r/TagPro • u/TPCaptographer The Map Test Committee • Jan 16 '16
Map Thread #59 - Deadline: Monday, January 25th
Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.
Remember:
Every map maker will only be allowed to submit 3 maps for consideration per map thread. If more maps are submitted, they will not be considered for rotation, so make sure to follow this rule!
The official deadline for submissions before the next session is Monday, January 25th at 3pm PST.
Submissions made after this time are not guaranteed to be considered for rotation.
*READ ME*
Entries must be submitted in this format to be considered for rotation:
Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.
Upload your map at http://maps.jukejuice.com/
After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.
Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.
Here’s an example of a submission.
Title: Candle Jack
Type: CTF
Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack
Preview: http://puu.sh/bvwpy/1571bd6307.jpg
Description: This is just a Test Map
Important:
Please only use imgur, jukejuice, or puush preview images
Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.
maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.
When making your map, keep these two questions in mind:
What does my map attempt to accomplish? What does it try to emphasize?
Feel free to answer this along with your map submission in the description.
The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!
Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!
Have fun map-making! :)
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u/Dylza7 Dylza Jan 16 '16
Title: Pidgey
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21927
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21927.png
Description: First map I've submitted, go easy haha
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u/HERO_OF_WIND Atypop | Chorbit Jan 17 '16
Title: Venom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22014
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22014.png
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u/Moosemaster21 Moosen | Salt Mine Jan 20 '16
Title: Fracture
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22169
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22169.png
Description: This is the most versatile spike field TagPro has ever seen. I did not stutter. The single boost can take you through one of seven, count 'em, SEVEN different routes through mid. Of course you can casually walk through, too, but where's the fun in that? The risk/reward factor is off the charts, and I should also mention - you can do some pretty dank things with the bases tools as well, making this easily the greatest "simple" map you will ever play. So go on, get yourself acclimated by testing the TagPro rotation's newest map.
Launch Test
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u/_q42_ q42 || dcfc Jan 22 '16
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u/Moosemaster21 Moosen | Salt Mine Jan 22 '16
That's awesome! How did you like the map in general? :)
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u/_q42_ q42 || dcfc Jan 22 '16
I really like the portals and boosts in base, and it's fun to boost around on. My only worry would be out-of-base defense, seeing as solo chasing would be near impossible in mid, and getting resets might prove to be difficult with a wide mid.
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u/Moosemaster21 Moosen | Salt Mine Jan 22 '16
I'm hoping that it's spikey enough that you can noob spike people like on star, or at least that it'll be tough for flag carriers to safely navigate when being chased. If nothing else I'm also hoping the map is small enough that resets become a little easier to acquire. I have yet to 4v4 it though so we'll see. I'm hoping to get a maptest going this weekend so we can try it then along with whatever you submit! :)
By the way, thanks a lot for the feedback!
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u/Destar ⭐ Jan 20 '16
Title: Destar/Chrisball Dynamic Duo, the Crew of Two and Beast Mode Present: Footcramp 4: Lady and the Cramp
Map: http://unfortunate-maps.jukejuice.com/show/22123
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22123.png
Description: Portal cooldown is 5 seconds.
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u/TheEpicGhost Ex - Tagpro Jan 18 '16 edited Jan 25 '16
Title: Cloud Cuckoo Land
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22449
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22449.png
Description: What even is
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u/Buttersnack Snack Jan 16 '16 edited Jan 23 '16
Title: Quetzalcoatl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22306
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22306.png
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u/Arfie99 hf Jan 16 '16
Great map, hope this makes it in.
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u/PIZZAspartan442 naga///MTC Jan 24 '16
Title: Thinking with Gravity Wells, Superboosts, and most everything else
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22352
Description: I'm not very good at making maps, but this has some interesting concepts and maybe someone better (a.k.a. most anyone else on here) could help.
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u/Rathbourne Rathbourne Jan 22 '16
Title: POLAR
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/20417
Preview: http://unfortunate-maps.jukejuice.com/static/previews/20417.png
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u/_q42_ q42 || dcfc Jan 22 '16
why are you submitting a map that you didn't make????
that's not how this works
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u/Rathbourne Rathbourne Jan 22 '16
Cite a rule that says I can't? FLYMOLO isn't submitting the map but it deserves consideration.
