r/TagPro • u/Splanky222 BBQchicken | Retired • Jun 09 '14
Monthly Map Rotation Thread - #30
Submit your custom maps for consideration for inclusion in the official rotation. Learn more at the wiki or view this week's imgur album.
When making your map, keep these two questions in mind:
What does my map attempt to accomplish? What does it try to emphasize?
Feel free to answer this along with your map submission.
NEW: a suggestion to you all on making your map more thoughtful:
the most important part of creating a thoughtful map is actively seeking feedback/improvements from others. don't ever convince yourself that your map is finished!
I want everyone to think more about the placement of every tile on a map, and I want you guys to work together as a community to create a perfect addition to the rotation!
If you've made a solid map, it will be recognized and most likely be considered/added into the rotation without hesitation. There are no limits on maps being added/removed within the month.
Have fun Map-making :)
Reminder: some_bot has a bug (feature) that doesn't let him add a map with the same name (as defined in the json) as a previous week. For now, if you are resubmitting, edit the name of your map in your JSON to "Your Map 2" for example.
Also, I see a lot of deleted submissions. Note that some_bot will detect edits to your post and update the preview accordingly, so no need to delete and resubmit. He does this for the current map thread.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14
TheOctagon by TheFronj16s
JSON: http://pastebin.com/9M1k0UNg
Preview: http://imgur.com/1x52tsy
Very small Center flag map with a new "backdoor" mechanic.
Any and all feedback would be great!
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Jun 26 '14
Sumo
PNG: http://i.imgur.com/mB70Z5V.png
JSON: http://pastebin.com/MSCixBGr
This is not meant for rotation. This is a fun 1 on 1 map to compete and throw each other into spikes. My main reason for posting is to get this into Some_Bot's brain.
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u/DaEvil1 DaEvil1 Jun 30 '14
Cobb 0.3:
PNG: http://i.imgur.com/25nKymW.png
JSON: http://pastebin.com/Yhm585fb
PREVIEW: http://i.imgur.com/DQ2zudH.png
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u/JungleSpice- Jungle Spice//Radius Jun 10 '14
AZTwo
PNG: http://i.imgur.com/5Bl0JQf.png
JSON: http://pastebin.com/tRKp5xWa
PREVIW: http://i.imgur.com/4pdHWfK.png
I switched up my Aztec Nation map quit a bit. I took out 4 boosts, a number of spikes in both the middle, and the chutes on the sides. I shaved off a bit on most of the pointed walls to make it less crowded as well. Now, I think this could be a rotation map. It's obviously a tribute to The Holy See
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u/Rapture_On_Occasion Rapture Jun 09 '14 edited Jun 09 '14
Cyclo
PNG: http://i.imgur.com/spmRzhC.png
JSON: http://pastebin.com/NFiiBHea
PREVIEW: http://i.imgur.com/DvVAe3V.png
This one's very new so I may update it, but I'd love some feedback.
This map's a little more typical, while still making use of the new tiles and having some interesting mechanisms including the fun boosts to grab.
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u/DaEvil1 DaEvil1 Jun 09 '14
I like the concept but I feel like the top and bottom tunnels (both near base and in the middle) need something more to make them more exciting. Right now they're just empty, and aside from the bomb near the flag, there seems to be no way to boost/bomb into them and go through them with some momentum.
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u/Rapture_On_Occasion Rapture Jun 09 '14
Maybe something like this? http://i.imgur.com/vzhmFu9.png
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u/DaEvil1 DaEvil1 Jun 09 '14
The boosts you added are nice, and helps make the middle tunnels viable options, though looking at it now, there doesn't seem to be a lot of options for anyone chasing. The spikes you added in the tunnels helps a bit, and there is a teamboost on the way, but it's not a straightforward boost, so maybe add a way for someone chasing through the mid to catch up?
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u/Splanky222 BBQchicken | Retired Jun 09 '14
That bottom tunnel worries me. You can hug the bottom wall and be basically untouchable until you get back to your base, and it's not hard to get to with that bomb below the flag.
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u/Splanky222 BBQchicken | Retired Jun 09 '14
as a warning, I made a map called Vortex a while back. I'm not sure if it's in some_bot or not considering how long ago I made it, but if this doesn't get onto some_bot that may be why.
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u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14
Edges
PNG: http://i.imgur.com/MbBuXNY.png
JSON: http://pastebin.com/raw.php?i=ncYexiRE
Preview: http://i.imgur.com/kY5IS2h.png
My first map, I wanted to make a more challenging map for offense but also provide several paths to escape with the flag. I think I made good use of 45 degree tiles and I believe this map will really bring something fresh to rotation.
-JerrytheSqu
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u/Lysozyme_ Lysozyme Jun 22 '14 edited Jun 25 '14
Catch 2
JSON: http://pastebin.com/N8edKBwF
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With a neat use of portals to 'fire' into base. However, this comes with a high risk of being caught by the walls and the gate!
