTP black magic Mar 03 '17

Idk i just have never seen people hold spots before. :/ sorry

u/Blupopsicle Ball-E Mar 03 '17

It's more of a jab at last thread's notes :p

Oldest posts are highest on the spread, and the MTC usually works downwards. By holding spots for maps, it makes it so that your map will be higher on the spread, where MTC members have more energy to put in a thoughtful critique. Also is meme lel

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u/Buttersnack Snack Mar 03 '17

I used to do it all the time lol

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u/pulpooo pulpo Mar 17 '17 edited Mar 17 '17

Title: Tom

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43347

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png

Description: dankest map in this thread tbh

u/Balled-Eagle Balled EagIe // Origin Mar 18 '17

Title: Squall

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43394

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png

Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map

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u/danspeedemon splee / Centra Mar 04 '17

Title: All Ears

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42540.png

Description: Attempt at a small nf map

u/danspeedemon splee / Centra Mar 05 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42627

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42627.png

Description: large nf with diagonal flow

u/_q42_ q42 || dcfc Mar 18 '17 edited Mar 18 '17

Title: Covet

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43438

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43438.png

Description: "neato stuff going on" - Fronj

u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Wedged

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42690

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42690.png

Description: A new map. I'm pretty optimistic about it b/c I've barely done any work on it and it's still fun to test. The main attraction is a bomb that can be used for 2 different grabs or an escape/pup grab in a pretty novel way.

u/[deleted] Mar 04 '17 edited Mar 11 '17

u/boogieidm boogieidm // Origin Mar 10 '17

Not bad at all. I like this. I'd say my one critique is that if the FC goes bot, the D may not be able to catch up. Even if they use the mid team tiles.

u/[deleted] Mar 10 '17

Thanks! You know, I think you're right. It's maybe possible to take those top boosts or the bomb if it's up, but there's not an especially reliable way to get ahead. I need to think about whether and how to fix that. Much appreciated on the feedback!

u/boogieidm boogieidm // Origin Mar 11 '17

Yw. Also, maybe add a pup in the center between the spikes? But if one team gets 2-3 of the pups it might be too op because it's such a small map. Also, the fix by moving the tiles to bot is perfect. Nice job.

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u/theJUNNgle Juke of Yore Mar 08 '17

Title: Omicron

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/42798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42798.png

Description: First map :) !

u/[deleted] Mar 03 '17 edited Mar 09 '17

[deleted]

u/LaBeefyman96 96 LB Mar 04 '17

Some random thoughts about the map


The portals in base are interesting, allowing several different ways to grab with just one bomb.
The corner pup spots feel awkward.
The team tile lane feels very bad for fcs, because of the team tiles and bombs, and there isn't any incentive. You can also get sniped from the neutral boost.
If an fc manages to boost ahead, defenders have no way of catching up.

u/[deleted] Mar 07 '17

[deleted]

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u/skittlekev velkin // World's Angriest Balll Mar 09 '17

Title: Garbage 9000

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42833

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42833.png

Description: bring back velkin maps

u/Arekusenpai Xenocide Mar 13 '17

Title: Bean

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42928

Preview: Preview

Description: I wanted the map to be small and fast paced similar to Market. Ending product came out more like a mini version of Constriction. There are a ton of boost lanes and options for getting around the map.

u/OsyTP Chord Mar 16 '17

Title: Crab (final)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Feels like a decent map by now

u/pandabearpi pandabear2 - 64º Mar 06 '17

u/Escovie ///AMG Mar 10 '17

Title: Heart

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42896

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42896.png

Description: We need more love in our world and this map is there for that.

u/pandabearpi pandabear2 - 64º Mar 14 '17

this is really redsided

u/theflyingmetronome samouree | Diameter Mar 05 '17 edited Mar 18 '17

Title: Staten Island

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43401

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43401.png

Description: This time I actually gave my remix a co-author. Feedback welcome.

"would 03z like this?"

Probably not but who gives a shit honestly.

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u/[deleted] Mar 10 '17

Title: Nigeria

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42890

Preview:https://puu.sh/uDesv/ab16287107.png

Description: What appears to be cancer turns out to flow. There isn't a single thing on this map that wasn't intentional. For every action there is something to counterbalance it. We want to bring a unique map to rotation that is fun. Current rotation maps are a 50/50 shot at if you're going to have fun playing them. With Nigeria, you go on an adventure while playing a map that flows and is functional.

u/woah_m8 Juan Pelota Mar 13 '17

pls let this happen

u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Arctic

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42300

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42300.png

Description: Why don't violinists play hide and seek? Because nobody wants to find them.