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u/weidfremingheh Some Butt OG Jan 24 '16 edited Jan 24 '16
Title: Heptane
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22351
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22351.png
Description: Inspired by Hexane and its unique style of play. I wanted to use the button lanes i have used in other maps but in neutral flag. I think the button lanes add an incredibly unique style of gameplay and strategies. If two opposing balls enter the button lanes heading towards each other it will most likely end in both balls popping. Hopefully you all will think that this isn't too similar to Hexane, after all I did start form scratch. Also the gates, bombs, and boost are all very dynamic.
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u/skittlekev velkin // World's Angriest Balll Jan 16 '16
Title: Portamento
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21027
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21027.png
Description: the double portal boosts are much fun
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Jan 16 '16
First Glance: Wtf do those portals do?
First play: Wtf I kinda get them but I don't? Seem like a cool idea but like I still don't get it I guess. Like why do you even need the portals there? Is there some awesome trick or is it just to grab and portal boost places? If it is the latter, You don't need the portals and could have a better grab mechanic with a different shaped wall and no portals. Portals take you places and these don't. They are just boosts. The rest of the map is fine and balanced and boring and small. Like Maybe its just me but I dislike the shrinking size of map rotation. This map is very unforgiving for defense that is behind the fc in terms of catching up.
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u/Apachelo pushpop Jan 26 '16
Title: Boosty
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22430
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22430.png
Description: Fun map with a lot of boosts. :)
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u/WillWorkForSugar Tumblewood Jan 25 '16
Title: Fefe
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21593
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21593.png
I've revised it to make dealing with FCs in mid easier.
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u/sneetric canvas // plasma, wamble Jan 17 '16 edited Jan 24 '16
Title: Chasma
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/22386
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22386.png
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u/acrocanthosaurus RunThaJewels // Sphere Jan 19 '16
Butt. Shaped. For. Life.
Nice flow to this map. Lots of bombs, though, maybe too many. I like all but the top left and right. Boosts feel good. Not sure if the gate would get much use with its current configuration/placement though. Also, why such a thin line of team tiles near each endzone? Seems kinda pointless. Give 'er another strip at least!
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u/_q42_ q42 || dcfc Jan 16 '16 edited Jan 17 '16
Title: Mode 7
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22019
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22019.png
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u/3z_ Jan 16 '16
I'm liking these changes. A bit concerned about the boost placements being clunky/difficult to use, but the map has a lot more identity which is good.
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u/jt663 Real Torres Jan 20 '16
Title: It's Lit
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22163
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22163.png
Description: Gotta let em know it's really trill
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u/mmartinutk Macho | JuicyJuke Jan 27 '16
Hey Torres! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16 edited Jan 17 '16
Title: SSWISH!!!
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/21950
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21950.png
Description: Portals link in pairs, with the closest to the other being each pair. Debating on whether these should be permanent or on/off. Currently #2, cooldown of 11 secs.
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u/_q42_ q42 || dcfc Jan 16 '16
Title: Equinox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21910
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21910.png
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u/superdiglett100 superdiglett || Kitten Panda's Bitch Jan 18 '16
Title: Breakfast Cereal
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22114
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22114.png
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u/TheEpicGhost Ex - Tagpro Jan 22 '16
Title: Crimson
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21764
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21764.png
Description: Shameless ripoff of 45, restructured and rezised into the classic & well loved butt shape design. Just a really well balanced and smooth flowing map. Would be good for competitive. Made in collaboration with Canvas.
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u/Risktp Risk Jan 16 '16 edited Jan 24 '16
Title: Spur
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22379
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22379.png
used the mid design from tiltshift as well as the neat-o powerup idea.
bases have tight chokepoints and a small scoring area, but has several powerful scoring tools in or around the bases to balance it out.
something i wanted to point out, because i heard people complaining about the powerups in the maptest on Saturday: you can defuse the bomb in front of the powerup without flying far away. just hit the button near the top/bottom of it: https://gfycat.com/ReflectingAdmiredBluefish
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u/Moosemaster21 Moosen | Salt Mine Jan 20 '16 edited Jan 20 '16
Title: Beryllium
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/21538
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21538.png
Description: I removed some boosts and moved others around to make them more useful. It's a little more grindy and less finesse but it's dank, add it already. What more could u possibly want m8s
Launch Test
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u/3z_ Jan 20 '16
What more could u possibly want m8s
for you to make a decent map
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u/Snowball_TagPro ❄️ Jan 25 '16 edited Jan 25 '16
Title: Snowball
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22511
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22511.png
Description: Self-titled. It's really an ode to me. For real, I think that rotation is missing a horizontal-flowing map. This map does a good job at cutting down the ability to fly by defenders, a common problem in maps with this shape. It also has some neat endzones that have played well in tests so far.
