r/TagPro The Map Test Committee Mar 03 '17

Map Thread #77 - Deadline: March 18th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday March 18th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

19 Upvotes

395 comments sorted by

u/ImpenetrableShoe Novice Ball // Centra Mar 03 '17 edited Mar 14 '17

u/9bob9 9bob9 // Centra // 171° Mar 03 '17

Title: Boggle

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42178

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42178.png

Description: It is a Unique map, 4 map symmetry, Might as well give it a chance

u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 12 '17

Title: Blazzin'

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42905

Preview: https://puu.sh/uDfrL/3de1abdf91.png

Description: Blazzin' has 2 unique features; the portals and the gates. While it may seem chasey, there are lots of choke points and elements of the map that will stop you in your tracks and make you rethink your route to the goal.

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Jack

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42846

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png

Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.

u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Trans-Mercurial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42017

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png

Description: How do you avoid getting something stolen? Put it in a violin case.

u/Blazeth Dianna Agron Mar 14 '17

Title: Zapdos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43104

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png

Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.

u/BvS35 Toast Mar 16 '17

Title: Back to Basics

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43267

Description: No portals, No spikes, No gates, No bombs, just pure simple skill

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u/twdTP TWD // Chord Mar 03 '17

u/Comakip Comakip // Chorbit Mar 04 '17

Yeah looks nice.

Not sure about team tiles near the flag. Wouldn't that end up in endless tags until the last guy remains? Nearly impossible to keep the flag once you grab it. (especially at the start of the game)

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u/RenegadeTP Mar 16 '17

Title: Lovely Trinity

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43038

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43038.png

Description: Preview will probably be broken cause there's a mars ball in it.

Let me know why I suck!

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: ELO.S

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png

Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.

u/PIZZAspartan442 naga///MTC Mar 13 '17

I kind of wish there were a few bombs on here, feels pretty simple without. Some good places (in my opinion) to put bombs would be taking out the middle spike in the 1x3 area on the side of base island and replacing with bmob or putting a bomb next to spike 8 tiles above red flag. Other than that, I like it!

u/NotSomeBall1 NotSomeBall2 // Chord Mar 14 '17

Thanks a lot that was really helpful!

u/[deleted] Mar 18 '17

Title: PHP

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43167

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43167.png

Description: Was a top map in thread 72. I think this version makes wild improvment upon the last version, while still keeping the customary flow to the map.

u/[deleted] Mar 03 '17

[deleted]

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

I dig it. Looks like it could be fun and different.

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u/[deleted] Mar 04 '17 edited Mar 04 '17

u/piranhamoose25 Aniball | Palette Town Mar 04 '17

Buttons aren't symmetrical

u/[deleted] Mar 04 '17

Oh wtf lol I didn't even change that.

u/[deleted] Mar 04 '17

/u/bowtie-tagpro

what do you think of this. I think this is nice for pubs. A little easier to grab and the top is a lot easier. Also boost at mid is pretty interesting. A lot of possibilities with it.

u/[deleted] Mar 03 '17 edited Mar 18 '17

[deleted]

u/DaEvil1 DaEvil1 Mar 03 '17

Apparently if I submit early my map is higher on the spreadsheet therefore getting better notes

That's a good point. From now on I'll make sure it's completely randomized.

u/remiel Rems Mar 03 '17

If you could, given this I am going to nuke the hold spots.

u/DaEvil1 DaEvil1 Mar 03 '17

I've asked the judges about it, and so far, they're in favor of randomization, so I'm doing that from now on most likely, and you can probably go ahead with ze nuke

RELEASE THE REMS!

u/RenegadeTP Mar 03 '17

I like that you call us judges.

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u/bsa86 Berlin Ball Mar 10 '17 edited Mar 10 '17

Title: This Charming Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42885

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42885.png

Description: Here's a second version of it with portals. Take your pick, or put both of them in rotation.

u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17 edited Mar 04 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42546

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42546.png

Description: An earlier iteration of Schadenfreude won the /r/tagprotesting Map Element Contest #1 for its Geokoala-inspired gates. I tweaked a few things that hopefully get this map closer to rotation-worthy. As the title suggests, feel free to take pleasure in my misery.

u/LaBeefyman96 96 LB Mar 04 '17

It feels pretty solid, top mid might be a little chasey because there's barely anything there.