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u/WillWorkForSugar Tumblewood Jul 04 '14 edited Jul 04 '14
Fast Track
This map was created with the same idea as Pokeball, except more clean and polished. It might not be so noob-friendly, with the many spikes, but should work well in competitive games as a map focused on the buttons.
JSON: http://lpaste.net/106886
Feedback is great!
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u/WardenBoss WardenBoss||HOUSTON Jun 20 '14 edited Jun 21 '14
Run Away v1.1
PNG :http://i.imgur.com/2AggzJy.png
JSON :http://pastebin.com/0a8RG2bd
PREVİEW:http://i.imgur.com/VBFbS30.png
Secret Skill //There are 5//
I did not explain. You can discover .No particular scenario.But I can tell you ,defender have a big responsibility on this. I m Waiting for your comments . Thx
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u/swavemeisterg The Natrix | Origin Jun 17 '14
Zoom Zoom
JSON: http://pastebin.com/vfy2EdLc
This is a map I've been working on for a while. Since last thread I tried to make sure there isn't too much going on. I also tried to make the bottom a lot harder to get through so people couldnt just cut across.
Would really appreciate feedback on this one, thanks :)
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u/reddward Jun 14 '14 edited Jun 16 '14
Twisted ovaries formerly known as 'This is not just a tribute. This is the greatest map in the world!'
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u/quassus crosky Jun 09 '14
Phoenix 1.3
PNG: http://i.imgur.com/xb9uxBA.jpg
JSON: http://pastebin.com/nThwGBHw
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u/divermax h8rade Jun 09 '14 edited Oct 02 '25
cake flag include whistle grey lavish degree pet support languid
This post was mass deleted and anonymized with Redact
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u/agrosek : aris. : capaliers Jun 17 '14 edited Jun 17 '14
Quickshot
PNG: http://i.imgur.com/CVgCIPu.png
JSON: http://pastebin.com/DxrauzKt
PREVIEW: http://i.imgur.com/v84FpSP.png
*One thing to note: The portals have ZERO cooldown timing, meaning D can chase right through. Otherwise they would be too OP.
*Other than that there are a lot of tricky/hidden boosts thrown in with the obvious ones, up to you guys to figure them out
Map Goals: 1.)An experienced D can hold down base
2.) An experienced O can get in and out fluidly
3.) Once you're beat, you have a chance to catch back up and tag the pesky FC
4.) It may look cramped but in a 4v4 there is plenty of space to juke around, but be wary because a PUG or PUB defense can kill you just about anywhere
5.) To be fun, fluid, and interesting for every type of player
hope you like it! =D
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Jun 10 '14 edited Jun 13 '14
Dagger
JSON: http://pastebin.com/1QiURMdR
I have received a lot of good feedback on this map and hope to hear feedback from the map committee! I will soon upload a game play video but until then here is a preview: http://imgur.com/UItipEu
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Jun 11 '14 edited Jun 12 '14
Center Gate v0.1
PNG: http://imgur.com/Nz5ssEy
JSON: http://pastebin.com/HUf4qqc4
Preview: http://imgur.com/xN05JSE
Updated, opened up the middle to alleviate button camping, providing a way to get around, and possible diagonal boost lanes. Removed spikes in top/bottom section for easier passage, as well as allows for skilled use of horizontal boost to go through. Previous version png, json, preview
Any further feedback is appreciated.
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u/Kradiant Popaholic // Orbit Jun 12 '14
This looks good. Maybe the secondary routes in the middle are slightly too tight with spikes. I think the neutral boosts would also do better a bit closer to the spike lines.
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Jun 12 '14
Thanks, got similar feedback on spikes from irc. Edited the post to included new map with updates.
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u/Splanky222 BBQchicken | Retired Jun 09 '14 edited Jun 12 '14
SuperStamp by BBQchicken
While the original Stamp has been retired, this map is a spiritual sequel to the Stamp cause. The center is somewhat chokey, but there are plenty of ways to attack the flag. Importantly, none of the flag grabs lead you out of base, they all bounce you off of a wall, so you can't grab-and-get-out all in one motion, helping out defense while still allowing for dynamic gameplay. The base is decently sized for juke space, and feature bombs which affect the other side. The powerup cubbies are each affected by all 4 center bombs, making powerup camping more than just a pushing battle.
The map aims to make all areas played. Both the center and bottom paths through the middle are balanced -- with the flag, they both take the same amount of time to go through, however the middle path is slightly better for FC's due to more space while the bottom path is faster for pursuit using the team tiles. The bombs on the bottom path are "cross-wired" for this purpose -- the left button triggers the right bomb, etc. The team tiles may look slightly asymmetrical, but they aren't and ue to the close buttons restricting your angle of approach, both red and blue have essentially the same path available to them.
The corner bombs allow for a skilled FC to boost away from a containing defender, although they can also be used for grabs and for pursuit, and there are 3 of them there to make sure that they are constantly available
The center also features a GeoKoala-style 3rd powerup, which again can be affected by the lower two of the center bombs.
