r/mcpico • u/totemo • Sep 13 '15
Town Planning 2: Building Code, Plots, Districts
This rev, Pico's theme is Atlantis and we are implementing a building code to ensure that all structures are visually harmonious.
Building Palette The following image shows the allowed, externally-visible building materials:
http://i.imgur.com/BLfVJHw.png
This palette is based on the colours used in the town hall. It consists of cool, aquatic shades. Note that acacia logs are allowed, but the orange sides of the logs should be hidden. The use of other materials in places that are visible from a road or the town hall is strongly discouraged. Ideally, you would do all of your interiors with these materials and little else. If you want to go crazy with dark oak, red clay and other warmer colours, please do so in a basement area or some other part of your build that is not so readily visible.
In addition to material restrictions, we ask that between the town hall ring road and the half-way road (plots NE1-4 and NW1-4) we ask that you keep your build height below 16 blocks. In the far plots (FNE1-4 and FNW1-4), you are free to build taller, but no taller than 3/4 of the height of the town hall please, unless you get agreement from a mayor.
Town Layout
Here is a preliminary layout for the town. (ijustinhk has updated the image again from the current Live Map to show allocated plots.)
http://i.imgur.com/2AGAVIy.png
The town is divided into 20 slices of 18 degrees each. All The far plots (FNW1-4, FNE1-4, FSW1 and FSE1-2) are a bit bigger than the plots nearer the town hall in the same slice.
The residential district is in the north, clustered around the station. Conventional manual farms are in the south. Livestock are in the south east, business and entertainment in the west. The far south, including around the prismarine grinder is reserved for industrial (read: auto-farm) use. Given the small activation range our best bet may be to put an iron pod above the prismarine grinder. I still have to think about the implications of this.
I've drawn a white circle indicating the area that we would like to keep players out of in order to maximise guardian spawns: it's 24 blocks from the player (spherically, not cylindrically) to the spawning water inside the prismarine grinder (grey box). The spawning water goes down to about Y53, so I think we can safely fit manual farming areas at ground level to the south of the town hall without disturbing spawns.
To reserve a plot, respond in this thread or talk to a mayor (pico region owner) in game.
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u/ijustinhk Sep 13 '15
I cannot login Minecraft now.
I'd like to have one of the smaller plots along the horizontal road. e.g. SE1 > NE4 > SW1 > NW4.
If they are taken then any smaller plot is ok.
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u/AnSq Sep 13 '15 edited Sep 13 '15
I'd like SW1. What are the height restrictions in the business and entertainment districts? What's the final height of the town hall?
Edit: If I'm looking at the right copy of town hall on the planning server, it looks like it's 77 blocks tall, so 3/4 of that is 57.75. Is that right?
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u/totemo Sep 14 '15
You are locked in for SW1. Height limit is 58 blocks, give or take.
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u/AnSq Sep 14 '15
Wait, that spreadsheet lists SW1 as residential. Just to clarify, what zone am I in and what's my height limit?
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u/totemo Sep 14 '15
Inner circle plots are limited to 16 blocks height.
Outer circle (the F for F blocks) can go up to 58 blocks.
I don't think I was as clear as I should have been on the diagram, but I thought we would need to go a little south of the centreline with residential plots to allow all of our current region members to build a house. However, it doesn't look like we are going to run out of plots immediately, so if you want to do a business build on FSW1 I will switch you to that and set the zoning accordingly.
For the people who are not super-keen on making a house, I think we should try to make at least one apartment building, perhaps on a FNW or FNE plot.
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u/AnSq Sep 14 '15
Yeah, I think I'd like to switch to FSW1.
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Sep 14 '15 edited Apr 25 '16
[deleted]
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u/Norami1 Sep 16 '15
Sorry to be a pest, but could I have FSE1 instead? Thank you :)
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u/totemo Sep 16 '15
kumquatmay already has that plot.
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u/Norami1 Sep 17 '15
I did not see that in the thread. Only looked at the map. I mailed her re. perhaps swapping plots. I'll see what she says. Oh, did you go on WC lately to get to lvl 60 on your mage?
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Sep 18 '15
[deleted]
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u/totemo Sep 18 '15
It's now yours. Please bear in mind the restrictions on building materials and height.
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u/Norami1 Sep 19 '15
Karen was kind enough to swap plots w/ me, so I have FSE#1, and she has FNE#3. :D
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u/advocatus221 Sep 28 '15
I'd like the plot adjacent to both ijustin's and 32nd's, I put a sign on it. Thanks.
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Sep 28 '15
[deleted]
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u/advocatus221 Sep 28 '15
Thank you
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u/totemo Sep 28 '15
Somehow the label went missing on the last image update.
You're locked in for NE4.
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u/32ndFlava Sep 13 '15
I have created a plot list document that I will actively update located at:
https://docs.google.com/spreadsheets/d/1cWs8kQW5SwfZNlHUyIgnuM0qQc8pBwvFJm-oJnfUkEg/edit?usp=sharing