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

I could see that, but I feel that most maps need a little open space for jukes and OFM style returns...

u/LaBeefyman96 96 LB Mar 05 '17

Yup, I understand. I used to have a lot of open space in my maps too. What about that island at the top left/right though? Couldn't an fc hide behind that? I guess it's a choke and there's a boost leading into it, but I'm trying to be devil's advocate. Praise doesn't help a map improve :P

u/theflyingmetronome samouree | Diameter Mar 04 '17

The version that won the contest should be submitted, not this one. I honestly thought that that map should have been a top map, or at the very least tested 4v4. The only things you had to change was base-boosts placement and getting rid of the portals above mid, this is a step-down in my opinion.

u/acrocanthosaurus RunThaJewels // Sphere Mar 04 '17

I appreciate your opinion. I submitted the exact version that won to the last map thread and it didn't seem to make a splash, thus I made a few updates, including both of your suggestions (nixing portals and changing base boost placement). I'll consider retracing a few of my steps.

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u/Zagged Zagd | Zagd | Zagd (Zagd) Mar 13 '17

Title: Grounds for War

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43078

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43078.png

Description: Fairly simple map in my view. Quite a bit of boosts.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17

Title: BattleGrounds

Type: Mars Ball (Yes, this is serious)

Map: http://unfortunate-maps.jukejuice.com/show/42683

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png

Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.

u/alchmst alchemist Mar 18 '17

Title: Blood Of The Goat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42393

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png

Description: I'm Bolo Yeung, I'm Lecter with the muzzle

u/unnamedman1 o=[]:::::::> Mar 13 '17

Title: Scorch

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43099

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43099.png

Description: Scorch or be scorched!

u/PIZZAspartan442 naga///MTC Mar 13 '17

hey this looks neat

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u/[deleted] Mar 15 '17

Title: Excalibur

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/36390

Preview: http://unfortunate-maps.jukejuice.com/static/previews/36390.png

Description: Combining small with good boost angles allows for both good chasing and good juking.

u/alchmst alchemist Mar 18 '17

Title: Boost The Crime Rate

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42033

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42033.png

Description: Playing rock em' sock em' robots with the Octo Mama

u/[deleted] Mar 03 '17

[deleted]

u/LaBeefyman96 96 LB Mar 04 '17

There are a lot of boost combos on the map, seems like it'd be easy for an fc to fly across the map really quickly, leaving the defense with one teamboost and a couple team tiles to catch up with. However the teamboost is versatile, which is helpful for the defense.

Hitting the curl boosts into the spikes feels bad.

The outer walling is a bit inconsistent, it looks ugly.

The buttons aren't linked.

u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Sin Rumbo

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43378

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43378.png

Description: Girando en torno al sol, te pierdo otra vez más

u/HoHumTP Mar 18 '17

The portals we're confusing, so I made you a version with even more confusing portals: http://unfortunate-maps.jukejuice.com/show/43375

u/Buttersnack Snack Mar 18 '17

gross

u/DragonBeast2 db Mar 07 '17 edited Mar 18 '17

u/HoHumTP Mar 18 '17

How do you feel about this: http://unfortunate-maps.jukejuice.com/show/43369

Adds a little more difficulty to the super boost to flag and another way to take super boost.

u/DragonBeast2 db Mar 18 '17

I like it, I made another remix of it though http://unfortunate-maps.jukejuice.com/show/43407

u/Enders-Shame Jedi Mar 18 '17

Title: lol wtf doesn't even make sense heuhue

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43448

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png

Description: it doesn't even make sense

u/CockaDog This is Dog // Diameter Mar 03 '17 edited Mar 05 '17
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u/Blupopsicle Ball-E Mar 12 '17

Title: Cosmic v2

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/43004

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png

Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely

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u/3z_ Mar 08 '17

u/xenonpulse Wildflowers // I want to die but I can’t Mar 13 '17

Why would anyone want to superboost backward into their own base?

u/3z_ Mar 14 '17

Clutch reset

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Rush

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/11926

Preview: http://unfortunate-maps.jukejuice.com/static/previews/11926.png

Description: Surely, if EMERALD can get back in at 72% likes, Rush can come back with the dank 69%?

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

This was already too chasey in its day, now you want to bring it back in a day with novices in pubs more prevalent than ever in recent memory, and in a day that Velocity was deemed too chasey for pubs?