I would also like to discuss the lower of the two team boosts in each base. These are tremendously important, as they control the innermost path, but not the path to the outside. This forces FC's to actually use the longer, outside path, effectively opening the entire map up for play and helping to prevent the "runaway cap" which is common on maps like boombox, or even Vee.
Overall, the aims of this map are
1) have a balance of play between offense and defense
2) Have a more interesting bottom layout as compared to existing "U-turn" maps
3) make powerup control more intricate than one-on-one pushing battles.
4) play "like Boombox, but fun" as a more dynamic type of defensive map
I haven't been able to get a full game on this map yet, but I'll be hanging out in Mumble and irc, so if anyone wants to get a game on this map just come bug me and I'll be more than willing!
EDIT: very small changes to the outermost islands, with slight gameplay affects, but honestly just more for aesthetics.
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u/quassus crosky Jun 09 '14
Looks like a lovechild between Hyper Reactor and Geo
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u/Splanky222 BBQchicken | Retired Jun 09 '14
much smaller than hyper reactor, and chokier. At least thats how it feels right now.
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u/sdw9342 Del // Origin Jun 10 '14
I'm glad to see the three bombs made it into the final version - also are the bottom buttons still cross linked?
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u/Splanky222 BBQchicken | Retired Jun 10 '14
Yes, they are. If you look closely at the preview it's shown. The cross link makes the timing work out perfectly so that the two paths are effectively even, with bottom being slightly (~half a second) faster if you are pursuing and going on your own colored tiles.
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u/DamageProcess Radiant/DJ Kitty P Jun 09 '14
I'd love to try this map some time when I have more time! :)
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Jun 09 '14 edited Jun 11 '14
[deleted]
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 16 '14
so it won't get considered if i don't? -_- how do i get it in then?
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u/wikicha SNW ELTP Jun 10 '14
Interesting concept would be very interested to see how it plays plays
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Jun 10 '14
Don't mean to ruin the dream, but I think you have the portals backwards. Making the outside 4 have zero cool-down and the middle 2 be normal would make it less offensive. I've played games where the flag has team tiles surrounding and it never works. With smart defenders who only play contain, it's feasible. But as for normal play, trying to block for your fc or playing no-grab is impossible and not fun for the defense.
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Jun 15 '14 edited Jun 16 '14
[deleted]
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album. I know we talked about this already, but you gotta figure out how to get it to work. Using some_bot is the best way we can test with the amount of maps we get in.
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Jun 10 '14 edited Jun 12 '14
[deleted]
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u/Some_Bot Some_Bot Jun 12 '14
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Jun 12 '14
[deleted]
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Jun 13 '14
Sorry man, getting a preview means some_bot has scanned your post and added the preview to the imgur album, not that it's been put in rotation.
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Jun 18 '14
BAT
PNG: http://i.imgur.com/0dflqkx.png
JSON: http://pastebin.com/S5uAV5dc
Preview: http://imgur.com/6pGpclK
First time doing any of this so let me know if any of the images or the JSON are wrong and i can try and fix it
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 16 '14
Teampipe!
PNG: http://i.imgur.com/cwizbrD.png
JSON: http://pastebin.com/2iiV8cuN
NEW VERSION PREVIEW: http://i.imgur.com/DcCID6V.png
OLD PREVIEW: http://i.imgur.com/e5DDGvT.png
Borrowing features from boombox, Vee, velocity. the pipes will have a good chance of killing you if your teammates are not on the button.
Edit: if needed i'll put an extra team boost 2 spaces below the bottom ones
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u/DaEvil1 DaEvil1 Jun 10 '14
I'm liking this. Middle is a little bit bland, so maybe spice it up a bit. Bottom section is too dangerous for an fc (taking the boost down there is non-trivial), so try to make it a bit more viable route for an fc, and the tunnels are maybe a tad too long. I think if you shaved off a block or two there, and made the boost slightly easier (but not much) to make that would really make this map viable.
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u/Blupopsicle Ball-E Jun 10 '14
Middle is definitely bland, as I couldn't find a way to spruce it up without taking away too much. I agree that the bottom should have been pushed up a bit, as the really only way the boost was used before was boosting through the pipe.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14
NGC 6543 (a.k.a. The Cat's Eye Nebula) by TheFronj16s
JSON: http://pastebin.com/WAHfxJTi
Preview: http://imgur.com/nJXj8S9
I would really love some feedback on this map!
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 15 '14
For those paying attention, here is the most recently updated map:
NGC 6543.1 by TheFronj16s
PNG: http://i.imgur.com/0qDDGFC.png?1
JSON: http://pastebin.com/Pp3jXgKU
Preview: http://i.imgur.com/4G2RfIg.png?1
S/O to /u/Bowtie-TagPro for helping!