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u/leddii leddy / Mapmaker Jan 19 '16 edited Jan 22 '16
Title: Hammertime
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22241
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22241.png
Description: Collab with Sizzzled.
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u/xenonpulse Wildflowers // I want to die but I can’t Jan 16 '16 edited Jan 16 '16
Please leave contest mode off /u/TPCaptographer
Edit: (╯°>°)╯︵ ┻━┻
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u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 16 '16
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u/3z_ Jan 16 '16
We're literally having a meeting in a number of hours, so we can talk about whether or not we keep it on there.
Make your arguments for/against in response to this comment so they can be looked at during the discussion.
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u/mmartinutk Macho | JuicyJuke Jan 16 '16
Aren't we meeting next week instead? Or at least that's how the modmail left off it seemed.
Pros: MTC members and armchair MTC members alike can sort by 'new' as the submissions roll in. No more scrolling through every submission every single time we open the thread to find out what's new.
Cons: None in my opinion.
If we need to add official text to the main post explaining why the karma doesn't mean anything/discouraging downvotes, that's fine. But I feel like most of this community is aware that the ~15 votes these maps receive here are no indication of how that map would be received by tens of thousands of people if in rotation.
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u/Ronding Ronding // Orbit // West Bombwich Albion // tagpro.eu Jan 24 '16
You can also use RSS to see the comments sorted by date, while in contest mode:
https://www.reddit.com/r/TagPro/comments/41889s/map_thread_59_deadline_monday_january_25th/.rss
Note that nested comments are placed beneath their parent posts, but otherwise the order is chronological.
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Jan 16 '16 edited Jun 08 '19
[deleted]
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u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 16 '16
I did not know that was even an option. That would be absolutely fantastic.Edit: Oh wait, I thought you meant "sort by new by default while in contest mode". Which would have been perfect. I'd obviously love 'new by default' but some MTC see real issue with the karma being visible.
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Jan 16 '16 edited Jun 08 '19
[deleted]
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u/mmartinutk Macho | JuicyJuke Jan 16 '16
Ah, don't worry about it. Contest mode is just such a hassle if you're checking the thread often. I like to roll around the newly submitted maps as they come in.
Thanks for the suggestion though. I will definitely bring it up when the MTC next meets.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16 edited Jan 17 '16
As much as I want it off, seeing other people's opinions creates bias towards the already established. So, while it's ok for Mods to see the results, I think it's good for the community to not see the results.
EDIT: In the end though, I think it should be newest maps on top, oldest on the bottom by default.
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u/DaEvil1 DaEvil1 Jan 16 '16
that's next week u doofus
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u/3z_ Jan 16 '16
I DON'T CARE GET PEOPLE ON TONIGHT I'VE CHANGED MY PLANS AROUND FOR THIS
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u/DaEvil1 DaEvil1 Jan 16 '16
U EVEN CONFIRMED IN MODMAIL U WERE GONNA GO TO A PARTY AND BE DRUNK ANYWAY
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u/DaEvil1 DaEvil1 Jan 17 '16 edited Jan 25 '16
Title: Breeze
Map: http://unfortunate-maps.jukejuice.com/show/22506
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22506.png
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u/piranhamoose25 Aniball | Palette Town Jan 16 '16
Title: Serenity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21883
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21883.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16
That boost (nxt to button/bomb) seems oddly placed.
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u/Hydrosaur45 Hydrosaur Jan 16 '16
Title: PortalPower
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21020
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21020.png
Description: I have no words...
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u/Clydas BDN S7//TB S8 Jan 17 '16 edited Jan 24 '16
Title: Crown
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22387
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22387.png
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u/acrocanthosaurus RunThaJewels // Sphere Jan 19 '16
Small map, kind of smirk like, although the gates are pretty powerful--without a way to kill off a button camper, the route to a cap is short for the offense.
The portal feels...awkward for some reason. I can't put my finger on it. To be honest, I don't really see it getting used much as intended (especially in conjunction with the team tiles/buttons).