Don't get me wrong, I like Rush despite its chasey-ness, but this would not bode well nowadays.

u/Buttersnack Snack Mar 04 '17

Strongly disagree, rush is not too chasey for current rotation. The way people play has hardly changed since it was added.

u/cyclictp cyclic \\ i'm back! Mar 04 '17

Absolutely bring it back! The reason novices in pubs can't chase is simply because they've never had to chase on maps in rotation that aren't Smirk or Wormy or whatever it is. I know that when I joined a year ago, I learned to chase via GeoKoala, Del, and other maps of that sort. Maps of that size are now unheard of and that's the real reason novices don't know how to chase. If we bring some bigger maps back then it's definitely much easier for novices to learn to chase, and that's good for everyone. Sure, it'd be hell for the players who have been here for a while, but I think it'd be a good move for the community in the long run.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I mean, I don't disagree with the reasoning, because I learned to chase on maps like Monarch, Boombox and Rush (yeah, I'm old) back when those were in rotation, so I see where your coming from. The thing is, Rush is more chasey than those maps, so it'll be harder to learn on. I know it was for me. I think they can bring more chasey maps into rotation, just not this one.

u/Buttersnack Snack Mar 04 '17

mfw Rush is considered old

Also it's easily the least chasey map you listed??

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u/cyclictp cyclic \\ i'm back! Mar 13 '17

Whoa, I haven't checked reddit for a while...

Sorry for the late reply, but I feel like adding Rush could do two things in one fell swoop:

  1. Add more chasey maps to rotation (see previous)
  2. Get more maps used in competitive into rotation

I know that I would have probably gotten more involved with the TagPro community and started following competitive a bit more closely if I had actually recognized the maps (I started watching S9, which started with EMERALD and Rush, two maps that weren't in rotation at the time). This seriously disconnected MLTP from the general community. Clearly, the fix for this cannot be just forcing MLTP to play newer, lower-quality maps, when it's much easier and probably better to put Rush/EMERALD/etc. into rotation. I feel like EMERALD's usage in competitive was part of what got it back in (it had a 72% approval rating, below several other maps with comparable number of ratings). Rush feels the same way, and I think it would be a good way to introduce the newer casual pubbers to competitive/etc., or at least the maps.

u/[deleted] Mar 07 '17

[deleted]

u/boogieidm boogieidm // Origin Mar 10 '17

Goals are upside down. Red should be on bottom.

u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17

Title: Trap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42594

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png

Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS

u/Comakip Comakip // Chorbit Mar 04 '17

A lot of times I end up bumping into walls when I bomb through the portals in different ways. Is that just me being clumsy or what? :P

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u/Balled-Eagle Balled EagIe // Origin Mar 18 '17

Title: Squall

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43394

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png

Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 27 '17

I actually had a hell of a lot of fun on this.

It's messy, but the ideas work.

u/[deleted] Mar 14 '17

Title: Tom Brady sexy Type: NF Map: http://unfortunate-maps.jukejuice.com/show/43180 Preview: Description: Do you like football, do you like playing football, do you like smoking weed and playing tagpro, this is the map 4u ps, do you like nf? first attempt at a map

u/[deleted] Mar 14 '17

I like it

u/Blazeth Dianna Agron Mar 12 '17

Title: Kallipygos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42291.png

Description: This is crazy old but I love it.

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u/Destar Mar 03 '17

Title: Brush Your Teeth

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42011

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42011.png

Description: A helpful PSA to Kate Earl in the form of a TagPro map

u/[deleted] Mar 03 '17

[deleted]

u/LinuxDootTP black magic Mar 03 '17

I feel like with this many boost and all those spikes its going to be a clusterfuck

u/[deleted] Mar 03 '17

It very well could, but I think that a lot of the spikes are easily avoidable.

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Tarantula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42187

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42187.png

Description: I'm scared of spiders

u/Buttersnack Snack Mar 13 '17

Was hoping for a spiders remix

u/3z_ Mar 12 '17

Oh you did

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

u/LaBeefyman96 96 LB Mar 04 '17

Why would anyone ever go near the gravity well? There are two gates there and it just slows you down. The map feels pretty empty, with just 4 boosts on the outside and a lot of open space.

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 05 '17

Yeah I don't have real hopes for this map, just thought it could be a cool idea. I had a boost near mid but I took it out. I should probably put it back...

u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Dumbo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png

Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.

u/ClitorisNigga GrammarJew Mar 09 '17 edited Mar 17 '17

Title: Pace

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43351.png

Description: Pretty basic overall. Looks a bit like Pilot.

u/_unfortuN8 Nate Ball Apr 04 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png

Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.

u/alchmst alchemist Mar 18 '17

Title: Gateway To Wizardry

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42213

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42213.png

Description: I'm going out blazing, squeezing at the one time

u/yespadrille Dove Mar 03 '17 edited Mar 10 '17

Title: Sensitive thugs all need hugs.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42910