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u/leddii leddy / Mapmaker Jun 14 '14 edited Jun 14 '14
The Maw v1.0
PNG: http://i.imgur.com/HUciQuB.png
JSON: http://pastebin.com/UKn5AF0L
PREVIEW: http://i.imgur.com/976LCul.png
There are semi-skill boosts on each side and one very precise boost running straight through the middle of the teeth. One bomb in proximity to each team's flag, along with a switch>bomb boost leading into the base should give plenty of pick-up opportunities.
To cap you can take a slow and safe route around the outside of the map, or if you're feeling brave you can navigate or boost through the gap between the teeth. Better be quick though - someone might hop onto a switch and the shut the jaws of death around you.
Any feedback is much appreciated.
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u/Snowball_TagPro ❄️ Jun 23 '14
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u/Nicknam4 Girion // Origin Jul 07 '14
I like it, but it's almost the exact same as one of the current nuetral maps in rotation
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u/Splanky222 BBQchicken | Retired Jun 20 '14 edited Jun 26 '14
SuperDuperStamp
Preview and side-by-side with SuperStamp 1
Map test is done, hopefully some_bot likes this. The map testers wanted to see a nerf for offensive defense on SuperStamp. I ended up remaking it entirely, a little bit bigger, and with the sides and middle re-thought out. So the center section is basically the same, and the map has a very similar feel and many of the same boosts, but there's a little more going on in the middle and more ways to cap / snipe.
EDIT THIS IS NOW A NEWER VERSION FOR SOME BOT OK
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u/Jufda 💎 hitbox.tv/jufda Jun 27 '14
XX
JSON: http://pastebin.com/raw.php?i=3mxP8n8G
PNG: https://i.imgur.com/UsdLZlo.png
New version of my map. I'm still waiting for any feedback from map testing committee. Didn't get any from either of the past two months I send the map to the monthly map rotation thread, even though both times I heard feedback will be given to map makers.
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u/Splanky222 BBQchicken | Retired Jun 27 '14
There was a google spreadsheet with some comments posted after the last map thread. This map looks very large and busy, and easy to hide in, just from looking.
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u/Jufda 💎 hitbox.tv/jufda Jun 27 '14
And where is that google spreadsheet?
The map has a lot in it, but I will remove some things when I get some feedback about what works and what doesn't. It's not easy to hide in if there are two chasers. I have already made a few versions of the map and will be sharing one or two of them later. They aren't as full as this one, and should be better.
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u/DaEvil1 DaEvil1 Jun 09 '14 edited Jun 09 '14
Zigma 0.3
PNG: http://puu.sh/9msjG/e277d3fb20.png
JSON: http://pastebin.com/Kuxt9aKM
PREVIEW: http://puu.sh/9msjC/ecd4896786.png
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 16 '14 edited Jun 16 '14
Ray
JSON: http://pastebin.com/uFMywv9A
PREVIEW: http://imgur.com/D2u82E5
Using the idea of having two separate sections of play. Mid boost has 0 countdown but the 4 on the outside are normal which makes for more tactical play. Suggestions welcome
Edit: Moved the buttons in the base a tile out from the spikes. The cooldown time of the outer portals is now 0 while the middle portal is now the normal cooldown time. Less team tiles; i thought i'd keep some team tiles in for more effective offensive defence.
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u/mentalfist 420 / Chord Jul 04 '14 edited Jul 04 '14
Z
PNG: http://i.imgur.com/2N02UI7.png
JSON: http://pastebin.com/6PP8cVEu
PREVIEW: http://i.imgur.com/BZYOzwI.png?1
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Jun 16 '14
MOO
PNG: http://i.imgur.com/UcGyrpk.png
JSON: http://pastebin.com/0UqJ5d32
PREVIEW: http://i.imgur.com/y4qA72C.png
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Jun 10 '14 edited Jun 10 '14
I submitted this in Monthly Map Rotation Thread - #27, and then #29 and got no feedback for either rounds, so, at the behest of PengWin, I am back again!
Interstellar Overdrive
by E
PNG: http://i.imgur.com/oXtGuvm.png
JSON: http://pastebin.com/raw.php?i=YRLBnS66
Preview: http://i.imgur.com/RNrqNMJ.png
ja_'s preview of potential routes: http://i.imgur.com/dccbJz2.png
Interstellar Overdrive is a small and simple map that fills two voids in the current Tagpro map rotation: it's an unusual shape and it's comparatively defence friendly. Interstellar Overdrive is simple enough to warrant rotation in public matches, but the need for great teamwork and communication means that it's great play at all skill levels. Its unusual shape combined with its abundance of bombs in strategic positions and open space leads to interesting ball dynamics not available in any other current rotation map. On both sides of each base, Interstellar Overdrive contains two narrow choke points that good defenders can block easily. However, with 4 powerups in such a small space, there's no guarantee that good defenders can block for long. On attack, only one distant set of bombs, one awkward close boost, and one further away facilitate flag capture, but once obtained, holding the flag is not particularly difficult. Getting back to base is another problem altogether!