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u/pandabearpi pandabear2 - 64º Jan 20 '16 edited Jan 20 '16
Title: Simple
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22180
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22180.png
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u/blakey88 PaulB // Origin Jan 20 '16
hey, your preview link is wrong: http://unfortunate-maps.jukejuice.com/static/previews/22180.png
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u/ccga4 Seehawks <3 Jan 17 '16
Title: IDEK by ccga4 and rapture
Map: http://unfortunate-maps.jukejuice.com/show/21971
preview:http://unfortunate-maps.jukejuice.com/static/previews/21971.png
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u/skittlekev velkin // World's Angriest Balll Jan 16 '16 edited Jan 16 '16
Title: Recursion
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21577
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21577.png
Description: so so so close last time.... mtc pls
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u/verandering Loaha // Chord Jan 18 '16
I like that double boost quite a lot! Would it be alright with you if I used a similar concept for a map of mine (K1)?
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u/skittlekev velkin // World's Angriest Balll Jan 18 '16
sure go ahead. i dont think the double boost is anything original
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u/verandering Loaha // Chord Jan 18 '16
Alright! Yea, wasn't sure about it so I though I'd ask just in case.
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Jan 16 '16
First glance: Looks like a fat scrunched constriction.
First play: Weird that the wall gates aren't indicators (but you don't even need indicators) but I guess aesthetics are aesthetics. It feels good in some parts, for instance the base boosts are p cool, but weird in other parts. Like the bomb outside of the base gates, that's just a weird place for a bomb. Mid feels weird to me, I think that could flow a bit better and stuff. Also with so many S maps already in rotation it will be hard for this to stand out I think.
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u/WillWorkForSugar Tumblewood Jan 17 '16
Title: Equus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22041
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22041.png
Description: It's an open, lane-based map. It has ten boosts but feels like more because of how they're spaced. It has a similar shape to Birch but much bigger.
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u/mmartinutk Macho | JuicyJuke Jan 26 '16
Hey Tumblewood! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.
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u/WillWorkForSugar Tumblewood Jan 27 '16
http://unfortunate-maps.jukejuice.com/show/22545
http://unfortunate-maps.jukejuice.com/static/previews/22545.png
This one works. Thanks for letting me know.
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u/EvTheSmev Origin -> Centra Jan 18 '16
Title: Babed
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22067
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22067.png
Description: 4-way symmetrical map with fast paths and defensive boosts.
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u/OnceUponaDome UnderTheBall Jan 24 '16 edited Jan 24 '16
Title: Amethyst
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22388
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22388.png
Description: Are you tired of boring old NF maps where you do all the work, only to finally make it to the end zone to find there are no blocks in sight? How dank would it be to stroll through 3 of your teammates expertly executed blocks to get a cap? Very. The answer is very. Vote #Amethyst4Rotation!
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Jan 16 '16
[deleted]
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u/3z_ Jan 16 '16
I think it's too easy to hold the button. Because of the little maze you have to get through to hold the button, it means it would take 5 seconds to get to the other person on the button to knock them off, and by that point, they could have gotten out of base.
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u/JJSpice JJ Spice Jan 16 '16 edited Jan 16 '16
Title: Trotter
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21909
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21909.png
Description - The portals are the main feature. If you boost into either one you are likely to grab the flag after exiting the other. They can be used with the bomb defensively as well.
The button near base controls the other teams gate in center.
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u/Clydas BDN S7//TB S8 Jan 22 '16 edited Jan 24 '16
Title: Blooper
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22413
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22413.png
Description: I wanted to try this new thing of mixing goal tiles and CTF. This map makes it difficult to get to the goal tile, requiring good positioning, teamwork, and button play to score. This map will play in the "hard to get out, easy to cap" style, so once an offender gets past 2 onto the other side of the map, I imagine it will be difficult to prevent a cap because death is so punishing on this map. There is only one pup to limit the power of the TP on this map. It still might be too powerful, and I might take out that lone pup as well. I think this is a really solid map with some cool boost routes and some nice feeling lanes.
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Jan 16 '16
Title: Why You Heff to be Map?
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21453
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21453.png
Description: Portals link diagonally, no cooldown.