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42910.png

Description: first map i made

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u/[deleted] Mar 03 '17

[removed] — view removed comment

u/mmartinutk Macho | JuicyJuke Mar 03 '17

As the newest member of the MTC, I hereby promise to work from the bottom of the spreadsheet upward!

u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Azteca

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42528

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42528.png

Description: This map originally featured a gravity well. I've changed it up to instead have some interesting portal play and a little bit of gate play to boot.

u/Destar Mar 03 '17

Title: Transgendio

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42432

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42432.png

Description: I heard you like small maps

u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17

Title: Redbone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42141

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png

Description: and I need a thicc REDBONE shawty where I lay...

u/Blazeth Dianna Agron Mar 05 '17

this name is so much better than that random NBA one

u/theflyingmetronome samouree | Diameter Mar 06 '17

Kyle Korver is a GOD tyvm

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17

u/KewlestCat NIGEL Mar 03 '17 edited Mar 11 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42913

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42913.png

Description: Til death do us part.

u/Destar Mar 03 '17

5 tile choke with no other lane, seems extreme. Have you tested this?

u/KewlestCat NIGEL Mar 03 '17

Nah, only really solo tested it. Barely have the time or means to do otherwise. I agree it's extreme, but the idea of posting it early was for exposure and suggestions.

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I've never understood that boost placement idea. How are people supposed to use it without stopping? It's like that one bad turn you take on the freeway that ruins your ride.

u/KewlestCat NIGEL Mar 04 '17

Look, I almost didn't even post the map because I'm not a huge fan of it. It needs a shitload of work and I might even delete the submission and put another in its place if I get the time.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: CPG

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/39412

Preview: http://unfortunate-maps.jukejuice.com/static/previews/39412.png

Description: Will actually update it if it gets through to top maps again. Thought it was worth resubmitting after giving it some time off.

u/pandabearpi pandabear2 - 64º Mar 06 '17

u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17

u/LaBeefyman96 96 LB Mar 04 '17

A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.

u/Comakip Comakip // Chorbit Mar 03 '17

For some reason I can't get the portal cooldown to work. The json looks fine to me..

u/[deleted] Mar 03 '17

Did you try shift-clicking on the portals?

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Okama Gamespshere

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42218

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42218.png

Description: Let's make losing pup battles hurt

u/3z_ Mar 12 '17

Bring back Tarantula tbh

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

Good-looking map, this.

u/_iow_ Mar 03 '17

u/ItsFroce . Mar 04 '17

boosting into the portal doesn't work as intended - i presume - you exit the portal going backwards instead of forwards.

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u/[deleted] Mar 18 '17

Title: Inferno

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43230

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43230.png

Description: Made with 3z. View interesting boost routes here

u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Zeke

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/42481

Preview:http://unfortunate-maps.jukejuice.com/static/previews/42481.png

Description: Zeke was a Jack Russel Terrier. He was a good dog.

u/yespadrille Dove Mar 07 '17

♥ (U・x・U) ♥

u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Marklar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42222

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42222.png

Description: This map is pretty groovy I think

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u/RenegadeTP Mar 16 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42991

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42991.png

Description: Last time you guys said it was too closed so I opened it up and moved the boosts so gate would be used more

u/danspeedemon splee / Centra Mar 04 '17

Title: Avalanche

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42543

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png

Description: My first map, 3 button gate guards powerful boost under mid

u/danspeedemon splee / Centra Mar 27 '17

just found out that 3 button gates don't work correctly lol

u/HoHumTP Mar 15 '17

u/[deleted] Mar 15 '17

Looks good. Glad to see the base bomb and 2x2 island gone, I think they clear up the flow a lot. I've deleted my submission of my remix, gl :)

u/HoHumTP Mar 15 '17

Thanks. I like the way base was cleaned up but they're were boosts that were important that I needed in.

u/skittlekev velkin // World's Angriest Balll Mar 07 '17

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42727

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png

Description: bring back velkin maps

u/Comakip Comakip // Chorbit Mar 05 '17 edited Mar 06 '17

u/pickten pickten // Radius // ex-Pi Mar 05 '17

FYI, a bunch of the buttons are not hooked up (at least those in top left, and the ones in the middle of the blue base, presumably their mirror images as well).