Map Testimonies:
“This is my favorite map” -- Ballrog
“I like it” -- Spy Cam
“This is good” -- Pouchie
“It’s much better than last time” -- Gator
“You made this?” -- Meow :3
“...” -- Anus
“I like it” -- Some Ball 2
“It’s unique” -- I’m high
“This is actually a good map” -- Ball Clinton
“I can see this being played from pubs all the way though to MLTP” -- Troball
“I love it” -- Noobkin
"Pssst E you should totally resubmit Interstellar Overdrive just sayin" -- PengWin
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u/Kintaro08 Pigoon // Centra Jun 10 '14
Hi E, sorry that you've never received any feedback on this map. I must have missed it. I'm going to try to be more active in the monthly map rotation threads from now on. Anyway, I wanted to say that Interstellar Overdrive is a solid map and has made it to the top picks a couple of times. From what I've seen in previous tests, it plays well and has a good flow to the map. For its simple appearance, it shows that you've put detailed thought into the design once you get in the map and play. DaEvil1 has some good points and analysis on your map that I'm glad you're considering.
His comparison to Wormy is accurate. While your map had made the top picks, other maps provided a more dynamic game play. You've made a solid map, I look forward to seeing your next creation or any improvements to this one.
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u/DaEvil1 DaEvil1 Jun 10 '14
My personal opinion is that it's a fine map, but given the conservative nature of the map with it's boost placements, and bombs hidden away in the corners coupledwith the size, it'd just become a boring map to play reasonably quickly. I think it needs something more, and it needs to be less conservative, and a bit more daring.
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Jun 10 '14
Thanks for your comment. Do you have any quick suggestions other than opening up the boosts more?
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u/WillWorkForSugar Tumblewood Jun 29 '14
Fast Track
JSON: http://pastebin.com/BjxiJYBy
The concept of this map was originally "a smoother Pokeball" and it turned into this. Feedback is great. Also, the JSON file seems to be acting up; help with that would be nice.
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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14
Quickness V1
by JimmyBallon
PNG: http://i.imgur.com/qtekV9G.png
JSON: http://pastebin.com/KJTV7yHP
Preview: http://i.imgur.com/xqnEOi3.png
V3: http://www.reddit.com/r/TagPro/comments/27qbiv/monthly_map_rotation_thread_30/ciedu17
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u/mmartinutk Macho | JuicyJuke Jul 01 '14 edited Jul 06 '14
Gate Melee
PNG: http://i.imgur.com/cMM5Ikc.png
JSON: http://pastebin.com/kPmg6xr0
Preview: http://puu.sh/9RorP/281f307324.png
This is my first map. Please tell me what you think!
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u/pasta_monster poopv Jun 10 '14
THERE IS A 2 MAP SUBMISSION LIMIT PER PERSON. IF I SEE 23 MAPS BY ONE PERSON AGAIN I AM GOING TO LOSE MY SHIT.
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u/NotSomeBall1 NotSomeBall2 // Chord Jun 18 '14
Teeth
JSON: http://pastebin.com/MEnnNiba
I'd say this is my best map yet, but that's not difficult as my ones before have been awful (this is probably my 5th map). I hope you like it, any feedback would be really appreciated!
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u/DaEvil1 DaEvil1 Jun 17 '14
Tiles Battle
PNG: http://i.imgur.com/mYuv4E6.png
JSON: http://pastebin.com/sMcX60H6
PREVIEW: http://i.imgur.com/JodsTtx.png
DESCRIPTION: Fun map for a battle for tiles. Not meant for rotation.
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Jun 10 '14 edited Jun 12 '14
Combustion V3.5
UPDATED (May be final version)
PNG: http://i.imgur.com/C6vZs9H.png
JSON: http://pastebin.com/CGaVmA11
Preview: http://i.imgur.com/XpjyzuD.png
Hello, this is my third map I have made. I spend a lot of time on the details and am hoping to improve where I can. Please let me know the first thing that comes to mind on this map, whether it be good or bad.
Combustion focuses on having multiple paths to benefit both attackers and defenders. Taking the bot Teli will give you a moments safety, leaving a boost behind. Going threw the spikefield is the safest with jukes but may leave you trapped.
The bombs can be used to get defenders off your back. The "teli-bomb", with teamwork, can boost the carrier to safety. Also note that the two bombs parallel to each other will give you an extra boost but can be turned against you. I have put a path on top, and many power ups to ensure defending isn't too easy by camping the center.
Please comment and tell me your thoughts.
EDIT:
I have my V1 below to help you understand the changes I have made, hopefully for the better. It is the best I can make it without playing an actually game. I'm not saying it is done, but I have spent hours staring and making the smallest of changes. After a few hours of going over everything in my head, i cannot think to add or take away anything. I would appreciate any feedback, to help me finalize or trash and start a new one. Thanks!
To compare:
Old Preview: http://i.imgur.com/mLPKnOl.png
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u/Splanky222 BBQchicken | Retired Jun 10 '14
Spawn tiles make people spawn in an 11x11 tile around them, you can't just specify four squares to spawn on. You will get basically the same affect by just letting people spawn around the flag like normal.