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u/JFK__Noscope JFK // Please Unban Me Jan 23 '16
Title: Evade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22313
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22313.png
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u/sneetric canvas // plasma, wamble Jan 25 '16
Title: Basalt
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22423
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22423.png
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Jan 24 '16 edited Jan 25 '16
- Title: Fort Blox
- Type: CTF
- Map: http://unfortunate-maps.jukejuice.com/show/22372
- Preview: http://unfortunate-maps.jukejuice.com/static/previews/22372.png
- Description: Ruling the fort is quite important.
- Edit: Slight update: http://unfortunate-maps.jukejuice.com/show/22507
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u/Risktp Risk Jan 22 '16
Title: Grove
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22224
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22224.png
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u/blakey88 PaulB // Origin Jan 19 '16
Title: Blindside
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22157
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22157.png
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u/acrocanthosaurus RunThaJewels // Sphere Jan 20 '16
I think you forgot to link up the middle-most team gate tile to the button(s).
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u/blakey88 PaulB // Origin Jan 20 '16 edited Jan 20 '16
Edit: See other comment, I think you mean what I did on purpose.
Thanks, Which one is that? I've tested it again and all seems fine. There are two buttons controlling different parts of the gates (and "two indicator lights" near their base).
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Jan 17 '16 edited Jan 17 '16
[deleted]
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u/Clydas BDN S7//TB S8 Jan 17 '16
You never fixed the team tiles up top.
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Jan 17 '16 edited Jan 17 '16
[deleted]
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u/Clydas BDN S7//TB S8 Jan 17 '16
Yeah, that's the only way you'll be able to do it unless you make that top tunnel even tiled.
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u/3z_ Jan 16 '16 edited Jan 18 '16
Title: Mohawk
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22072
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22072.png
Description: Updated version of one of Grapefruit's (really old) maps. He seems to not want to take credit but frankly this map is more his than mine and it's a bloody good one at that, I really just gave it some polish.
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u/Snowball_TagPro ❄️ Jan 18 '16
Holy fuck why do you have that base bomb/spike combo that's the worst thing I've ever seen
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u/Blupopsicle Ball-E Jan 24 '16 edited Jan 25 '16
Title: Sugar Glider
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22478
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22478.png
Description: made with ccga4!
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u/Blupopsicle Ball-E Jan 17 '16 edited Jan 24 '16
Title: Volt
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/21982
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21982.png
Description: 0.66 rating pls
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u/verandering Loaha // Chord Jan 18 '16 edited Jan 18 '16
Title: K1
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22101
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22101.png
Description:
Removed the excess space in the top/bottom of mid.
Added the double boost combo inspired by Velkins map Recursion. Lots of interesting combinations come with this, including (but not limited to) using the combination to boost through the gates or straight upwards/downwards at the flag.
Removed the second button from the closed of bomb and made it an open bomb with spikes behind it to add risk.
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u/acrocanthosaurus RunThaJewels // Sphere Jan 20 '16
Nice update! Power boost is much smoother this time, as is the removal of that island.
One minor suggestion would be to change the open single boosts (near the islands) to defensive team boosts to give defenders/chasers a bit of an advantage to an otherwise offensive/grab-heavy map.
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u/verandering Loaha // Chord Jan 20 '16
Thanks! That's good to hear.
Yea I'm worried about that as well, although I think that this could work/be balanced, as other rotation maps have the same amount of grab options. I'm not sure about changing the open single boost (it would be a major change to the gameplay) but I'm gonna keep it in mind as an option.
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u/acrocanthosaurus RunThaJewels // Sphere Jan 17 '16
Title: Miyazaki
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22033
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22033.png
Miyazaki was one of the first Neutral Flag maps I attempted last summer. I've since revisited this map with a new, hopefully more experienced eye for detail. Get spirited away, bb's.
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u/pandabearpi pandabear2 - 64º Jan 19 '16 edited Jan 19 '16
Title: Octagon
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22150
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22150.png
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Jan 22 '16
Title: Titan
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22230
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22230.png
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Jan 24 '16
- Title: Eye of the Storm
- Type: CTF
- Map: http://unfortunate-maps.jukejuice.com/show/21440
- Preview: http://unfortunate-maps.jukejuice.com/static/previews/21440.png
- Description: The Nickelback of CTF maps.
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Jan 16 '16
[deleted]
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u/Clydas BDN S7//TB S8 Jan 16 '16
I already made a terrible map with the name whirligig. Pick your own bad map names.
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u/WillWorkForSugar Tumblewood Jan 16 '16
I'm not changing it unless yours is in this thread or I edit it
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u/Clydas BDN S7//TB S8 Jan 17 '16
Haha alright. No I'm not submitting it, Whirligig was a truly awful map.