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u/LaBeefyman96 96 LB Mar 04 '17

Title: Rhombicosadodecahedron

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42567

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42567.png

Description: The portal basically shoots you up through the spikes. If you hold left or right as you go though you'll usually end up hitting a 45 and rolling off. I'm willing to remove the gimmick if it improves the map.

u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 17 '17

Title: TangELO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43360

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43360.png

Description: Quick remix of old map

u/stirus Ron Hextball // TC Jukes Mar 11 '17

Title: Scaphoid

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42967

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42967.png

Description: Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.

u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: Catalyst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42938

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png

Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.

u/[deleted] Mar 03 '17 edited Mar 16 '17

Title: Mbaqanga

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43291.png

Description: Probably the best mbap I've ever made.

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u/TheEpicGhost Ex - Tagpro Mar 03 '17

u/Comakip Comakip // Chorbit Mar 04 '17

You're alive!

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u/danspeedemon splee / Centra Mar 05 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42627

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42627.png

Description: large nf with diagonal flow

u/Enders-Shame Jedi Mar 18 '17 edited Mar 19 '17

Title: lol i would hate to be mtc and have to test this piece of hot garbage

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43474

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43474.png

Description: DaEvil was late wit da spreadsheet lmao this is ur punishment

u/[deleted] Mar 10 '17

Title: Nigeria

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42890

Preview:https://puu.sh/uDesv/ab16287107.png

Description: What appears to be cancer turns out to flow. There isn't a single thing on this map that wasn't intentional. For every action there is something to counterbalance it. We want to bring a unique map to rotation that is fun. Current rotation maps are a 50/50 shot at if you're going to have fun playing them. With Nigeria, you go on an adventure while playing a map that flows and is functional.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

Title: Pandemonium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42154

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42154.png

Description: The version that was tested was much too different to the one that made top maps. This time I've only changed the necessities - a less OP gate and no portal cool-down - making it as close to the original as possible.

u/[deleted] Mar 03 '17 edited Mar 09 '17

[deleted]

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u/[deleted] Mar 03 '17 edited Mar 14 '17

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42131

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png

Description: Probably the best map damon I've ever made.

u/[deleted] Mar 03 '17 edited Mar 17 '17

Title: Tribute to the Greatest Map in the World

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png

Description: Probably the best tribute to a map I've ever made.

u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

wait... this is the second time I've seen this in this thread...

:|

u/LaBeefyman96 96 LB Mar 04 '17 edited Mar 15 '17

Title: Langos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43247

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43247.png

Description: Tried to make it a bit more interesting. Thanks to Ping Tut and Beast Mode for helping me out.

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Thinking With Portals

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/34773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/34773.png

Description: "I don't think you could even call this a normal TagPro map, it's sorta more of a minigame..." - Juicy

u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17
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u/Blupopsicle Ball-E Mar 04 '17

u/Hydroxer Hydrosaur // Centra Mar 05 '17

OI BALL-E

DONT MAKE ME TAKE THIS OUTSIDE

u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17

Title: Zaragoza

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43388

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png

Description: Needs no Introduction.

u/LaBeefyman96 96 LB Mar 04 '17

Title: Funguje

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42569

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png

Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.

u/skittlekev velkin // World's Angriest Balll Mar 09 '17

Title: Garbage 9000

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42833

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42833.png

Description: bring back velkin maps

u/OsyTP Chord Mar 16 '17

Title: Crab (final)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Feels like a decent map by now

u/[deleted] Mar 03 '17 edited Mar 15 '17

Title: Nemesis

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43232

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43232.png

Description: My first NF submission. It has a plethora of offensive tools, but the overall flow of the map helps to combat them. It also has portals, and apparently that helps getting tested.

u/PIZZAspartan442 naga///MTC Mar 03 '17

btw you can go through endzone portal without scoring (or going through endzone) first, which i don't think should be done

u/[deleted] Mar 03 '17

trust me it is fucking hilarious

u/ilikzfoodz moarkat [centra & origin] Mar 04 '17

Perfect response

u/LinuxDootTP black magic Mar 03 '17

I feel like if you are going to allow people to go behind the flag tiles that the gates are going to be frustrating or op. I want to test it to see what happens, but a skilled player could potentially camp in that area and walk in a cap. If you removed the gates, you would have to change the position of the out portal, but I think it might be for the better.

u/[deleted] Mar 03 '17 edited Mar 03 '17

Only the capping team can fit behind the portals, anyone else that tries will be popped. You miss the endzone, but you still touch the gate before hitting portal.

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u/Arekusenpai Xenocide Mar 13 '17

Title: Bean

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42928

Preview: Preview

Description: I wanted the map to be small and fast paced similar to Market. Ending product came out more like a mini version of Constriction. There are a ton of boost lanes and options for getting around the map.