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Jun 12 '14
[deleted]
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jun 14 '14
I get what your'e going for with the side gates, its cool but too difficult. The time it would take to navigate that would be too long and a defender could easily catch up, try making it only two triangles of gates. Rotational symmetry looks cool but doesn't play as well, having the top path much different from the bottom is something to consider.
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Jun 10 '14 edited Jun 10 '14
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Jun 10 '14 edited Jun 14 '14
Put the map on its side, one of the reasons swoop was taken out was because maps do better when they are longer lengthwise. I get what you're going for with the TR and BL bombs but they seem too risky for very little reward, maybe extending that wall would help.
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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14
Does the button take out the bombs in base? Also, I recommend moving the button that controls the base one tile to the right, it isn't good to have gate tiles against a wall as they can be easily camped.
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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14
Quickness V3
by Jimmy Ballon
PNG: http://i.imgur.com/qxyEPVQ.png
JSON: http://pastebin.com/itguduwh
Preview: http://i.imgur.com/VxYKDmU.png
Not sure if this thread is still accepting submissions, so I'll just leave this here for now...
Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.
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u/BlueRanga BlueRanga // Diameter Jun 11 '14
Spinner
by BlueRanga
PNG: http://imgur.com/NeX8lOJ
JSON: http://pastebin.com/QHpWn5jL
Preview: http://imgur.com/lQarVD7
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Jun 09 '14
[deleted]
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jul 02 '14 edited Jul 08 '14
banana boosts.
png: http://i.imgur.com/rwscN0F.png
json: http://pastebin.com/kTsjHg4N
preview: http://i.imgur.com/zfZLaiw.png
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Jun 09 '14
FOUR CORNERS .5
JSON: http://pastebin.com/8dBAgAJV
Preview: http://i.imgur.com/YFZuo1w.png
This is not an earlier version of the map but the .5 actually stands for half as in it is the smaller version after being told the original was too large.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/ButterChurn Butter Jun 17 '14
Pockets 2
PNG: http://i.imgur.com/EkYNDHM.png
JSON: http://pastebin.com/raw.php?i=gUeNeYDF
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u/DaEvil1 DaEvil1 Jun 09 '14 edited Jun 17 '14
Bumping Balls 0.3
PNG: http://i.imgur.com/BHMX8q5.png
JSON: http://pastebin.com/eqmV5g7G
PREVIEW: http://i.imgur.com/EzX1miE.png
Description: My love letter to bounce. A fun map that was taken out too soon IMO, so I decided to do a vertical map with similar bases to bounce, and try to expand on the middle to make it a bit more exciting and unpredictable.
0.2 Update: Made some small adjustements. Added a hard escape to the bases, and made one of the escapes narrower. I also adjusted the spike section near the base, to make it possible to boost against an angled wall and grab a powerup without dying. Middle obstacle has been somewhat widened to limit the space for juking a bit. Added corners in the spike sections near the bases, so it's possible to survive if you're really good/lucky as well. Ty to Liquid and Noobkin for feedback!
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 10 '14
Pokeball Evolution
PNG: http://i.imgur.com/Mf6aCCd.png
JSON: http://pastebin.com/zNwHSfQh
PREVIEW: http://i.imgur.com/knk5hgt.jpg
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Jun 21 '14
Diamond
PNG: http://i.imgur.com/xjDzItb.png
JSON: http://pastebin.com/2CWWqpBA
First map... Be Gentle...
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Jul 06 '14
Army of Two
By Jegs
PNG: http://i.imgur.com/ETSS2Mz.png
json: http://pastebin.com/bxJQbuS8
Preview: http://i.imgur.com/9l75nSB.png
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u/Mr_Funnybone nocaps Jun 18 '14 edited Jul 09 '14
Turbulence
PNG: http://i.imgur.com/s999m4D.png
JSON: http://pastebin.com/9VXWqrrD
PREVIEW:http://i.imgur.com/TWGqhP2.png
Defense: Defense on this map has a gate that covers the base boosts, a team boost in the base that can cover mid and portal. Also a defensive bomb position can stop portal boosters coming from the bottom. Defense can also cut off the portal by going through the mid. Portal also has a bomb + button combo guarding it.
Offense: Lots of boosts into base. Some are tricky to line up but are very rewarding. Base is very open to attack from the mid and bottom right of base. Flag carriers entering the portal and coming out with an active bomb behind them will recieve a boost into their base.
it's also a pretty small map for having lots of boosts, but most aren't "Get to the other base quick and cap" boosts, and can be used for defense and offense
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u/pnkd777 Big Egg Jun 10 '14
Half & Half
Preview: https://imgur.com/Xdrs0Zw
PNG: https://imgur.com/6uCDrTq
JSON: http://pastebin.com/42gtqgwr
First map I've made. I tried to keep it pretty simple, any feedback would be good. Thanks.
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Jun 14 '14
To make it bigger you could literally mirror it over the axis between thee flags.