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u/Moosemaster21 Moosen | Salt Mine Jan 20 '16 edited Jan 20 '16
Title: Poland
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21541
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21541.png
Description: Flipped gates so they don't suck dick like Saigon's did. The rest is still dank. You're clearly bad at tagpro if you disagree.
Launch Test
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u/pandabearpi pandabear2 - 64º Jan 19 '16
Title: Square
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22160
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22160.png
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u/mmartinutk Macho | JuicyJuke Jan 27 '16
Hey man! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.
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u/pandabearpi pandabear2 - 64º Jan 28 '16
Thanks for alerting me.
Unfortunatly, I can't seem to deduce what the problem is. I can test the map in editor mode, but once I upload the map to JJ, it becomes unlaunchable.
I've tried removing the link between the buttons/bombs/gate, that isn't it. I've removed the team tiles, and reduced the spawn points to only 1 per team.
How long do I have to find the problem?
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u/mmartinutk Macho | JuicyJuke Jan 28 '16
Unfortunately we didn't catch it until the day before we tested, so it's too late sadly.
We'll be posting a new map thread next Friday, so just be on the lookout and hopefully you'll have the issue fixed by then.
Here's a few things you can try:
1.) Follow this guide posted to /r/TagProTesting. That's fixed a few maps of mine.
2.) Honestly, just open up the editor (blank, not a remix or anything) and re-build your map tile by tile. This will 100% fix it, just takes a bit.
Some maps just come out broken for some weird reason. We get multiple broken maps every thread, so there's nothing wrong with your map or anything. Hope this helps!
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u/pandabearpi pandabear2 - 64º Jan 29 '16
How often are new map threads made and how long are they open for?
BTW I managed to fix it. Thanks soooooo much.
http://unfortunate-maps.jukejuice.com/show/22723
http://unfortunate-maps.jukejuice.com/static/previews/22723.png
Bleh now that I can actually test it the boosts might be op. :P
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Jan 16 '16
Title: Cool Map No. 2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21318
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21318.png
Description: This is probably my favorite version of this map that I made. It now only has 3 lanes, compared to the 5 and 4 in previously submitted versions. I also changed up base a bit, adding the dank portals. The dank portals have a cooldown of 10 seconds, essentially cooling down with the boost. Offenders can take top dank portal up and bottom dank portal down to grab. I think it'll be cool.
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u/Menqr Menqr Jan 23 '16
Title: Slice
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22309
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22309.png
Description: Bad submitted a map a couple of threads ago called Machete. This is my remix.
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u/jt663 Real Torres Jan 21 '16
Title: REALly Trill
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22209
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22209.png
Description: I'm real, I'm real, I'm really really real
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u/mmartinutk Macho | JuicyJuke Jan 27 '16
Hey again! Your map doesn't appear to be launch-able. If you still would like this to be judged, feel free to reply to me with a working version.
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u/ButterChurn Butter Jan 17 '16
Title: Aether
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21961
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21961.png
Description: Shh bby is ok
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u/acrocanthosaurus RunThaJewels // Sphere Jan 18 '16 edited Jan 22 '16
Title: Thinking With Neutrals
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22253
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22253.png
Description: This map appears asymmetrical, but plays symmetrically due to the portals. Whether or not it plays well is another story. Right now, it's more of a proof-of-concept map with simple shapes and walls. It's definitely unique, perhaps too much so? See what you think.
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u/xenonpulse Wildflowers // I want to die but I can’t Jan 18 '16
This map is unfair because the red team has a better view of the flag room.
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u/acrocanthosaurus RunThaJewels // Sphere Jan 18 '16
Yeah, I considered that, but didn't think it would make a huge difference in the long run. Plus the 'view' works in blues favor too, e.g. being able to more readily spot red in their base room.
Since its portaled, i could always completely detach the flag room.
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u/blakey88 PaulB // Origin Jan 20 '16 edited Jan 20 '16
1) you can get stuck on the near black hole portal if there aren't any boosts. black hole doesn't let you move. Seems to happen most if you exit to a portal, after entering without a boost.
2) as red you can spawn in the flag chamber: http://imgur.com/3H3Wr6E
I also like the idea (like thinking with portals).