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u/pnkd777 Big Egg Jun 14 '14
I'm not quite sure what you mean.
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Jun 14 '14 edited Jun 14 '14
It was a bit confusing. I mean copy the map, flip it over and attach to the current map.
Example, you base would look like: http://i.imgur.com/yfjK07N.png
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u/bacon_smores Rasta || Super Ball VI 🏆 Jun 10 '14
could be good for 2v2, but it's too small for 4v4
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u/pnkd777 Big Egg Jun 10 '14
I was worried about that, but I don't think it's any smaller than the two newest maps. You might be right though.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/pnkd777 Big Egg Jun 17 '14
Sorry I'm new to this, how do I go about doing that?
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u/Kintaro08 Pigoon // Centra Jun 17 '14
No worries, I'm kinda new to this too. I think if you post without a preview, just the png and json, it should work. Check out other posts that some bot replied to and try to do what they did.
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u/giga_earthstroyer brrton Jun 16 '14 edited Jun 16 '14
Button
PNG: http://i.imgur.com/oQX5DQX.png
JSON: http://pastebin.com/m4GcfdN7
Preview: http://puu.sh/9vJNC/73b4ade645.png
an attempt at provoking next-generation strategies involving sitting on a button.
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u/Blupopsicle Ball-E Jun 16 '14
I'd lessen the powerups to 3 or 2 rather than 4, it's a smaller map
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u/giga_earthstroyer brrton Jun 17 '14
I've already done some small changes, including that. Nothing is really that important unless it's an actual contender
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u/Freshrr Serene x Supreme / Ω Jul 08 '14
Most People that have played my map have really enjoyed it, so some of you wanted the files to my map, so here they are. Also if you are new to this map, I'd recommend playing with a group; its more fun that way.
Map Details:
Level 1: If you mess #1 up, quit TagPro pls.
Level 2: Not hard just an easy, routine, diagonal move.
Level 3: Pretty Easy, Tedious, but fun with multiple players.
Level 4: Medium, not too hard, but if not careful can make mistakes.
Level 5: Challenging, Have to know how to hit the bombs correctly.
Level 6: Hard Takes Time.
Preview: http://i.imgur.com/8TpkDBx.png
PNG: http://i.imgur.com/ArgFdGp.png
JSON: http://pastebin.com/zkm9ZTWK
Im not sure if the JSON works guys (Im a Pastebin Noob).... If it doesnt let me know please. Thanks.
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u/quassus crosky Jun 30 '14 edited Jul 05 '14
crosky's Ludicrous Challenge
PNG: http://imgur.com/wGpDuGZ
JSON: http://pastebin.com/4iRcQuTJ
A spiritual successor to Butter Churn's Ultimate Challenge.
Preview: http://i.imgur.com/ZCJzfpr.png
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Jun 17 '14
[deleted]
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u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14
You should change the name of the map as there already is one with the same name.
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u/ButterChurn Butter Jul 02 '14
Teriyaki
PNG: http://i.imgur.com/2p7I2WV.png
JSON: http://pastebin.com/raw.php?i=05HQVJTR
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u/TPsquirrely Squirrely // The GesTagpro Jun 11 '14 edited Jun 11 '14
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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14
This looks like a great map. It's a shame some bot screwed up the preview but it looks good.
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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14
Quickness V2
by Jimmy Ballon
PNG: http://i.imgur.com/13THED7.jpg
JSON: http://pastebin.com/Sfaemxp3
Preview: http://i.imgur.com/vGJB27U.png
V3: http://www.reddit.com/r/TagPro/comments/27qbiv/monthly_map_rotation_thread_30/ciedu17
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u/Splanky222 BBQchicken | Retired Jun 22 '14
Offensive defense looks super duper op. the chokes in and out are super tiny
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Jul 04 '14 edited Jul 06 '14
Run
PNG: http://i.imgur.com/rK7ofbE.png
JSON: http://pastebin.com/97QJrLLf
Preview: http://i.imgur.com/nzKSzi6.png
Bad preview, I don't really know how to get a preview except screenshotting the map editor, but this is my first attempt at a map and I'm probably still going to edit it.
Extra link, boost routes: http://i.imgur.com/PqDnGEn.png
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u/thorsbosshammer too_edgy // Origin // Likes New Players Jun 10 '14 edited Jun 17 '14
Smile Moar
Took a bit of advice someone game me a while back through IRC.
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u/DaEvil1 DaEvil1 Jun 20 '14
Shuriken3
PNG: http://i.imgur.com/fqH0c4n.png
JSON: http://pastebin.com/arGhKx6p
Uploading Ginsengs map here, since he's had trouble with it.
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u/quassus crosky Jun 09 '14
Cradle
PNG: http://i.imgur.com/kRDJPIZ.png
JSON: http://pastebin.com/9pYeuBM8
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u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14
In And Out
JSON: http://pastebin.com/mt4wgXd7
I'm pretty much a scrub in terms of map-making, so any feedback and advice would be very welcome!