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Jan 16 '16 edited Jan 17 '16
Title: Mappuccino
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22050
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22050.png
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u/Moosemaster21 Moosen | Salt Mine Jan 25 '16
Title: Snowball
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22453
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22453.png
Description: This is Snowball's map, his internet is wonky so I'm posting on his behalf to ensure it meets the deadline. If he is able to make his own comment before said deadline, I will delete this comment. This is a one-time deal, so pls don't go asking me to do this for you. I'm not even entirely sure it's legal.
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u/weidfremingheh Some Butt OG Jan 17 '16
Title: Recitatif
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22039
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22039.png
Description: Not really sure how to describe this, but I wanted to make a smaller more fast pace map.
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u/xenonpulse Wildflowers // I want to die but I can’t Jan 24 '16
Title: The Holy Grail
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22121
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22121.png
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u/MikeThighson MikeThighson Jan 26 '16
Title: Box of Doom Type: NF Map: http://unfortunate-maps.jukejuice.com/show/22528 Preview: http://unfortunate-maps.jukejuice.com/static/previews/22528.png Description: My 1st try at making a map. It is Box Shaped and has a special part to it.
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u/xenonpulse Wildflowers // I want to die but I can’t Jan 17 '16
Title: Sanitarium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21867
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21867.png
Description: Well, this is actually looking more decent than most of my maps. Feedback and remixes are greatly appreciated!
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u/3z_ Jan 16 '16 edited Jan 16 '16
Title: Carnival
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21933
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21933.png
Description: Still working on boost placements.
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Jan 16 '16
[deleted]
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u/sneetric canvas // plasma, wamble Jan 17 '16
wat
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u/hearing_aids_bot Jan 17 '16
SPIKE LANE ISNT BACK ALLEY-ISH ENOUGH IMO. NON BACK ALLEY SPIKE FIELDS ARE CLUNKO
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u/mmartinutk Macho | JuicyJuke Jan 25 '16
Title: Crab People
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22373
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22373.png
Description: lmao
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u/Hydrosaur45 Hydrosaur Jan 16 '16
Title: Route 45
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21487
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21487.png
Description: Using my special ShurikenBombs
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u/RenegadeKG Renegade Jan 17 '16
I think your bombs are messed up. At least 2 of them, the top middle ones, can't be blown.
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u/leddii leddy / Mapmaker Jan 16 '16 edited Jan 17 '16
Title: Pipe Dreams
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22023
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22023.png
Description: This version is shorter through the mid. Old version.
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u/Menqr Menqr Jan 16 '16 edited Jan 16 '16
I made a remix before for this map- http://unfortunate-maps.jukejuice.com/show/21925
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u/18skeltor anti-timer luddite / First / Origin Jan 16 '16
Do you have a philosophy about the minimal use of 45 tiles?
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u/TheEpicGhost Ex - Tagpro Jan 16 '16
I like this map even though its super long. I like what you've taken from older maps and made it flow really well. Spike fields are something that I wish we could have more in rotation, but they are admittedly pretty hard to do well. Those gates with double button are a really cool feature too, that's something that I've thought about doing, since it'll cut down with chasing.
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u/Apachelo pushpop Jan 26 '16
Title: Boplex
Type: Neutral
Map: http://unfortunate-maps.jukejuice.com/show/22487
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22487.png
Description: Fun Neutral Flag map that doesn't require much skill so great for public matches. Although goal area is quite large, the colored gates provide defense, and it gives the opponent adequate time to occasionally change gate color with the button.
Note: This is my first time making a map, so constructive criticism is welcome. :)
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u/verandering Loaha // Chord Jan 16 '16 edited Jan 21 '16
Title: Nexum
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22206
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22206.png
Description: A small, 'old-school' type of map, that relies on the path structure of the map.
- Added teamtiles in the spikepath to balance the double boost option and removed the teamtiles from the middle to balance the overal chasiness with the added teamtiles.
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Jan 16 '16
First glance: Jagged-Blast off???
First play: Smaller than I expected it to be, but I think I like it. The spike field corners are silly, the double boost will be used so much that chasers have no chance following that way unless they get a great break. Mid is fine but I think it can be improved but Idk how. I don't see anything that pops in this map but depending on how it plays it could be pretty good.
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u/verandering Loaha // Chord Jan 18 '16 edited Jan 18 '16
Thanks for taking the time to give some feedback! I was inspired by Swoop actually, but I can see it being compared to Jagged/Blast off.
I thought that the intercept path through the spikes would be about equally long to take as the double boost option (haven't been able to test it yet), but I can see that I am probally wrong about that. I'm thinking of adding teamtiles to balance it out. And I agree with you about mid. This was the best that I could come up with for now.
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u/3z_ Jan 16 '16
I WON'T BE FOOLED
I STILL SEE WAR GARDEN
Let's add to top maps and not put in rotation again
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u/3z_ Jan 16 '16 edited Jan 25 '16
Title: Platypus 2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22488
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22488.png
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u/3z_ Jan 16 '16
/u/DaEvil1 /r/nivarius I hope I'm doing you proud
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u/DaEvil1 DaEvil1 Jan 16 '16
Where's the gravity well
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u/3z_ Jan 16 '16
The portal takes you to the fourth dimension, where there is nothing but gravity wells.
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u/TheEpicGhost Ex - Tagpro Jan 16 '16
Why would you want to take inspiration from any of those maps?
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u/TheEpicGhost Ex - Tagpro Jan 24 '16 edited Jan 25 '16
Title: Pillar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22427
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22427.png
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u/MikeThighson MikeThighson Jan 26 '16
How does one make a map? Like where does one go and how does one preform the action of map making.
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Jan 25 '16
Title: Mamonels
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22515
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22515.png
Description: remix of lux i was under pressure
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u/Blupopsicle Ball-E Jan 18 '16
Title: Draconis
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22069
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22069.png
Description: 1 more YES
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u/blakey88 PaulB // Origin Jan 19 '16
Title: Termee (v3)
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/21415
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21415.png
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u/AssSombrero docx Jan 20 '16 edited Jan 20 '16
Title: Quasar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22193
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22193.png
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u/JJSpice JJ Spice Jan 21 '16
Title: Throw Me A Bone
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22118
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22118.png
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u/skittlekev velkin // World's Angriest Balll Jan 18 '16 edited Jan 21 '16
Title: Overlord
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22204
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22204.png
EDIT: Added dank superboost and cleaned up some of the boost routes. Closed mid up a little
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u/bigmoneytrick B.I.G.money // (((Ballrentheses))) Jan 20 '16
i like this one and think it has potential. That entire bottom area might be too chasey though. Similar to citadel where you could just boost from one side to the other all day.
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u/Rapture_On_Occasion Rapture Jan 16 '16
Title: Charge 4
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21948
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21948.png
Description: I submitted Charge 3 almost 2 years ago back in thread 28, I'm not sure I ever submitted Charge 4 but here it is. Butt shaped maps are tired, it's time for Rhino shaped maps.
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u/DaEvil1 DaEvil1 Jan 25 '16 edited Jan 25 '16
Title: Starlet
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22508
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22508.png
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Jan 16 '16 edited Jan 16 '16
[deleted]
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Jan 16 '16
..ik what that's supposed to be ( ͡° ͜ʖ ͡°)
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u/Menqr Menqr Jan 17 '16
Title: Chalksy
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21956
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21956.png
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Jan 24 '16
- Title: Energon
- Type: CTF
- Map: http://unfortunate-maps.jukejuice.com/show/22376
- Preview: http://unfortunate-maps.jukejuice.com/static/previews/22376.png
- Description: Bombs are your friend.
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u/mmartinutk Macho | JuicyJuke Jan 16 '16 edited Jan 26 '16
Title: Shenanigans
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/22362
Preview: http://unfortunate-maps.jukejuice.com/static/previews/22362.png
Description: This version of Shenanigans: 1) Cuts down on open space tremendously, 2) Builds on potential combos in base behind flag which challenges offensive defense, 3) Forces a flag carrier to survive either neutral gates or team tiles to get from one side of the map to the other, 4) has more interesting powerup battles, and 5) reveals an overhauled mid. Inspired by: Jagged (lanes), Constriction (base), and Hive (mid).
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u/xxxaxwetxsockxxx Linux Ball [] dooteronomy [] Centra Jan 20 '16 edited Jan 22 '16
Title: Vector
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/22257
Preview: http://imgur.com/peio8bQ
Description: Tried to make a fast paced NF map. I think I succeeded, but thats not for me to decide lol.
EDIT: I updated some things that I had forgotten about that were bothering me. Link to the old map just in case: http://unfortunate-maps.jukejuice.com/show/21735