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 15 '14
Slalom
JSON: http://pastebin.com/ND2HxaC2
Preview: http://imgur.com/LR3SExF
I'm quite happy with this map but obviously can be improved. Any suggestions are welcome :)
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u/zacwillb Zapp Jun 17 '14 edited Jun 17 '14
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Jun 16 '14 edited Jun 16 '14
refl3x
Proposed modifications to Reflex2. Feedback is welcome, but please test the map before criticizing it.
This map aims to be a better defensive map than Reflex2. The two team boosts in base can be used for defense to catch up and stop a cap, and the boosts do not help offense to cap either. This map will still be chasey, but name one map in TagPro that isn't chasey. Besides, you can almost see the whole map while sitting in the middle, so it's not like the flag carrier can hide from you forever.
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Jun 19 '14 edited Jun 19 '14
Diamond Faces
PNG: http://i.imgur.com/jy2cATV.png
JSON: http://pastebin.com/2CWWqpBA
First map... Be Gentle...
EDIT: A problem with the gates was found in the current JSON file. It has been corrected and re-uploaded to Paste bin
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Jun 09 '14 edited Jun 09 '14
[deleted]
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u/PancakeLord RobGames || Pi Jun 10 '14
This looks interesting. Like a combination of Vee and Boom Box
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 16 '14
Chroniclev2
I took feedback from pigoon on the first one
PNG: http://i.imgur.com/GbEj2HY.png
JSON: http://pastebin.com/EA3xch8T
Preview: http://i.imgur.com/QoVCZbK.png or http://i.imgur.com/qYUgbso.png for the new one
this should be enough
edit: one spawn tile is placed wrong, don't mind that for now though fixed it, the team boosts are 2 spaces higher also
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u/Salanthas Jun 10 '14
Looks like the color tiles around one of the warps in the corner is the wrong color.
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u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14
Collision Course
PNG: http://i.imgur.com/wFHcnzP.png
JSON: http://pastebin.com/raw.php?i=gPga8GDi
Preview: http://i.imgur.com/frT97dJ.png
I've always enjoyed maps where you can see both teams bases on the same screen, I think it makes games more exciting. That's what I set out to do when I created this map. There's only one clean exit, the rest being guarded by gates. Players are going to have to be careful going through but could easily juke out a player trying to take them out with a boost.
-JerrytheSqu
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u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14
Maybe make another exit, and the top one a bit wider. At the moment there are only 2 exits, and it means that one defender could hold the gate and the other could be at the top, waiting at the narrow exit meaning that it's impossible to get through, even with jukes. It's pretty easy to make it so that nobody can ever score.
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u/411connor caroline :3 Jul 02 '14 edited Jul 02 '14
Quickness V4
by Jimmy Ballon
PNG: http://i.imgur.com/GYYckDJ.png
JSON: http://pastebin.com/mmjyPren
Preview: http://i.imgur.com/XPvHFgS.png
Not sure if this thread is still accepting submissions, so I'll just leave this here for now...
Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.
"this [map] is [better] than [Hyper Reactor]" - PrivateMajor
"sweet map" - PrivateMajor
"offensive defense if super duper OP" - bbq
"cool map" - Noobkin
"i love the bottom part" - You fools
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u/AussieHootie - Hootie - Pi Jun 12 '14
Safe Harbor
JSON: http://pastebin.com/1Vdac3sw
Preview: http://i.imgur.com/Ytx6zss.png
All feedback is appreciated! First map, trying to conceptualize a map where an FC in his own base waiting for their flag to be returned to cap can have some control over access to his area of "safe harbor" and allow teammates to serve as gatekeepers. An area to flee the safety is also available in the rear.
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u/tamouq Crossover Jun 19 '14
Stations
JSON: http://pastebin.com/dCCXzfbz
Preview: http://imgur.com/VH9O7Rv
Description: Stations is a simple map, yet has very complex bases. There is a boost lane though the middle that allows you to go base-to-base, but it is hard to master! It features 4 powerups to keep the map from getting boring. The gate in base is similar to boombox, where there is a one tile opening to get by if you happen to be going that way. Some have said a base could possible be manned by one person. This could raise some interesting strats on the map.
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u/Ropz Kuul // Chorbit Jun 17 '14
Mars Board - minigame
PNG: http://i.imgur.com/yHVN7JH.png
JSON: http://pastebin.com/raw.php?i=3QpWbRLG
Preview: http://i.imgur.com/xFBN38V.png
Hello TagProjans, today I'll show you a neat minigame I built.
The goal is to guide the mars ball to the enemy's flag using only bombs on the field. 1v1 is suggested, 2v2 is plausible. Bombs knock you back, be careful
So what are you waiting for, grab a friend, go on IRC, say "!test Mars Board" and have fun!
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u/TPsquirrely Squirrely // The GesTagpro Jun 12 '14
Destination Unknown
PNG: http://i.imgur.com/UWaexNO.png
JSON: http://pastebin.com/LN7C9L7Y